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Evolve Shaman deck list guide - Darkmoon Faire - Hearthstone (December 2020)

Our guide to playing the new take on Evolve Shaman in the Darkmoon Faire era.

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About James Law

James can usually be found wearing dungarees.

Our Evolve Shaman deck list guide features the best Darkmoon Faire deck list for Season 81 of Hearthstone (December 2020). Our Evolve Shaman guide also contains Mulligan advice, card combos and strategy tips.

Evolve Shaman is far from being a new deck archetype in Hearthstone, but it's been out of the meta for a while with few new additions to the archetype.

Evolve is finally back though, and about time too. The Darkmoon Faire expansion has given us enough to make playing an evolve deck worth it, with cards .

To get you started we've got an overview of the deck itself, detailed insight into how to actually play it, and Mulligan advice to help you pick your starting hand. We've also got a look at all the combos contained in this deck, and some final thoughts on card choices and possible substitutions.

Evolve Shaman deck list - Darkmoon Faire

2 x Mutate2 x Wandmaker
2 x Revolve2 x Desert Hare
2 x Cagematch Custodian2 x Hoard Pillager
2 x Bogstrok Clacker2 x Dread Corsair
2 x Far Sight2 x Escaped Manasaber
2 x Pit Master2 x Derailed Coaster
2 x Boggspine Knuckles2 x Faceless Corruptor
2 x Mogu Fleshshaper

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaoIAA+yBu4GtJcD1KUD2KkD6LADgrEDhLYD3bgD4bgD/tED3NsDpt4Dqd4Dqt4DAA==

More Shaman guides:

General strategy

The strength of Evolve Shaman lies in getting minions on board and bumping their stats up to far higher than they should be. Cards with strong Battlecries and low stats are great here, such as Desert Hare, as well as cards whose cost can be reduced, like Mogu Fleshshaper.

This deck relies on highrolling a little bit with your evolves, but the cards you have are designed to maximise your chances of getting powerful random effects.

Early game: You’ll have to use things like Cagematch Custodian, Wandmaker, and your Hero Power to contest the board early. Thankfully, these two minions will give you resources for later on, including your Boggspine Knuckles, as well as 1-cost Shaman spells which can be extremely helpful early on. Think Devolving Missiles, Earth Shock, or Frost Shock - these ones can get you out of a hell of a jam.

Mid game: If the enemy is building a strong board, you might have to chuck on a Mogu Fleshshaper regardless of evolution ability (although playing it for cheap and using Mutate on it can give you something tasty and big, like a Colossus of the Moon or Living Monument. Against aggro though, you’ll have to hold onto your health before you die - that’s your primary focus.

Late game: When you have the chance, get Boggspine Knuckles in your hand. With this thing, you get two Evolve effects, and you can also play out Dread Corsair for 0 mana to give you a free 5-drop after attacking. Desert Hare is another really good option for this card, as it turns three 1/1 minions into a bunch of random 4-drops (pretty much a guaranteed significant boost).

From here, you just want to be going face. Restore your Boggspine Knuckles with Hoard Pillager, Rush in and clear enemies, then evolve your Faceless Corruptor, and don’t forget you can use Revolve if you want to get rid of a big ol’ enemy Taunt or something they’ve buffed up. It’s also a potential final gambit if you just need a minion with Charge to win.

Token Shaman Mulligan guide

These are some of the cards you’ll want to prioritise in your mulligan when playing Token Shaman:

  • 1. Cagematch Custodian: Pulls your Boggspine Knuckles from your deck, and trades decently into many early minions.
  • 2. Desert Hare: Great for evolving early, and also solid for contesting the board against aggro.
  • 3. Boggspine Knuckles: Yup, this card is so powerful you want to make 100% sure you have it on turn 5.

Token Shaman tips, combos and synergies

Even if you played a great deal of Token Shaman in the past, you'll want to re-familiarise yourself with all of the new and old combos. Whenever we update our recommended deck list we'll also make sure those changes are taken into account in this section.

- Hoard Pillager does nothing unless you’ve already had a Boggspine Knuckles break, so save it for then if possible.

- Mogu Fleshshaper is a great target for evolve mechanics like Mutate, or even Revolve, but don’t be scared to play it early on to remove aggressive threats.

- Pit Master’s 3/2 Duelists have a mana cost of 2, so keep this in mind as you evolve and Revolve them.

- Mogu Fleshshaper goes down in cost by 1 mana for each minion on board. You'll often be able to take advantage of its Rush ability and Evolve it on the same turn.

- Dread Corsair decreases to cost 0 when you have Boggspine Knuckles equipped, but you’ll also be able to evolve it when you attack with the weapon as if it cost 4.

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  • Bedders #1 4 years ago
    @oDrew Interesting, I'll try and give this one a roadtest this week.
  • oDrew #2 4 years ago
    I've been having decent success with this deck in mid-ranks (15-10) with a slightly different version:

    2 x Evolve
    1 x Unstable Evolution
    1 x Devolve
    2 x Flametongue Totem
    2 x Jade Claws
    2 x Malestrom Portal
    1 x Murmuring Elemental
    2 x Primalfin Totem
    1 x Far Sight
    2 x Mana Tide Totem
    1 x Hex
    2 x Jade Lightening
    1 x Thrall, Deathseer
    1 x Aya Blackpaw
    1 x Grumble, Worldshaker
    2 x Nerubian Prophet
    2 x Thing From Below

    1 x Fire Fly
    1 x Saronite Chain Gang
    1 x Dopplegangster

    I know Nerubian Prophet isn't popular, but what I like about it is the consistent cost reduction that doesn't require anything besides drawing it. Plus, 6-cost minions either become 8 drops with Thrall or 10 drops with Murmuring Elemental + Thrall, and with 10-drops there is much less risk of rolling terrible value.

    Ideally, you draw a Creeper plus minion-generating minions (Primalfin, Fire Fly) early to discount it as quickly as possible, plus an early Prophet to get the discount going. Then, you can use an early Evolve to get an 8 drop, and save your Prophets for free 8 drops or 10 drops with Thrall or Murmuring + Thrall.

    If you're playing against a class with poor waveclear, you can get lots of value with 2-turn combos like Dopple + Grumble, Saronite + Grumble, etc.
  • grobson #3 5 years ago
    Bonemare isn't in the deck list.
  • nkreps #4 5 years ago
    Two questions: first, how does Bloodsail Corsair buff your weapon? Secret battlecry? Second, I don't get dropping down to one devolve. It just does so much damage to your opponent, and taunt is so prevalent right now. With Bloodlust frequently serving as the win condition in this deck, I almost prefer devolve to evolve. (So you devolve to remove the taunt minions, cast bloodlust, and go face for lethal.) In practice, dropping one devolve has really led to more wins?
  • Bedders #5 5 years ago
    The deck list has been updated with the most popular version in play. The rest of the guide has also been updated to reflect those changes.

    I know some of you like to be able to reference the previous version of any given deck, so here's the last one! I'll be keeping a close eye on this as there are improvements to this archetype pretty much every day:


    2 x Evolve
    1 x Devolve
    2 x Flametongue Totem
    2 x Jade Claws
    2 x Maelstrom Portal
    2 x Primalfin Totem
    2 x Mana Tide Totem
    2 x Jade Lightning
    2 x Bloodlust
    1 x Aya Blackpaw
    1 x Thrall, Deathseer
    2 x Thing from Below


    2 x Bloodsail Corsair
    2 x Fire Fly
    1 x Patches the Pirate
    1 x Drakkari Enchanter
    1 x Saronite Chain Gang
    2 x Doppelgangster
  • Bedders #6 5 years ago
    @grobson Hi there - good spot, thanks! I meant Evolve and have made the change. Not sure why the card isn't showing up, I'll have to have a poke around in the system and see what's going on here.
  • grobson #7 5 years ago
    Devolve would give 4 mana minions, not sure if you meant that or Evolve instead for six mana. All the Evolve links seem to be broken also.
  • BetaMomb #8 5 years ago
    Should update this decklist to include the Evolve/Devolve/Doppelgangster package, they're the whole reason the deck is Tier 1 in the first place.
  • Bedders #9 5 years ago
    I've just given this another checking over for meta-relevance and...nothing's changed! The deck list's settled down now, so just carry on as you were. It's a bit of a middling deck though, so you might want to think about switching over to Token Druid if you like the playstyle, but are struggling to make progress on the ladder.
  • PioMoggo #10 5 years ago
    @erikmuench38 I'm not sure if the Patches package is still worth running if you don't have Patches. But you can try running Glacial Shard. Or a Bloodsail Corsair. Or maybe even try cutting a few of the cards for the murloc package, the Finja + Warleader + Bluegill. Warleader has good synergy with Prinalfin as well.
  • Bedders #11 5 years ago
    @erikmuench38 I'm not sure whether to suggest you replace them with your best 1-Mana early game minions (to start spreading the board), or your best Charge minions so you get the greater amount of burst damage later on. Obviously you have to consider the Mana impact of playing later cards alongside Bloodlust.

    I played this deck enough to understand the way it works for the purposes of a starter guide, but not dozens of games by any means. Anyone else have any thoughts?
  • erikmuench38 #12 5 years ago
    What can you sub for Patches, and then I guess Deckhand?
  • Kiriderik #13 5 years ago
    It looks like this wasn't updated for Season 34, yet. In your update, if you continue to not include Dopplegangster, Big-Time Racketeer, and for synergy with those, Brann, I'd be curious about your reasoning. They seem made for Evolve Shaman as much as Dopplegangster does with Buff Paladin.