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Deathrattle Rogue deck list guide - Rastakhan - Hearthstone (March 2019)

Our massively updated guide to playing Deathrattle Rogue in the new Rastakhan meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Deathrattle Rogue deck list guide features the best Rastakhan deck list for Season 60 of Hearthstone (March 2019). Our Deathrattle Rogue guide also contains Mulligan advice, card combos and strategy tips.

Deathrattle Rogue is a Hearthstone deck that many of you will be familiar with if you played the game in the days of the League of Explorers meta. Nowadays, the deck still sees some play, and with the addition of a few cards from Rastakhan’s Rumble it's carved out a small space for itself in the current meta. It hasn’t gone through any significant changes, though, hence why it remains somewhat unpopular.

In the latest version of this guide, we've highlighted the strongest version of the deck that you can currently play on ladder. The list will be updated regularly, so keep checking back as we tweak the guide over the coming weeks.

Right now, though, we've also got an overview of the general strategy behind the deck, as well as a breakdown of the combos it contains. We've also added in some Mulligan advice, which should help you get off to a good start!

UPDATE - MARCH 2019 #1

Deathrattle Rogue is a bit of a mid-table affair in the overall Hearthstone tier list, although it is seeing some play on the fringes of the meta. We've replaced our old deck list with one that's much more up to date, and also tweaked the strategy advice contained with the guide overall.

Deathrattle Rogue deck list and strategy

RogueNeutral
2 x Backstab2 x Carnivorous Cube
1 x Preparation1 x Zilliax
2 x Cavern Shinyfinder2 x Mechanical Whelp
2 x Eviscerate2 x Silver Vanguard
1 x Sap2 x Charged Devilsaur
2 x Fan of Knives2 x Deranged Doctor
2 x Necrium Blade1 x The Lich King
2 x Blightnozzle Crawler
2 x Kobold Illusionist
2 x Necrium Vial

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHBM0DhgnCzgKggAMNtAGbBYgHxsIC5dECi+EC5+EC8OYCwOwCtPYC3voC7PwC0YEDAA==

More great Rogue guides:

General strategy

The general strategy behind Deathrattle Rogue hasn’t changed much over time. The deck looks to exploit the effects from Necrium Blade and Necrium Vial to trigger Deathrattle effects early, and repeatedly in order to gain increased value over your opponent. The most common strategies involve taking full advantage of minions such as Mechanical Whelp – whose power lies in their Deathrattles – to generate a large board of creatures.

Most of the cards in this deck have similarly powerful Deathrattle effects that you’ll look to trigger as much as possible to continue building a large board. Our old friend Carnivorous Cube has a big part to play in this strategy, of course.

Early game: The early game for Deathrattle Rogue is a major setup phase. Here, you’ll want to start establishing all the pieces you need to make those big tempo swings as you approach the mid-game. Weapon attacks with Necrium Blade and Backstab can also keep the opponent’s board under control.

Mid game: Now you can start to trigger all those Deathrattle minions you’ve been playing in the early game. The durability of Necrium Blade should be about to expire, so ensure there’s a good Deathrattle creature on the board for it to hit. You can also look at getting the ball rolling by targetting your Deathrattle minions with Necrium Vial or Carnivorous Cube for a more impactful play.

Late game: You’ll be looking for a way to finish off your opponent as you head into the late game, so see if you can pull off some big damage plays with your final Deathrattle synergies. A large component of this involves absorbing Charged Devilsaur with Carnivorous Cube and building a devastating board full of dinosasur-fuelled damage. Mechanical Whelp is another big play in the late-game.

Aggro opponents

Keep these tips in mind if you come up against aggro decks on the ranked ladder:

  • 1. Mulligan especially hard for early game removal options. If you lose control of the board you have very few comeback mechanics.
  • 2. Necrium Blade is good for trading with minions, but be careful you don’t take too much direct damage and leave yourself open to a premature death.
  • 3. Running two copies of Necrium Vial is very greedy if there’s an aggro heavy meta, and may be too slow a play to contest if you’re behind.

Control opponents

Here’s what you should consider when facing control decks:

  • 1. Expect them to have ways to deal with most of your early threats, so don’t over-commit into a play with too many resources from the off.
  • 2. You have some decent removal options, including the Deathrattle effect from Blightnozzle Crawler.
  • 3. Against slower decks, you can afford to be much greedier with Necrium Vial to find the most valuable play.

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Deathrattle Rogue Mulligan guide

These are the early game cards you’ll want to look for, so as to get your game plan underway as early as possible.

  • 1. Cavern Shinyfinder: Not only will this contest the board in the early game, it also guarantees you have a Necrium Blade ready to pop in your hand.
  • 2. Kobold Illusionist: Given the Deathrattle minions you'll likely have access to when you play this card, it presents enough value to justify keeping early on.
  • 3. Necrium Blade: Deals enough damage to clear early game drops and should also break by the time you have a Deathrattle minion or two on the board.

Deathrattle Rogue tips, combos and synergies

For a bit of insight into how this deck works, we've highlighted all of the most important combos that exist within it.

- Preparation will reduce the cost of any spell in your deck by three mana, so you can play a powerful card such as Necrium Vial alongside other key moves.

- Necrium Blade has a Deathrattle effect that triggers the Deathrattle of a friendly minion, chosen at random.

- Cavern Shinyfinder will always grab a Necrium Blade from your deck (if you have one remaining), as it's the only weapon in the list.

- The Ooze that spawns from your Blightnozzle Crawler can attack other minions and destroy them the moment it appears on the board.

- When Necrium Vial is applied to a Deathrattle minion, the effect goes off twice.

- Silver Vanguard will always grab either Charged Devilsaur, Deranged Doctor or The Lich King from your deck, if one of these options remains in the pile.

- When you hit End Turn, The Lich King will grant you one of the following Death Knight cards, selected at random:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

Card choices and substitutes

Here’s some more detail on specific card choices for Deathrattle Rogue, as well as some options for replacements where they’re possible to make.

  • Prince Keleseth: Buffs your minions by + 1 / + 1 to give them a huge hit of extra power. Especially strong if you get to play it in the early game, but you can run a Scarab Egg in its place if you don’t own the card.
  • Devilsaur Egg: One of the key Deathrattle minions in the deck, as the multiple 5 / 5 Devilsaur minions it can summon represent some incredible value.
  • Necrium Blade: Strong removal option and a bonus Deathrattle trigger once it has expired make this is a necessary inclusion.
  • Sonya Shadowdancer: Gives you ways to create cheap copies of your Deathrattle minions so you can set up big tempo swings later in the game. Hench-Clan Thug is an OK replacement if you need to fill the space with something else.
  • Blightnozzle Crawler: The Poisonous Oozes that spawn when this creature dies offers some excellent hard removal when needed.
  • Carnivorous Cube: Simply synergises so well with pretty much any Deathrattle card in this deck.
  • Myra Rotspring: Offers even more Deathrattle synergy for the deck and can sometimes find you something extremely powerful that you wouldn’t be able to fit in the card list normally.
  • Necrium Vial: A Boomsday Project card that can set up some big tempo plays with your other Deathrattle minions. Consider dropping one for more board presence like an Edwin VanCleef if you run into a lot of aggro.
  • Vilespine Slayer: One of the deck’s most powerful removal tools, as it’ll not only kill a creature but also leave a decent body on the board too.
  • Da Undatakah: A natural inclusion in a Deathrattle-heavy deck as it synergises so well with cards in the list to create a single powerful minion. Try Stormwatcher in its place if necessary.

Comment on this article

  • kadimo #1 2 years ago
    what card can you replace the edwin with?
    Sign in to reply
  • NinjaFred #2 2 years ago
    Why no sylvanas?
    Sign in to reply
  • jekface #3 2 years ago
    Nice guide. Any suggestions for replacements for Cleef, Xaril, and Tomb Pillager? I don't have them yet.
    Sign in to reply
  • light8 #4 2 years ago
    @Blazev yes, that would function as a replacement. It serves a different purpose than sylvanas, but if you don't have her that's definitely playable. I'd say in the majority of my raptor rogue games I don't even get a sylvanas out, so it's not as if that's your only win condition
    Sign in to reply
  • Blazev #5 2 years ago
    suggestion: i miss sylvanas...would cairne bloodhoof be a good substitution for sylvanas? since i presume the deathrattle is pretty good...
    Sign in to reply
  • minddrifter #6 3 years ago
    @TTelion I agree with hammer. One suggestion would be sludge belcher, but sylvanus is still a lot better.
    Sign in to reply
  • HammehHS #7 3 years ago
    @TTelion Sylvannas effect is hard to replace, but switch something else with a strong deathrattle or a strong 6 drop :)

    I wouldn't craft too much - if you want to play standard, a lot of this deck rotates out soon when Standard Mode is introduced. Fine in "Wild" mode though :)

    Bit of play with it here -
    Sign in to reply
  • TTelion #8 3 years ago
    What would be a good exchange for Sylvanas (both Legendary and Non-legendary) ?
    Sign in to reply
  • JFidds #9 3 years ago
    This deck archetype is amazing, and with a few refinements, has the potential to be on the competitive scene.

    I think the deck posted here has too low of a mana curve, and if you don't end the game quick you'll find yourself running out of gas (but that's probably attributed to my play style). Instead, I've had more success with running cards like Stalag and Feugen, getting rid of cold blood, leper gnome, and even Lotheb. Utility cards like bgh and SI:7 agent provide immensely strong tempo, and Azure Drake for card draw. I've even tried cultmaster which synergizes amazingly well with this deck.

    Sincerely my humble opinion. (Still pretty far from legend XD)
    Sign in to reply
  • milesatchison98 #10 3 years ago
    I dont see a deck list here lol.
    Sign in to reply

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