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Cyclone Mage deck list guide - Saviors of Uldum - Hearthstone (October 2019)

How to play the new take on Cyclone Mage in Saviors of Uldum.

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James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Our Cyclone Mage deck list guide features the best Saviors of Uldum deck list for Season 67 of Hearthstone (October 2019). Our Cyclone Mage guide also contains Mulligan advice, card combos and strategy tips.

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The release of Mana Cyclone last expansion gave this deck its identity. Also known as ‘Casino Mage’ due to the way you gamble with spells and the like, Cyclone Mage has been found to be a high-performing albeit difficult to pilot deck.

We’ve got a robust Cyclone Mage deck for you to try out, but it’ll take a lot of first-hand practice to get the hang of it.

Cyclone Mage deck list and strategy

Here is the top version of Cyclone Mage that is being played on the Hearthstone ranked ladder. The win rate is harsh on the deck in our opinion - playing this deck correctly is a challenge but when it’s done right, Cyclone Mage is a frightening force.

2 x Elemental Evocation1 x Loot Hoarder
2 x Arcane Missiles1 x Banana Buffoon
2 x Babbling Book1 x Sandbinder
2 x Magic Trick1 x Emperor Thaurissan
2 x Mirror Image1 x Siamat
2 x Ray of Frost1 x Ragnaros the Firelord
2 x Frostbolt
2 x Mana Cyclone
2 x Sorcerer's Apprentice
2 x Arcane Intellect
2 x Flamewaker
1 x Stargazer Luna
1 x Archmage Antonidas

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0ECPsBuAie8ALu9gLSiQOEpwPl0gPn0gMLqwS0BOYElgW8CMiHA5+bA+KbA/+dA83JA9fSAwA=

More great Mage guides:

General strategy

Your goal with Cyclone Mage is to play a bunch of cheap spells, refill your hand using Mana Cyclone, and destroy your opponent early with a huge board of massive minions.

With the Doom in the Tomb event, Cyclone Mage has a huge amount of extra power at its disposal. Both Babbling Book and Flamewaker perform excellently in this deck, so keep this in mind. You’ll be playing a combo-style gameplan, getting a hand of spells discounted to an obscenely cheap level before casting them all, reloading your hand with Mana Cyclone and doing it all over again. All the while, you should be damaging your foe with Flamewaker’s 2 damage dealt per spell cast.

Early game: Often, you’ll be passing early turns until your big Mana Cyclone turn. Sorcerer's Apprentice can help with this, discounting 1 mana spells to 0 mana which allows you to play as many as you possibly can. Ray of Frost freezes enemy minions, barring them from making trades, and Mirror Image protects your face and minions, stalling damage in a pinch. Even so, you should try to wait it out with these low-cost spells if you can get away with it - the payoff later is so much better. Minions like Stargazer Luna, Loot Hoarder and Babbling Book can be a small amount of board contesting, whilst providing you with fuel for later in the game.

Mid game: Hopefully you’ll be surviving through the mid-game and looking to stabilise. Arcane Intellect’s card draw is important to keep this deck ticking over. Sandbinder will draw you either Siamat, Ragnaros the Firelord or Mana Cyclone, the former being an excellent removal tool and the latter being vital for your win condition. Once you’ve got some spells in hand, and maybe a Flamewaker or two, slam down Emperor Thaurissan for a whole hand’s worth of discounts and an extremely scary presence your opponent has no choice but to deal with. With this, many of your spells will be discounted to 0 or 1 mana, allowing you to gear up for a big turn with Mana Cyclone.

When you get the chance, do a quick mana count and play a Flamewaker (or two if you can), and start slinging out your cheap spells. Each Flamewaker deals 2 damage for each spell you cast, so cards like Arcane Missiles, Ray of Frost and Mirror Image represent the potential for a big chunk of damage. Recharge your hand with more spells using Mana Cyclone too, and if your enemy (who should be hurting badly at this point) hasn’t dealt with your board, you can do it all again next turn.

Late game:If your foe is still alive and you’ve run out of Flamewakers and Mana Cyclones, don’t fret. Siamat may still be available to you, clearing an enemy minion and posing an on-board threat, and Ragnaros the Firelord can find that extra face damage needed to finish the enemy off. Archmage Antonidas also features in this deck as a plan B - sometimes you just need a couple of Fireballs to end a battle.

Aggro opponents

Here are some important tips to help you best aggro decks:

  • 1. You might want to keep hold of cards like Mirror Image and Ray of Frost. Freezing a Scavenging Hyena for a few turns can give you the time needed to find an answer.
  • 2. Flamewaker can clear off enemy minions in a pinch - play it alongside cheap spells and hope for a direct hit.
  • 3. It’s not worth going for a combo finisher. Your focus against aggro should be staying alive until they run out of stuff, at which point you’ll likely have the value to finish them off with Mana Cyclone, Siamat, Flamewaker and the like.

Control opponents

These tips will see you to victory against other control decks:

  • 1. There’s not a great deal of hard removal in the deck. Instead, Freeze effects will have to suffice, with the opportunity to gain even more through Mana Cyclone's card generation.
  • 2. The opponent may be saving their Siamat for when you play yours. Keep it in hand unless necessary, as Siamat is the perfect answer to Siamat.
  • 3. Get as much value from Mana Cyclone as possible. You’ll need the extra cards if the game goes long against control.
  • 4. Archmage Antonidas can offer the extra damage needed to finish a game against a control deck. Even getting a couple of Fireballs from this minion can be vital, as you can keep them in hand until you have lethal available to you.

Cyclone Mage Mulligan guide

These are the cards you want to see in your opening hand to get off to the best start:

  • 1. Mana Cyclone: The entire point of playing this deck. You’ll need it for many of your early game plans.
  • 2. Magic Trick: A way to generate some more early game spells that can often be played for free if you have Sorcerer's Apprentice down.
  • 3. Sorcerer's Apprentice: A solid two-drop that can contest the board early and offer a nice discount on your cheap spells to give you a tempo edge.
  • 4. Babbling Book: Turn 1 board presence combined with a bit of extra value that could help you later on, you might as well keep hold of Babbling Book from the start.
  • 5. Flamewaker: Not drawing Flamewaker severely reduces your chances of victory, as it combos with cheap spells incredibly well.

Cyclone Mage tips, combos and synergies

Having some insight into the combos available to Cyclone Mage will help you get the most value out of every card you use:

- Elemental Evocation reduces the cost of the next Elemental card you play by two mana, and so works brilliantly alongside Mana Cyclone, as well as counting as a spell played to magnify the minion’s Battlecry.

- You can use Magic Trick to find yourself an extra spell for your deck. The spell costs 3 mana or less, so it’s likely you’ll be able to play your choice immediately if needed.

- Any already Frozen minions will take two damage if you cast Ray of Frost of them. As it’s a Twinspell, you can also cast Ray of Frost twice in a single turn - first to Freeze a minion and then a second time to deal the damage.

- As long as Sorcerer's Apprentice is on the board, all of your spells will cost one Mana less. This effect stacks with multiple copies of the minion.

- Stargazer Luna will draw you an extra card every time you spend the card that's currently furthest to the right in your hand. Drawing lots of cheap spells this way can be a great way to cycle through the deck.

- Frost Nova acts as an emergency saviour for your Hero. Play it if you’re close to triumph and just need that one more turn of survivability.

Card choices and substitutions

There are a handful of important cards to Cyclone Mage so we’ve listed all the key ones in the deck below:

  • Magic Trick: A way for you to generate an extra spell for your deck and gives you room to adapt to many situations.
  • Arcane Intellect: Drawing 2 cards is decent value. You have more ways to cheat out card draw in this deck, but it’s good to have old reliable Arcane Intellect at your side if needed.
  • Mana Cyclone: An excellent way to generate some additional spells in the late game, but it is a bit of a gamble as to what you’ll receive.
  • Sorcerer's Apprentice: Allows you to cast multiple extra spells on the same turn by reducing their cost by one and also serves as a decent minion.
  • Conjurer's Calling is another reason this deck thrives. For just 3 mana (meaning you can even discover it from Magic Trick), you can consistently double your Giants.
  • Stargazer Luna: Some much-needed card draw for the deck now that Aluneth is off in Wild. The positional requirement can be awkward to play with but it can work wonders with the right cards.
  • Siamat: Widely touted as the new Zilliax that’ll be an auto-include in most decks, Siamat offers so much utility and variety that it’ll keep you in many a game. It’s also not bad combined with Conjurer's Calling due to its 6/6 statline being lower than many other 7-cost minions.
  • Archmage Antonidas: This classic legendary is still around for its way to generate multiple extra copies of Fireball in your hand that can make bursting down your opponent much easier.

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