Our Deathrattle Cube Rogue deck list guide features the best deck list for Season 53 of Boomsday (August 2018). Our Deathrattle Cube Rogue guide also contains Mulligan advice, card combos and strategy tips.
Deathrattle Rogue is by no means a new archetype to hit Hearthstone, and those of you who remember the days of the League of Explorers will be very familiar with its presence in the meta. With the release of The Boomsday Project, however, the Rogue is getting a lot more Deathrattle synergy and we think it's highly likely you'll be seeing quite a bit of this one on the new ladder.
In the third edition of this guide, we've highlighted a solid deck list that you can get started with over the launch period. We'll be tweaking that continuously, so be careful with what you craft in the early days. We've also got an overview of the general strategy behind the deck, as well as a breakdown of the combos it contains. We've also just added in some Mulligan advice, which should help you get off to a good start!
UPDATE - BOOMSDAY #3
Deathrattle Rogue is proving very strong in the new meta, and so we've taken the opportunity post-launch to drastically overhaul this guide. You'll now find a huge amount of additional strategy advice, detailed Mulligan insight, and a look at the card choices and possible substitutions you might be able to consider.
Thanks to James Pickard who provided extra reporting for this in-depth article.
Deathrattle Rogue deck list and strategy
This is the most competitive version of Deathrattle Rogue that's been established in the early days of the Boomsday meta. We'll be tracking this one carefully, and will have an update for you again shortly.
|2 x Backstab||2 x Fire Fly|
|2 x Preparation||2 x Devilsaur Egg|
|2 x Cold Blood||2 x Void Ripper|
|1 x Cavern Shinyfinder||2 x Carnivorous Cube|
|2 x Eviscerate||1 x Leeroy Jenkins|
|2 x Sap||1 x Zilliax|
|2 x Necrium Blade||2 x Mechanical Whelp|
|1 x Blightnozzle Crawler|
|2 x Elven Minstrel|
|2 x Necrium Vial|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBNGBA6CAA+XRAq8EDez8At76ArT2Av3qAtvjAovhAuvCAqvCAoYJ iAfNA4wCtAEA
- 1. Odd Rogue - Odd Rogue deck list guide (Boomsday)
- 2. Deathrattle Rogue - Deathrattle Rogue deck list guide (Boomsday)
- 3. Miracle Rogue - Miracle Rogue deck list guide (Boomsday)
- 4. Kingsbane Rogue - Malygos Rogue deck list guide (Boomsday)
- 5. Puzzle Lab - Puzzle Lab guide
- 6. Best Decks - Best Boomsday Decks
- 7. Tier List - Hearthstone deck tier list
If you’ve played previous Tempo Rogue decks in the past then there are some similarities with The Boomday Project’s new Deathrattle variant, which makes use of the expansion’s new cards such as Necrium Blade and Necrium Vial to exploit powerful Deathrattle minions.
These work in tandem with some older Deathrattle cards to excellent effect, meaning you can take full advantage of minions such as Devilsaur Egg and Carnivorous Cube to generate large boards out of nowhere. A handful of the minions from the latest expansion also emphasise this, with Blightnozzle Crawler, Zilliax and Mechanical Whelp all worthy inclusions.
Early game: The early game for Deathrattle Rogue is a major setup phase. This is where you’ll start establishing all the pieces you need to make those big tempo swings as you curve into the mid-game. Start contesting the board with Fire Fly and Cavern Shinyfinder, the latter of which will also draw Necrium Blade into your hand to trigger Deathrattle effects on cards like Devilsaur Egg. Weapon attacks, Backstab and Eviscerate (if you’re desperate) can also keep the opponent’s board under control.
Mid game: Here’s where you can start activating all those Deathrattle minions you’ve primed on the board at the start of the game. Necrium Blade should be on the cusp of breaking to get the ball rolling, while Carnivorous Cube can also be used to trigger effects early. Preparation into Necrium Vial is a strong combo to get even more value out of your turn.
Late game: You’ll be looking for a way to finish off your opponent as you head into the late game. Hopefully, with all the Deathrattle effects, some of your minions have stuck on the board through all of your opponent’s removal, so you can pull off some big damage plays with Cold Blood. Of course, the classic finish with Leeroy Jenkins is there if you need it too.
One fun new card pairing with the new expansion is Zilliax and Mechanical Whelp. With the Magnetic keyword on the former card you can combine the two to make one almighty minion that will then spawn a 7/7 Mechanical Dragon on death. It could be worth saving a Sap to remove any frustrating Taunt minions so you can send the damage directly into the opponent’s life total.
Keep these tips in mind if you come up against aggro decks on the ranked ladder:
- 1. Mulligan especially hard for early game removal options. If you lose control of the board you have very few comeback mechanics.
- 2. Necrium Blade is good for trading with minions, but be careful you don’t take too much direct damage and leave yourself open to a premature death.
- 3. If you find yourself ahead it may be worth racing to kill your opponent with damage from Cold Blood and Eviscerate.
- 4. Running two copies of Necrium Vial is very greedy if there’s an aggro heavy meta, and may be too slow a play to contest if you’re behind.
- 5. Void Ripper could save you against a wide, high health board from your opponent.
Here’s what you should consider when facing control decks:
- 1. Expect them to have ways to deal with most of your early threats so don’t overcommit into a play with too many resources from the off.
- 2. You have some decent removal options with Sap and also the Deathrattle effect from Blightnozzle Crawler.
- 3. You should have the time to get the full effect from Elven Minstrel, so you have more resources heading into the late game.
- 4. Against slower decks you can be much greedier with Necrium Vial to find the most valuable play.
- 5. You should have more opportunities to make use of the Zilliax and Mechanical Whelp combo in these slower games too.
Deathrattle Rogue Mulligan guide
These are the early game cards you’ll want to look for to get your game plan underway as early as possible.
- 1. Cavern Shinyfinder: A decent two drop that will also get Necrium Blade into your hand quicker so you can start triggering Deathrattle effects.
- 2. Devilsaur Egg: Will happily sit on the board in the early game until you find a way to activate its Deathrattle for a big tempo swing.
- 3. Fire Fly: A great one drop that can contest early minions alongside you spells and weapon attacks.
- 4. Necrium Blade: Deals enough damage to clear early game drops and should also break by the time you have a Deathrattle minion or two on the board.
- 5. Backstab: Excellent early game removal spell.
Deathrattle Rogue tips, combos and synergies
For a bit of insight into how this deck works, we've highlighted all of the most important combos that exist within it.
- The next spell you cast after playing Preparation will cost three Mana less than it typically would. This has particular potency with Necrium Vial in this deck, allowing you to make a much bigger play than you'd otherwise be able to. Further synergy exists with Sprint.
- Cold Blood only adds two extra points of Attack power to a minion in its basic form, but if you play another card first on the same turn that increases to four.
- Void Ripper can be used to flip the stats of your Devilsaur Egg(s) and so automatically spawn those Deathrattle dinosaurs.
- Necrium Blade has a Deathrattle effect that triggers the Deathrattle of a friendly minion, chosen at random. If you want that to be a cubed Leeroy - as explained above - then make sure he's the only possible target on the board.
- Elven Minstrel will draw you a couple of cards when you play him, but only if you've played another card previously. A free card like Backstab can be very helpful in this regard.
- When Necrium Vial is applied to a Deathrattle minion, the effect goes off twice. This has important synergy with Carnivorous Cube, which destroys a minion but spawns two copies of that minion when the Cube itself is obliterated.
- A particularly powerful late-game combo involves boosting up Leeroy Jenkins with Preparation and Cold Blood, then attacking the other player. You can then use Carnivorous Cube on Leeroy, take a final swing with Necrium Blade, and spawn a pair of empowered Leeroys to - hopefully - finish the job off.
Card choices and substitutes
Here’s some more detail on specific card choices for Deathrattle Rogue, as well as some options for replacements where they’re possible to make.
- Preparation: The only spell this intends to be used with is Necrium Vial to make it a safer play against aggro decks, though it doesn’t solve the problem completely. Some may prefer a minion heavy approach and run Prince Keleseth instead.
- Necrium Blade: Strong removal option and a bonus Deathrattle trigger once it has expired make this is necessary inclusion.
- Void Ripper: Works with Devilsaur Egg to pop it with minimal effort, but could also be the saving grace if you’re facing down a tough board from your opponent.
- Blightnozzle Crawler: The Poisonous Oozes that spawn when this creature dies offers some excellent hard removal when needed.
- Carnivorous Cube: Synergises so well with pretty much any Deathrattle card in this deck.
- Leeroy Jenkins: The late game finisher that refuses to disappear, Leeroy Jenkins can give you the surprise burst to close out a game.
- Necrium Vial: New Boomsday Project card that can set up some big tempo plays with your other Deathrattle minions. Consider dropping one for more board presence like an Edwin VanCleef if you run into a lot of aggro.
- Zilliax: The Magnetic keyword means you can combine it with Mechanical Whelp to create a very strong single minion.