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Even Shaman deck list guide - Post-nerf - Hearthstone (June 2018)

How to play the post-nerf Even Shaman that's breaking through in the Witchwood meta.

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John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Even Shaman deck list guide features the best post-nerf deck list for The Witchwood (June 2018). Our Even Shaman guide also contains Mulligan advice, card combos and strategy tips.

Even Shaman is a new kind of Hearthstone deck to arrive with The Witchwood. It's gone from being pure aggro, to something more Elemental-fuelled to back again since launch, but now sits comfortably somewhere between the two.

In the third edition of our Even Shaman guide, we've highlighted what we believe is the strongest deck list you can make use of following the recent nerf patch. We've also got some tips on what cards to keep during the Mulligan phase, before wrapping things up with a comprehensive teardown of the combos contained in this exact version of the deck.

In the last version of the article we've also got some specific advice for handling either aggro or control opponents. Now that the expansion meta has settled down we're able to give you more specific insight - let us know if there's anything else you'd like to see added!

UPDATE: JUNE 2018 #3

As Even Shaman is proving to be the class's most powerful archetype in the current meta, we've taken the opportunity to review our recommended deck list mid-month. The good news is that we've made no changes on this front, so just keep playing the deck as you have been. If you're new-ish to the format though, make sure you import the latest Deck ID as the list has changed a fair bit over the last month or so.

Even Shaman deck list and strategy

This is the breakout Even Shaman deck list that's proving the most popular and competitive on the Standard ladder. We'll have another update on its progress for you in a week or so:

ShamanNeutral
2 x Earthen Might2 x Dire Wolf Alpha
2 x Flametongue Totem2 x Knife Juggler
2 x Murkspark Eel1 x Vicious Scalehide
2 x Primalfin Totem2 x Corpsetaker
1 x Hex2 x Fire Plume Phoenix
2 x Fire Elemental2 x Saronite Chain Gang
1 x Al'Akir the Windlord1 x Argent Commander
1 x Hagatha the Witch1 x Genn Greymane
1 x Kalimos, Primal Lord2 x Sea Giant
1 x The Lich King

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaoICCCZAv4F88ICws4C9uwCp+4CzfQCC70B0wHZB/AHsQiRwQKswgKbywKW6AKU7wKw8AIA

Even Shaman is a deck that's built around the concept of establishing a board of minions which can then be empowered by buff cards such as Flametongue Totem or Dire Wolf Alpha. Because of this, it's important that you plan ahead carefully, and position your minions in such a way that you gain the most benefit from these adjacent buffs.

Here are some tips for handling specific opponent types in the current meta:

Aggro opponents

  • You have no AOE to play with in this particular version of the deck, so look for tempo and value wherever you can get it - don't be afraid to trade, especially if you can get a two for one.
  • Don't forget that you have decent mid-game taunt options here in the form of Saronite Chain Gang and Corpsetaker. These will often allow you to achieve multiple trades against an aggressive deck. Fire Plume Phoenix can also be a powerful tempo play.
  • If you can last long enough to get Hagatha out into play, this final bit of Battlecry damage will very often run them out of steam for good.

Control opponents

  • Although this is not an aggro deck, you can certainly afford to take a faster position when facing slow opponents. There are only so many late-game taunts you're going to be able to deal with, after all.
  • You do still need to protect your priority minions though, so make trades to keep the likes of Flametongue Totem and Dire Wolf Alpha alive.
  • Keep one eye on your hand at all times and calculate your potential damage. Cards like Argent Commander, Fire Elemental and Al'Akir the Windlord may provide you with more game-ending fuel that you'd thought possible at a glance.

Finally, here's a video of Trump playing Even Shaman. The deck list will likely be different to our current recommendation, but the broad insight into playing it will remain relevant!

More great Shaman guides:

Even Shaman Mulligan guide

Here are some of the most important cards you should be digging for with this particular version of the deck:

  • 1. Murkspark Eel - A great tempo card which should hopefully help you clear something off the enemy's side while establishing a board presence of your own.
  • 2. Primalfin Totem - More bodies on the board is always great in a deck like this, and your opponent will be left scrambling to clear this generator off the board.
  • 3. Dire Wolf Alpha - This card can help you achieve a decent tempo swing if you can drop it between two minor minions and clear something problematic off the board.
  • 4. Knife Juggler - Hopefully you'll be rattling off small minions at a fair old clip, and an active Knife Juggler can do wonders for picking minor minions off the other side of the board.
  • 5. Flametongue Totem - Performs much the same duty as the previous card we've outlined.

Even Shaman tips, combos and synergies

Chances are you won't have played a Shaman deck quite like this before, so let's run through the various combos that you have to play with using this version.

- Plan your positioning of Flametongue Totem and Dire Wolf Alpha carefully so that the weakest minions gain the benefit of the buff in each case. You might need to sacrifice a few minor minions into something larger at some point, and you'll want that buff to keep rolling into your feeblest creatures.

- Murkspark Eel can be used as a fantastic early game ping. If you're lucky you might pick something clean off the board while building a board presence of your own.

- Whenever a minion is played or summoned onto your side of the board, Knife Juggler will fling a dagger at a randomly chosen enemy target.

- Vicious Scalehide has the new Rush mechanic, which means it can attack other minions on the turn it's played but not the enemy hero. It also returns damage dealt as health to your hero. Don't forget the buffs of cards like Flametongue Totem and Dire Wolf Alpha here either.

- This deck list only contains even-cost cards, and so Genn Greymane reduces the cost of your Hero Power to one Mana. That means you can start using this on odd-Mana turns to build a growing board of totems.

- Grumble, Worldshaker not only returns all of your active minions to your hand, he'll also reduce their cost to one Mana, making them very cheap to redeploy.

- Hagatha the Witch deals three points of damage to all minions - friendly or otherwise - when played. You also get a new hero power which rewards you with a random Shaman spell for every minion you place onto the board. This power is passive and is triggered automatically at zero Mana cost.

- If you want to achieve the bonus effect of Kalimos, Primal Lord you need to have played an Elemental class of minion on the preceding turn. Factor this requirements into your planning with care.

- Sea Giant costs one less Mana for each minion - friendly or otherwise - that's currently out on the board. Sometimes you'll have to do your maths quite carefully to see if it's possible to bring this mighty minion into play.

- The Lich King is a very special character who grants you one Death Knight card when you hit End Turn. There are eight such cards in total, and he'll gift you one chosen at random from the following pool:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

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