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Even Paladin deck list guide - The Witchwood - Hearthstone (May 2018)

UPDATED: The latest deck list and a massively overhauled guide to go with it!

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John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Even Paladin (Genn Greymane) deck list guide features the best deck list for The Witchwood (May 2018). Our Even Paladin guide also contains Mulligan advice, card combos and strategy tips.

Even Paladin is a Hearthstone deck that's built around taking huge advantage of the Hero Power cost reduction provided by new Witchwood card Genn Greymane. For those unfamiliar with the card, Genn reduces the cost of your dude button to just one Mana, allowing you to field an awful lot of little guys during each match.

In our comprehensive Even Paladin guide, we're highlighting the most competitive version of the deck that's currently seeing play in The Witchwood meta. We'll be updating that list regularly as the meta changes, so check back soon to see what the latest developments are.

We've also got some essential Mulligan advice to help start your games off the right way, as well as in-depth advice on handling aggro and control opponents on the new ladder. We also have video of the archetype in action, a breakdown of all the combos contained in this exact deck list and a look at the signature cards in the deck.

Finally we've got an overview of the Paladin cards excluded by Genn, so you can start thinking about your own creations.

UPDATE - 21st May 2018 - THE WITCHWOOD

The fundamentals of Even Paladin have changed quite a bit since the start of May and so we're highlighting a new version of the deck today - make sure you import the new Deck ID in-game if you're planning to pilot the archetype. We've also adjusted the rest of the guide to take those changes into account.

Even Paladin deck list and strategy

Here's the most competitive version of Even Paladin that's being played in the current meta. We'll have a new update for you at the start of the next season.

PaladinNeutral
2 x Equality1 x Acidic Swamp Ooze
2 x Blessing of Kings2 x Amani Berserker
2 x Call to Arms2 x Dire Wolf Alpha
2 x Consecration2 x Knife Juggler
2 x Truesilver Champion2 x Loot Hoarder
2 x Avenging Wrath2 x Saronite Chain Gang
1 x Sunkeeper Tarim2 x Spellbreaker
1 x Val'anyr2 x Argent Commander
1 x Genn Greymane

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FBIoHucECt+kCzfQCDfsBmQLcA/IF9AWWBs8GrwfZB7EIlgmbywL40gIA

The general overview of this deck's strategy amounts to exploiting your cheapened Hero Power in order to keep generating a lot of minions. These can then be boosted up by any number of cards such as Dire Wolf Alpha, Blessing of Kings or - most commonly - Sunkeeper Tarim.

You're not just hoping to swarm the board with Silver Hand Recruits though, and you have other threats to field quickly thanks to Call to Arms. As the game progresses, you even get to make use of your Legendary weapon Val'anyr. All things considered this is a lot like the Dude Paladin of old with a dollop of Midrange thrown in.

Early game: In the early-game it's important to gain some kind of board presence, and continue refuelling it whenever possible using your reduced-cost Hero Power. Cards like Amani Berserker and Loot Hoarder help here.

Mid game: If you've been able to field a decent board's worth of minor minions you can start making use of buffing options like Dire Wolf Alpha, while Truesilver Champion and Saronite Chain Gang can be used to help preserve your board. If it all goes disastrously wrong, you can quickly regenerate your presence using Call to Arms.

Late game: Sunkeeper Tarim provides you with a way of both empowering your side of the board further while reducing the opponent's threat. Make sensible trades here to give yourself a preferential position.

Aggro Opponents

Here are a few thoughts on handling aggro opponents specifically.

  • 1. You have the power to generate a lot of board presence on the cheap with this deck, and so you should not be afraid to make smart trades to stop the other player developing an overwhelming threat.
  • 2. Keep in mind how strong your late game is. If the opponent's giving you a run for your money, keep one eye on surviving into the later turns. You should always win at this stage against a pure aggro opponent.
  • 3. Do your maths carefully and evaluate all the buffing options you have at your disposal. You may be able to finish the match faster than you think, and knowing when to start pushing lethal damage is vital.
  • 4. If you're depending on a taunt minion to keep your board alive, assume the opponent has a silence effect and plan around it accordingly. If you lose your board, you could well be done for.

Control opponents

Against slower, more control-orientated opponents it's worth keeping the following advice at the fore front of your mind.

  • 1. Take a much more aggressive approach when it comes to dealing with control opponents. You have great late-game for a deck like this, but you will lose the control race eventually.
  • 2. Your opponent will be packing plenty of removal, so be wary of over-extending into a signature board-clear turn. Trade off if you have confidence you're about to lose the board.
  • 3. As a very, very general rule, if the opponent does not have a signature removal option coming up on their next turn, hit them in the face.
  • 4. Use your weapons to protect your feeble minions whenever possible. Use your health as just another resource, and don't be afraid to take some punishment if it means your guys get to fight another day. You'll be glad you did when you top-deck a killer buffing option on the next turn.

More great guides:

Even Paladin Mulligan guide

We're going to have to wait a little while until we can give you hero by hero advice on completing the Mulligan stage for Even Paladin, but there are some generally useful cards you should always prioritise.

In approximate order of usefulness, here's what we think you should be looking for and why they provide so much power.

  • 1. Call to Arms: Despite its rather hefty cost for a card you're keeping in the early-game, the insane amount of value generated by this card speaks for itself.
  • 2. Amani Berserker: A handy early-game card that can quickly get out of control and force an opponent to make inefficient plays.
  • 3. Acidic Swamp Ooze: A strong keep against weapon-wielding opponents.

Even Paladin Video Guides

In this section we want to highlight Even Paladin videos made by some of our favourite YouTubers.

Although they're unlikely to be using the same deck list as the one we're highlighting, the general gameplay will really help you get on top of playing the deck.

Even Paladin tips and card combos

Here's a look at every combo contained in this particular version of the Even Paladin deck:

- When Call to Arms is played, three minions that cost two or more Mana will be pulled onto the board. If one of those minions is a Knife Juggler and it comes out first, the remaining minions will cause that ping damage to be spat out.

- After taking even a single point of damage, your Amani Berserker gains an extra three points of Attack.

- Watch how you position Dire Wolf Alpha. You might need to trade off a lot of small minions into an enemy taunt, and being able to cycle through this boost as minions are sacrificed can be vital.

- You have the classic Paladin board clear of Equality followed by Consecration in this Even Paladin deck. Try to bait out as much as you can before triggering this powerful play.

- Putting Sunkeeper Tarim out into play will convert all minions - friendly and enemy - into 3 / 3 equivalents of themselves. Tarim himself will remain a 3 / 7 Taunt. You should do any trading - partial or full - that seems sensible before making this play.

- When you use up your final charge of Val'anyr, a minion in your hand will be randomly chosen to receive +4 / +2 of stats. When that minion perishes, the weapon is automatically re-equipped.

Even Paladin Card Choices

In this section of our Even Paladin guide we're going to pick out the core cards that make the deck work and feature in just about every version of the archetype. That way you can start experimenting with your own versions of the deck.

Call to Arms: This provides an incredible amount of tempo and should be considered a vital part of any Even Paladin creation.

Genn Greymane: An absolutely vital component of the deck and one you cannot substitute and still gain the bonus effect. The reduced Hero Power cost gives you so much fuel throughout the match, and in the Standard format there's just no other way of replicating this effect.

Equality / Consecrate: You really can't have one without the other in a Paladin, but the good news is that if you're in a pinch and you have any number of Recruit minions on the board, Equality can be used to bring an enemy minion into range.

The rest of this article outlines the Standard cards that can't be used in an Even Paladin deck. Use it to help you as you tweak and tinker with your own versions of the archetype!

Genn Greymane and Paladin cards in the Classic / Basic sets

The following cards from the Classic and Basic Paladin sets all cost an odd amount of Mana, and so won't be compatible with Genn decks. It's bad news for Secrets in particular here:

Classic

  • Blessing of Wisdom (1 Mana)
  • Eye for an Eye (1 Mana)
  • Noble Sacrifice (1 Mana)
  • Redemption (1 Mana)
  • Repentance (1 Mana)
  • Aldor Peacekeeper (3 Mana)
  • Divine Favor (3 Mana)
  • Sword of Justice (3 Mana)
  • Blessed Champion (5 Mana)
  • Holy Wrath (5 Mana)

Basic

  • Blessing of Might (1 Mana)
  • Hand of Protection (1 Mana)
  • Humility (1 Mana)
  • Light's Justice (1 Mana)
  • Guardian of Kings (7 Mana)

Genn Greymane and Paladin cards in the Standard format

In the Year of the Raven you'll be able to make use of cards from The Witchwood, Un'Goro, Frozen Throne and Kobolds expansions. That means the following Paladin class cards from those sets won't qualify for a Genn Paladin deck:

The Witchwood

  • Hidden Wisdom (1 Mana)
  • Paragon of Light (3 Mana)
  • Ghostly Charger (5 Mana)
  • Prince Liam (5 Mana)

Un'Goro

  • Adaptation (1 Mana)
  • Lost in the Jungle (1 Mana)
  • The Last Kaleidosaur (1 Mana)
  • Vinecleaver (7 Mana)

Frozen Throne

  • Righteous Protector (1 Mana)
  • Howling Commander (3 Mana)
  • Bolvar, Fireblood (5 Mana)
  • Uther of the Ebon Blade (9 Mana)

Kobolds and Catacombs

  • Benevolent Djinn (3 Mana)
  • Unidentified Maul (3 Mana)
  • Level Up! (5 Mana)
  • Lynessa Sunsorrow (7 Mana)

Other Baku / Genn deck guides:

Baku the MooneaterGenn Greymane
Odd DruidEven Druid
Odd HunterEven Hunter
Odd MageEven Mage
Odd PaladinEven Paladin
Odd PriestEven Priest
Odd RogueEven Rogue
Odd ShamanEven Shaman
Odd WarlockEven Warlock
Odd WarriorEven Warrior

Genn Greymane and Paladin cards in the Wild format

The Wild format will be shaken up once more with the release of The Witchwood, but here's how Genn will impact some of the most popular cards currently seeing play in this format:

Wild Dude Paladin

  • Lost in the Jungle (1 Mana)
  • Righteous Protector (1 Mana)
  • Zombie Chow (1 Mana)
  • Divine Favor (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)
  • Steward of Darkshire (3 Mana)
  • Loatheb (5 Mana)
  • Quartermaster (5 Mana)
  • Stand Against Darkness (5 Mana)

Wild Aggro Paladin

  • Grimscale Chum (1 Mana)
  • Murloc Tidecaller (1 Mana)
  • Righteous Protector (1 Mana)
  • Sir Finley Mrrgglton (1 Mana)
  • Vilefin Inquisitor (1 Mana)
  • Coldlight Seer (3 Mana)
  • Divine Favor (3 Mana)
  • Murloc Warleader (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)
  • Loatheb (5 Mana)

Wild Anyfin Paladin

  • Avenge (1 Mana)
  • Competitive Spirit (1 Mana)
  • Noble Sacrifice (1 Mana)
  • Redemption (1 Mana)
  • Righteous Protector (1 Mana)
  • Divine Favor (3 Mana)
  • Murloc Warleader (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)

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