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Even Paladin deck list guide - Hearthstone (November 2018)

The latest deck list and a massively overhauled guide to go with it!

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Even Paladin deck list guide features the best post-nerf deck list for The Witchwood (June 2018). Our Even Paladin guide also contains Mulligan advice, card combos and strategy tips.

Even Paladin is a Hearthstone deck that's built around taking huge advantage of the Hero Power cost reduction provided by new Witchwood card Genn Greymane. For those unfamiliar with the card, Genn reduces the cost of your dude button to just one Mana, allowing you to field an awful lot of little guys during each match.

In our comprehensive Even Paladin guide, we're highlighting the most competitive version of the deck that's currently seeing play in the Boomsday meta. We'll be updating that list regularly as the meta changes, so check back soon to see what the latest developments are.

We've also got some essential Mulligan advice to help start your games off the right way, as well as in-depth advice on handling aggro and control opponents on the new ladder. We also have video of the archetype in action, a breakdown of all the combos contained in this exact deck list and a look at the signature cards in the deck.

Finally we've got an overview of the Paladin cards excluded by Genn, so you can start thinking about your own creations.

UPDATE - NOVEMBER #1

Even Paladin has bounced into the late Boomsday meta from absolutely nowhere, and so we've taken the opportunity to dust our guide off, updated it with the latest deck list, and tweak the rest of our advice for playing it to match those changes. Expect another update over the next week or so.

Even Paladin deck list and strategy

Here's the most competitive version of Even Paladin that's being played in the current meta. We'll have a new update for you a little later on in the month.

PaladinNeutral
1 x Argent Protector1 x Acidic Swamp Ooze
1 x Crystalsmith Kangor2 x Amani Berserker
2 x Equality2 x Wild Pyromancer
2 x Hydrologist2 x Corpsetaker
2 x Blessing of Kings1 x Saronite Chain Gang
2 x Consecration1 x Genn Greymane
1 x The Glass Knight1 x Windfury Harpy
2 x Truesilver Champion1 x The Lich King
1 x Avenging Wrath
2 x Spikeridged Steed
1 x Sunkeeper Tarim
1 x Val'anyr
1 x Tirion Fordring

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FDLcE+gaKB/4Hlgm5wQKbywLCzgK36QLN9ALr9wL9+wIJ3AP0BZYGzwavB/YHs8ECiMcClugCAA==

The general overview of this deck's strategy amounts to exploiting your cheapened Hero Power in order to keep generating a lot of minions. These can then be boosted up by any number of cards such as Blessing of Kings or - most commonly - Sunkeeper Tarim.

You're not just hoping to swarm the board with Silver Hand Recruits though, and you have other threats to field throughout the game. As the game progresses, you even get to make use of your Legendary weapon Val'anyr. All things considered this is a lot like the Dude Paladin of old with a dollop of Midrange thrown in.

Early game: In the early-game it's important to gain some kind of board presence, and continue refuelling it whenever possible using your reduced-cost Hero Power. Cards like Amani Berserker and Argent Protector help as well.

Mid game: If you've been able to field a decent board's worth of minor minions you can start making use of cards like Truesilver Champion and Saronite Chain Gang to help preserve your board.

Late game: Sunkeeper Tarim provides you with a way of both empowering your side of the board further while reducing the opponent's threat. Make sensible trades here to give yourself a preferential position.

VIDEO GUIDE - YouTuber Old Guardian has put together an outstanding video that explains the ins and outs of playing Even Paladin. Watch the whole thing if you'd like some advanced help from live gameplay:

Aggro Opponents

Here are a few thoughts on handling aggro opponents specifically.

  • 1. You have the power to generate a lot of board presence on the cheap with this deck, and so you should not be afraid to make smart trades to stop the other player developing an overwhelming threat.
  • 2. Keep in mind how strong your late game is. If the opponent's giving you a run for your money, keep one eye on surviving into the later turns. You should always win at this stage against a pure aggro opponent.
  • 3. Do your maths carefully and evaluate all the buffing options you have at your disposal. You may be able to finish the match faster than you think, and knowing when to start pushing lethal damage is vital.
  • 4. If you're depending on a taunt minion to keep your board alive, assume the opponent has a silence effect and plan around it accordingly. If you lose your board, you could well be done for.

Control opponents

Against slower, more control-orientated opponents it's worth keeping the following advice at the fore front of your mind.

  • 1. Take a much more aggressive approach when it comes to dealing with control opponents. You have great late-game for a deck like this, but you will lose the control race eventually.
  • 2. Your opponent will be packing plenty of removal, so be wary of over-extending into a signature board-clear turn. Trade off if you have confidence you're about to lose the board.
  • 3. As a very, very general rule, if the opponent does not have a signature removal option coming up on their next turn, hit them in the face.
  • 4. Use your weapons to protect your feeble minions whenever possible. Use your health as just another resource, and don't be afraid to take some punishment if it means your guys get to fight another day. You'll be glad you did when you top-deck a killer buffing option on the next turn.

More great Paladin guides:

Even Paladin Mulligan guide

These are the cards we think you should prioritise looking for when playing this particular version of Even Paladin:

  • 1. Amani Berserker: A handy early-game card that can quickly get out of control and force an opponent to make inefficient plays.
  • 2. Hydrologist: Good for contesting the board and frustrating the opponent's early game even further with the Secret that you pull.
  • 3. Corpsetaker: A versatile and resilient minion that will help you transition to the mid-game.

Even Paladin tips and card combos

Here's a look at every combo contained in this particular version of the Even Paladin deck:

- After taking even a single point of damage, your Amani Berserker gains an extra three points of Attack.

- While Crystalsmith Kangor is out in play all friendly healing effects that occur will be doubled in strength.

- Casting a spell while Wild Pyromancer is in play will cause all minions to take one point of damage. The effect of the spell is applied first, then the Pyromancer's damage.

- You have the classic Paladin board clear of Equality followed by Consecration in this Even Paladin deck. Try to bait out as much as you can before triggering this powerful play.

- The Glass Knight regains its bubble every time you apply a healing effect.

- Putting Sunkeeper Tarim out into play will convert all minions - friendly and enemy - into 3 / 3 equivalents of themselves. Tarim himself will remain a 3 / 7 Taunt. You should do any trading - partial or full - that seems sensible before making this play.

- Give a minion the effect of Spikeridged Steed's Battlecry and it will gain +2 / +6 stats and that Taunt mechanic. When it dies, a 2 / 6 minion with Taunt will spawn in its place.

- When you use up your final charge of Val'anyr, a minion in your hand will be randomly chosen to receive +4 / +2 of stats. When that minion perishes, the weapon is automatically re-equipped.

- When you hit End Turn, The Lich King will choose one of eight possible bonus cards at random and add it to your hand. These are the options:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

Even Paladin Card Choices

In this section of our Even Paladin guide we're going to pick out the core cards that make the deck work and feature in just about every version of the archetype. That way you can start experimenting with your own versions of the deck.

Genn Greymane: An absolutely vital component of the deck and one you cannot substitute and still gain the bonus effect. The reduced Hero Power cost gives you so much fuel throughout the match, and in the Standard format there's just no other way of replicating this effect.

Equality / Consecrate: You really can't have one without the other in a Paladin, but the good news is that if you're in a pinch and you have any number of Recruit minions on the board, Equality can be used to bring an enemy minion into range.

The rest of this article outlines the Standard cards that can't be used in an Even Paladin deck. Use it to help you as you tweak and tinker with your own versions of the archetype!

Genn Greymane and Paladin cards in the Classic / Basic sets

The following cards from the Classic and Basic Paladin sets all cost an odd amount of Mana, and so won't be compatible with Genn decks. It's bad news for Secrets in particular here:

Classic

  • Blessing of Wisdom (1 Mana)
  • Eye for an Eye (1 Mana)
  • Noble Sacrifice (1 Mana)
  • Redemption (1 Mana)
  • Repentance (1 Mana)
  • Aldor Peacekeeper (3 Mana)
  • Divine Favor (3 Mana)
  • Sword of Justice (3 Mana)
  • Blessed Champion (5 Mana)
  • Holy Wrath (5 Mana)

Basic

  • Blessing of Might (1 Mana)
  • Hand of Protection (1 Mana)
  • Humility (1 Mana)
  • Light's Justice (1 Mana)
  • Guardian of Kings (7 Mana)

Genn Greymane and Paladin cards in the Standard format

In the Year of the Raven you'll be able to make use of cards from The Witchwood, Un'Goro, Frozen Throne and Kobolds expansions. That means the following Paladin class cards from those sets won't qualify for a Genn Paladin deck:

The Witchwood

  • Hidden Wisdom (1 Mana)
  • Paragon of Light (3 Mana)
  • Ghostly Charger (5 Mana)
  • Prince Liam (5 Mana)

Un'Goro

  • Adaptation (1 Mana)
  • Lost in the Jungle (1 Mana)
  • The Last Kaleidosaur (1 Mana)
  • Vinecleaver (7 Mana)

Frozen Throne

  • Righteous Protector (1 Mana)
  • Howling Commander (3 Mana)
  • Bolvar, Fireblood (5 Mana)
  • Uther of the Ebon Blade (9 Mana)

Kobolds and Catacombs

  • Benevolent Djinn (3 Mana)
  • Unidentified Maul (3 Mana)
  • Level Up! (5 Mana)
  • Lynessa Sunsorrow (7 Mana)

Other Baku / Genn deck guides:

Baku the MooneaterGenn Greymane
Odd DruidEven Druid
Odd HunterEven Hunter
Odd MageEven Mage
Odd PaladinEven Paladin
Odd PriestEven Priest
Odd RogueEven Rogue
Odd ShamanEven Shaman
Odd WarlockEven Warlock
Odd WarriorEven Warrior

Genn Greymane and Paladin cards in the Wild format

The Wild format will be shaken up once more with the release of The Witchwood, but here's how Genn will impact some of the most popular cards currently seeing play in this format:

Wild Dude Paladin

  • Lost in the Jungle (1 Mana)
  • Righteous Protector (1 Mana)
  • Zombie Chow (1 Mana)
  • Divine Favor (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)
  • Steward of Darkshire (3 Mana)
  • Loatheb (5 Mana)
  • Quartermaster (5 Mana)
  • Stand Against Darkness (5 Mana)

Wild Aggro Paladin

  • Grimscale Chum (1 Mana)
  • Murloc Tidecaller (1 Mana)
  • Righteous Protector (1 Mana)
  • Sir Finley Mrrgglton (1 Mana)
  • Vilefin Inquisitor (1 Mana)
  • Coldlight Seer (3 Mana)
  • Divine Favor (3 Mana)
  • Murloc Warleader (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)
  • Loatheb (5 Mana)

Wild Anyfin Paladin

  • Avenge (1 Mana)
  • Competitive Spirit (1 Mana)
  • Noble Sacrifice (1 Mana)
  • Redemption (1 Mana)
  • Righteous Protector (1 Mana)
  • Divine Favor (3 Mana)
  • Murloc Warleader (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)

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