Breaking news: Cubelock deck list guide - The Witchwood - Hearthstone (April 2018)

Sections

Even Paladin deck list guide - The Witchwood - Hearthstone (April 2018)

UPDATED: The latest deck list and a hugely overhauled guide to go with it!

Picture of John Bedford

About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Even Paladin (Genn Greymane) deck list guide features the best deck list for The Witchwood (April 2018). Our Even Paladin guide also contains Mulligan advice, card combos and strategy tips.

Even Paladin is a Hearthstone deck that's built around taking huge advantage of the Hero Power cost reduction provided by new Witchwood card Genn Greymane. For those unfamiliar with the card, Genn reduces the cost of your dude button to just one Mana, allowing you to field an awful lot of little guys during each match.

In our comprehensive Even Paladin guide, we're highlighting the most competitive version of the deck that's currently seeing play in The Witchwood meta. We'll be updating that list regularly as the meta changes, so check back soon to see what the latest developments are.

We've also got some essential Mulligan advice to help start your games off the right way, as well as in-depth advice on handling aggro and control opponents on the new ladder. We also have video of the archetype in action, a breakdown of all the combos contained in this exact deck list and a look at the signature cards in the deck.

Finally we've got an overview of the Paladin cards excluded by Genn, so you can start thinking about your own creations. It's a massive new guide for the site - the first of many that will be hitting the site this week - and we hope you enjoy it! We'd love to hear your feedback about how we can improve it in the comments.

UPDATE - 17th APRIL 2018 - THE WITCHWOOD

We're making a point of checking in daily on some of the most powerful decks that are emerging in the early Witchwood meta. Even Paladin has certainly made a strong case for being considered just such a deck, but there are no changes to report today. Do make sure you're running the latest version of the deck list though, as there was some changes shortly a fter launch.

Even Paladin deck list and strategy

We've moved on from our Trump theorycraft version of Even Paladin to something that's proving a little more competitive in the live meta. This is the version of the deck we think you should be playing right now, and we'll be back with another update later on in the week.

PaladinNeutral
2 x Drygulch Jailor2 x Knife Juggler
2 x Equality2 x Loot Hoarder
2 x Blessing of Kings2 x Vicious Scalehide
2 x Call to Arms1 x Genn Greymane
2 x Consecration2 x Primordial Drake
1 x Lightfused Stegodon1 x The Lich King
1 x The Glass Knight
2 x Truesilver Champion
2 x Spikeridged Steed
1 x Sunkeeper Tarim
1 x Lay on Hands
1 x Silver Sword
1 x Tirion Fordring

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FCNIE+ga5wQLZxwLCzgLh8ALN9ALr9wIL+wHcA/QFzwavB7EIiMcCyccC+NICt+cC9uwCAA==

The general overview of this deck's strategy amounts to exploiting your cheapened Hero Power in order to keep generating a lot of minions. These can then be boosted up by any number of cards such as Lightfused Stegodon, Sunkeeper Tarim and even Spikeridged Steed to give your opponent a really sticky problem to deal with.

You're not just hoping to swarm the board with Silver Hand Recruits though, and you have other threats to field quickly thanks to Call to Arms. As the game progresses, you even get to lean into much meatier minions such as Primordial Drake, The Lich King and Tirion Fordring. It's a lot like the Dude Paladin of old with a dollop of Midrange thrown in.

Early game: In the early-game it's important to gain some kind of board presence, and continue refuelling it whenever possible using your reduced-cost Hero Power. Vicious Scalebane does a nice job of protecting your side of the board during this phase.

Mid game: If you've been able to field a decent board's worth of minor minions, you can start making use of Lightfused Stegodon to empower them, while using cards like The Glass Knight and Truesilver Champion to handle more stubborn threats. If it all goes disastrously wrong, you can quickly regenerate your board using Call to Arms.

Late game: Sunkeeper Tarim provides you with a way of both empowering your side of the board further while reducing the opponent's threat. Make sensible trades here to give yourself a preferential position. You also have amazing taunt options at this point in the form of The Lich King and Tirion Fordring. If your opponent wastes their silence on the former, the latter will give you another weapon to start clattering them with.

Aggro Opponents

Here are a few thoughts on handling aggro opponents specifically.

  • 1. You have the power to generate a lot of board presence on the cheap with this deck, and so you should not be afraid to make smart trades to stop the other player developing an overwhelming threat.
  • 2. Keep in mind how strong your late game is. If the opponent's giving you a run for your money, keep one eye on surviving into the later turns. You should always win at this stage against a pure aggro opponent.
  • 3. While you want to get as much value as possible from Lightfused Stegodon, don't get too greedy with it either. If you only have a small number of Recruits in play but boosting them will likely turn the table in your favour, do it.
  • 4. Do your maths carefully and evaluate all the buffing options you have at your disposal. You may be able to finish the match faster than you think, and knowing when to start pushing lethal damage is vital.
  • 5. If you're depending on a taunt minion to keep your board alive, assume the opponent has a silence effect and plan around it accordingly. If you lose your board, you could well be done for.

Control opponents

Against slower, more control-orientated opponents it's worth keeping the following advice at the fore front of your mind.

  • 1. Take a much more aggressive approach when it comes to dealing with control opponents. You have great late-game for a deck like this, but you will lose the control race eventually.
  • 2. Your opponent will be packing plenty of removal, so be wary of over-extending into a signature board-clear turn. Trade off if you have confidence you're about to lose the board.
  • 3. In the same context, some minions are safer to commit to the board than others. It is annoying to over-extend and lose Drygulch Jailor, but at least you're getting more fuel for your hand when he's wiped out.
  • 4. As a very, very general rule, if the opponent does not have a signature removal option coming up on their next turn, hit them in the face.
  • 5. Use your weapons to protect your feeble minions whenever possible. Use your health as just another resource, and don't be afraid to take some punishment if it means your guys get to fight another day. You'll be glad you did when you top-deck a killer buffing option on the next turn.

More great guides:

Even Paladin Mulligan guide

We're going to have to wait a little while until we can give you hero by hero advice on completing the Mulligan stage for Even Paladin, but there are some generally useful cards you should always prioritise.

In approximate order of usefulness, here's what we think you should be looking for and why they provide so much power.

  • 1. Call to Arms: Despite its rather hefty cost for a card you're keeping in the early-game, the insane amount of value generated by this card speaks for itself.
  • 2. Loot Hoarder: A generally useful card that not only keeps the card-draw engine going but also puts a body on the board. Even if it's taken out cheaply it's at least cycling itself and slowing the opponent down.
  • 3. Drygulch Jailor: A very easy card to justify for the early-game, as it gives you a very fast board presence while also refuelling your hand.
  • 4. Knife Juggler: Can be more useful when pulled directly from Call to Arms, but nevertheless a good Turn 2 play, particularly if you can follow it up with the tokens provided by Drygulch Jailor.
  • 5. Vicious Scalehide: A nice fast answer to a problem on the board, particularly in aggro match-ups where you might well get to take out two of the opponent's minions for just one of yours.

Even Paladin Video Guides

In this section we want to highlight Even Paladin videos made by some of our favourite YouTubers.

Although they're unlikely to be using the same deck list as the one we're highlighting, the general gameplay will really help you get on top of playing the deck.

Even Paladin tips and card combos

Once we know what a refined version of this deck list looks like, we'll add in loads of our usual advice on handling the Mulligan phase, dealing with individual match-ups and so on. Until then, here's a look at every combo contained in this particular Even Paladin deck:

- Your classic Paladin board-clear is ready for duty once more in Even Paladin! Drop Equality onto the board, followed by Consecration to give your opponent a nice fresh start...

- When Call to Arms is played, three minions that cost two or more Mana will be pulled onto the board. If one of those minions is a Knife Juggler and it comes out first, the remaining minions will cause that ping damage to be spat out.

- Whenever you restore Health, The Glass Knight gains the Divine Shield mechanic. Be sure to make use of the existing shield before popping a new one on! Truesilver Champion, Lay on Hands and Vicious Scalehide are your sources of self-healing in this context.

- Blessing of Kings plays particularly nicely with Vicious Scalehide, giving you an instant 5 / 7 Rush minion on Turn 6 that will often deal with a target and boost your Health to boot.

- The minion that pops out of a creature that's been hit with Spikeridged Steed is another 2 / 6 Taunt minion that the opponent will have to deal with.

- Putting Sunkeeper Tarim out into play will convert all minions - friendly and enemy - into 3 / 3 equivalents of themselves. Tarim himself will remain a 3 / 7 Taunt. You should do any trading - partial or full - that seems sensible before making this play.

- Remember that Primordial Drake damages your other minions as well as the opponent's! Get them to do some work if they're going to perish in the flames anyway.

- When you hit End Turn, The Lich King will grant you one of eight randomly selected Death Knight cards. Here's what you might draw into:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

Even Paladin Card Choices

In this section of our Even Paladin guide we're going to pick out the core cards that make the deck work and feature in just about every version of the archetype. That way you can start experimenting with your own versions of the deck.

Genn Greymane: An absolutely vital component of the deck and one you cannot substitute and still gain the bonus effect. The reduced Hero Power cost gives you so much fuel throughout the match, and in the Standard format there's just no other way of replicating this effect.

Drygulch Jailor: This character is a core part of any package such as this. It provides tasty early-game presence for the deck, and you almost want the thing to die as quickly as possible.

Equality / Consecrate: You really can't have one without the other in a Paladin, but the good news is that if you're in a pinch and you have any number of Recruit minions on the board, Equality can be used to bring an enemy minion into range.

Lightfused Stegodon: This is the cleanest way you have of turning your early-game minions into something much more meaningful. You need to get a little bit lucky here to get the very best Adapt options, but it's hard not to come out ahead with this minion.

Spikeridged Steed: If your opponent is smart they'll clear your board ahead of Turn 6 because they know as well as you do what a gigantic pain in the behind this card represents. It's even better if you can tuck some of your small minions behind this doubled-up wall of pain.

(We'll make an honorable mention here for Crystal Lion which shows up in a handful of Even Paladin variants and may well make the cut in a future update to this guide.)

The rest of this article outlines the Standard cards that can't be used in an Even Paladin deck. Use it to help you as you tweak and tinker with your own versions of the archetype!

Genn Greymane and Paladin cards in the Classic / Basic sets

The following cards from the Classic and Basic Paladin sets all cost an odd amount of Mana, and so won't be compatible with Genn decks. It's bad news for Secrets in particular here:

Classic

  • Blessing of Wisdom (1 Mana)
  • Eye for an Eye (1 Mana)
  • Noble Sacrifice (1 Mana)
  • Redemption (1 Mana)
  • Repentance (1 Mana)
  • Aldor Peacekeeper (3 Mana)
  • Divine Favor (3 Mana)
  • Sword of Justice (3 Mana)
  • Blessed Champion (5 Mana)
  • Holy Wrath (5 Mana)

Basic

  • Blessing of Might (1 Mana)
  • Hand of Protection (1 Mana)
  • Humility (1 Mana)
  • Light's Justice (1 Mana)
  • Guardian of Kings (7 Mana)

Genn Greymane and Paladin cards in the Standard format

In the Year of the Raven you'll be able to make use of cards from The Witchwood, Un'Goro, Frozen Throne and Kobolds expansions. That means the following Paladin class cards from those sets won't qualify for a Genn Paladin deck:

The Witchwood

  • Hidden Wisdom (1 Mana)
  • Paragon of Light (3 Mana)
  • Ghostly Charger (5 Mana)
  • Prince Liam (5 Mana)

Un'Goro

  • Adaptation (1 Mana)
  • Lost in the Jungle (1 Mana)
  • The Last Kaleidosaur (1 Mana)
  • Vinecleaver (7 Mana)

Frozen Throne

  • Righteous Protector (1 Mana)
  • Howling Commander (3 Mana)
  • Bolvar, Fireblood (5 Mana)
  • Uther of the Ebon Blade (9 Mana)

Kobolds and Catacombs

  • Benevolent Djinn (3 Mana)
  • Unidentified Maul (3 Mana)
  • Level Up! (5 Mana)
  • Lynessa Sunsorrow (7 Mana)

Other Baku / Genn deck guides:

Baku the MooneaterGenn Greymane
Odd DruidEven Druid
Odd HunterEven Hunter
Odd MageEven Mage
Odd PaladinEven Paladin
Odd PriestEven Priest
Odd RogueEven Rogue
Odd ShamanEven Shaman
Odd WarlockEven Warlock
Odd WarriorEven Warrior

Genn Greymane and Paladin cards in the Wild format

The Wild format will be shaken up once more with the release of The Witchwood, but here's how Genn will impact some of the most popular cards currently seeing play in this format:

Wild Dude Paladin

  • Lost in the Jungle (1 Mana)
  • Righteous Protector (1 Mana)
  • Zombie Chow (1 Mana)
  • Divine Favor (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)
  • Steward of Darkshire (3 Mana)
  • Loatheb (5 Mana)
  • Quartermaster (5 Mana)
  • Stand Against Darkness (5 Mana)

Wild Aggro Paladin

  • Grimscale Chum (1 Mana)
  • Murloc Tidecaller (1 Mana)
  • Righteous Protector (1 Mana)
  • Sir Finley Mrrgglton (1 Mana)
  • Vilefin Inquisitor (1 Mana)
  • Coldlight Seer (3 Mana)
  • Divine Favor (3 Mana)
  • Murloc Warleader (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)
  • Loatheb (5 Mana)

Wild Anyfin Paladin

  • Avenge (1 Mana)
  • Competitive Spirit (1 Mana)
  • Noble Sacrifice (1 Mana)
  • Redemption (1 Mana)
  • Righteous Protector (1 Mana)
  • Divine Favor (3 Mana)
  • Murloc Warleader (3 Mana)
  • Muster for Battle (3 Mana)
  • Rallying Blade (3 Mana)

Comment on this article

  • There are no comments on this article yet! Could you be the first to post one?

Artifact

Discover the very best information about Artifact:

A

Artifact

Artifact: The Dota Card Game guide

Our continuously updated guide to everything we know about Artifact.

A
A

Artifact

Artifact: Hero roster - Confirmed heroes for the Dota card game

A list of confirmed - and speculative - heroes that will launch with Artifact.

A
A

Artifact

Artifact: Screenshots and official artwork

Get a load of the gorgeous artwork coming with Valve's new card game.

A

Destiny 2

Discover the very best information about Destiny 2:

D

Destiny 2

Destiny 2: Warmind guide

Everything you need to know about Destiny 2's second expansion.

D
D

Destiny 2

Destiny 2: Where is Xur this week and what is he selling in his inventory? (16th March 2018)

Details of all four Exotic items for sale this week beginning 16th March.

D
D

Destiny 2

Destiny 2: Crimson Days guide

Everything you need to know about this year's Valentine's Day-themed event.

D
D

Destiny 2

Destiny 2 - Weekly Reset Time (13th February 2018 - PDT, EDT, GMT, CET)

A complete guide to the weekly reset time for Destiny 2.

D

Fortnite: Battle Royale

Discover the very best information about Fortnite: Battle Royale:

F

Fortnite: Battle Royale

Fortnite: Clinger Grenade guide - Damage stats, tips and strategy advice

Everything we know so far about the Clinger Grenade coming to Fortnite.

F
F

Fortnite: Battle Royale

Fortnite: Week 10 Challenges guide

Our comprehensive guide to completing all Week 10 Challenges in Fortnite.

F
F

Fortnite: Battle Royale

Fortnite: Moisty Mire Treasure Map location

How to complete this week's Treasure Map challenge in Fortnite: Battle Royale.

F
H

Hearthstone

Shudderwock Shaman deck list guide - The Witchwood - Hearthstone (April 2018)

Our starter guide for playing the new archetype in The Witchwood.

H
H

Hearthstone

Thief Rogue deck list guide - The Witchwood - Hearthstone (April 2018)

Our early guide to playing Thief - or Burgle - Rogue in the Frozen Throne meta.

H
H

Hearthstone

Hand Druid deck list guide - The Witchwood - Hearthstone (April 2018)

An advanced look at an archetype that's seeing some play in The Witchwood meta.

H
H

Hearthstone

Combo Priest deck list guide - The Witchwood - Hearthstone (April 2018)

Our advanced guide to playing Combo Priest in the new Witchwood meta.

H

Off-Meta

Discover the very best information about Off-Meta:

Overwatch

Discover the very best information about Overwatch:

O

Overwatch

Overwatch: Rialto guide - Tips, tactics and strategy advice - Overwatch

Everything you need to know about Overwatch's latest map on the PTR.

O
O

Overwatch

Competitive 6 vs 6 Elimination guide - Overwatch

Tips and tricks to help you emerge victorious in this new competitive mode.

O
O

Overwatch

Retribution Legendary tips, tricks and strategy advice - Overwatch

How to beat Overwatch Retribution on Legendary difficulty.

O
O

Overwatch

Overwatch: Archives Legendary Skins (Retribution and Uprising)

All of the Legendary Skins available with the Archives event.

O

PUBG

Discover the very best information about PUBG:

P

PUBG

PUBG: How to drop items (PC, Xbox One)

How to drop items on the ground in PUBG.

P
P

PUBG

PUBG: Best Weapon Loadouts

Here's a breakdown of the best loadouts to equip in PUBG.

P
P

PUBG

PUBG: How to create a custom match and server

How to get involved in custom matches.

P
P

PUBG

PUBG: Best NVIDIA settings guide

Get the best performance from your NVIDIA GPU.

P