Our Face Hunter deck list guide features the best post-nerf deck list for Season 48 (March 2018). Our Face Hunter guide also contains Mulligan advice, card combos and strategy tips.
Face Hunter isn't exactly the most complicated deck archetype you can pilot in Hearthstone if we're honest. What it lacks in strategic depth, however, it more than makes up for in terms of speed and consistency - particularly useful qualities when it comes to making a quick climb up the ladder at the very start of each season.
It's slipped in popularity quite a bit since its dominant days of the League of Explorers meta, but it looks like it's making a bit of a comeback in the late stages of the Kobolds and Catacombs meta. Have no doubt though, this is still very much a mid-tier deck in the overall scheme of things, and aggro fans should probably look to get their kicks elsewhere!
In our overhauled Face Hunter guide, we've outlined what we believe is the most powerful deck list you can play right now regardless, along with some general gameplay advice. After that we've outlined some of the Mulligan considerations you need to think about before the match begins, before wrapping things up with a look at how all of the cards in this deck interact with one another. With all that under your belt, you should be in fine shape to commence your climb up the ladder!
UPDATE: 14th MARCH 2018
The latest version of Face Hunter looks to the Hungry Crab to rise above the sea of Murlocs being rocked on the ladder by Paladin right now. That's a very specific counter, however, and so in the grand scheme of the meta this archetype remains a rather middling affair. Still, it's at least a fast deck to play, and you will know when to bail on a match and roll the dice again very quickly!
BREAKING NEWS! - A new expansion is coming! Our massive Hearthstone: The Witchwood guide contains details of the new cards, mechanics and single player content coming to the game.
Face Hunter deck list and strategy
The following deck list is about as good as things get for Face Hunter in this late stage of the Kobolds and Catacombs meta. Give it a go and let us know how it works for you in the comments.
|2 x Alleycat||2 x Dire Mole|
|2 x Crackling Razormaw||2 x Hungry Crab|
|2 x Kindly Grandmother||2 x Dire Wolf Alpha|
|2 x Scavenging Hyena||2 x Knife Juggler|
|2 x Animal Companion||2 x Spellbreaker|
|2 x Eaglehorn Bow||1 x Bittertide Hydra|
|2 x Kill Command||1 x Leeroy Jenkins|
|2 x Unleash the Hounds|
|2 x Houndmaster|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8Cr8ICrwQO6rsCi+UCuwOOwwLZB7m0ArEIgQq1A/4MqALbCesH8gUA
The rules might have changed but the game very much remains the same with this Kobolds and Catacombs version of Face Hunter.
As always, the purpose of playing this deck is to slam damage repeatedly into your opponent's face, and wear them down completely before they can catch up with you. It's not a complex strategy - and it's not even a particularly fun one to play once you've gorged yourself on it - but it can be effective and cheap way of climbing the ladder if you've the stomach for the repetition involved.
The Mulligan and combo sections of this guide contain all the strategy advice you need to know, but there are a few things that you need to keep in mind, even with this simplest of decks.
First of all, make sure you pop your Hero Power whenever you can, while still fielding something onto the board. You will burn through the cards in your hand extremely quickly when playing Face Hunter, and it's often better to hold one guy back and fire two points of damage off instead if you can - particularly if you have reason to fear an imminent board wipe.
You should also use your weapon damage to clear down the board - rather than hitting your opponent's face - unless doing so will set you up for lethal damage on the next turn. Focusing your own attacks on the enemy's threats will allow your minions to charge in and deliver damage over a number of extra turns instead.
That doesn't mean you should avoid minion-trading altogether though. If sending one minion into an opposite number will help another soldier survive to do more damage overall, it's often well worth making that sacrifice!
That's about as complex as things ever get when it comes to playing Face Hunter, but these minor points can make a massive difference to your overall win-rate - and that's crucial with a rapid-fire deck like this.
Don't let the naysayers wear you down here either. There is an element of skill to this deck archetype, it's just that the skill ceiling is markedly easier to hit than it is with other decks!
More great Hunter guides:
Face Hunter Mulligan guide
There's nothing complicated to worry about here. You want to be able to start with a 1 Mana Beast, and then spend all of your Mana on the subsequent few turns. If you have the 1 drop taken care of, Crackling Razormaw has obvious value for Turn 2. Just make sure you're using your Mana efficiently in the first three or four turns as it's very tough to come back from a slow start with this kind of aggro deck.
That's a very simplistic view of things, and you should never struggle to find minions to play onto the board. Much of your decision-making will be dependant on the hero you're facing, and only experience will teach you how greedy you can play things at each stage of any given match-up.
Face Hunter tips, card combos and synergies
There are a few new synergies to take into consideration when playing the latest Kobolds and Catacombs flavour of Face Hunter. Here are the most important combos that you need to familiarise yourself with:
- If you receive the Leokk creature from Animal Companion, all of your other minions will gain an extra point of Attack. This has obvious synergy with cards like Unleash the Hounds.
- Whenever a friendly Beast minion is destroyed, your Scavenging Hyena will gain an extra +2 / +1 of stats. Make sure you take this creature's shifting stats into account when planning out your play.
- If any of the minions you have out in play are classified as a Beast, then Kill Command deals five points of damage instead of three.
- Try to reserved one side of the board for your weakest minions, and another side for your strongest. That way you can slot Dire Wolf Alpha between your humblest minions and boost them - perhaps even cycling through them if you need to make multiple trades into a massive taunted target.
- If you have a friendly Beast class minion on the board, you can target it with Houndmaster and grant it +2 / +2 stats and Taunt as well.
- Play a minion onto the board while Knife Juggler is active and the little guy'll throw a point of damage at a randomly chosen enemy target. You can potentially make some game-changing plays by combining this card with Unleash the Hounds in particular.
- Target a Murloc with Hungry Crab and the target will not only be destroyed, but your crab will gain an extra +2 / +2 of stats as a result.
- Don't be too scared of the self-inflicted damage associated with Bittertide Hydra, but do be mindful of a Hunter opponent playing lots of Unleash the Hounds dogs into it! You can also use Spellbreaker to negate this issue, although you may prefer to save it for a late-game Taunt when you really need to push the extra damage through.
- If you target a friendly Beast minion with Crackling Razormaw then it will be put through the Adapt process. You'll be presented with three buff options that are randomly selected from the following pool of ten:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|