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Control Warlock deck list guide - Hearthstone (November 2018)

How to play the most powerful version of Control Warlock in the new Boomsday meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Control Warlock deck list guide features the best deck list for Season 56 of Hearthstone (November 2018). Our Control Warlock guide also contains Mulligan advice, card combos and strategy tips.

Control Warlock is a Hearthstone deck that packs in a whole heap of cards from the most recent expansions to provide board clear options at just about every stage of the game, before building up to a big finish in the late-game. It's a mix of old and new here, and it packs an awful lot of intimidating end-game options to ensure your opponent's always under pressure.

In the next of our Boomsday deck guides, we've got a powerful Control Warlock deck list for you to get started with, and some Mulligan advice for starting each match on the right foot. We've also expanded on our strategy advice significantly with tips for dealing with both aggro and control opponents, and also added some thoughts on card substitutions.

If you have any questions about playing this deck, let us know in the comments and we'll do our best to help you out!

UPDATE - NOVEMBER #1

It's all change once again for Control Warlock, so make sure you brush up on the basics again and pull the new Deck ID into Hearthstone. We'll keep an eye on this one throughout the month and make any changes that crop up in the meta.

This article contains additional reporting by James Pickard.

Control Warlock deck list and strategy

This is the Control Warlock deck that's seeing the most play at this stage of the Boomsday meta. We'll keep updating this one throughout the expansion era and will have another update for you soon.

WarlockNeutral
1 x Sacrificial Pact1 x Acidic Swamp Ooze
2 x Kobold Librarian2 x Doomsayer
2 x Defile1 x Ironbeak Owl
2 x Demonic Project2 x Stonehill Defender
2 x Gnomerferatu1 x Shroom Brewer
2 x Hellfire1 x Zilliax
2 x Lesser Amethyst Spellstone1 x Skulking Geist
1 x Skull of the Man'ari
1 x Rin, the First Disciple
1 x Siphon Soul
1 x Lord Godfrey
1 x Twisting Nether
2 x Voidlord
1 x Bloodreaver Gul'dan

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAf0GDKMBogLbBooHzAigzgKX0wLY5QLY5wLb6QKc+AKggAMJigG2B5vCAufLAq7NAvLQAojSAujnAoCKAwA=

More great guides:

General strategy

Control Warlock does exactly what its name suggests: take a defensive approach to the game by answering all your opponent’s threats, starve them of resources and then dominate the late game with overwhelming force through big minions, Rin, the First Disciple or Bloodreaver Gul’dan.

The new Boomsday Project set has given the deck a couple of useful new additions, although the main game plan remains near identical to before.

Early game: As with almost any late game skewed Warlock deck, you’ll want to spend the early game using Life-Tap to gain extra resources and card advantage over your opponent. Don’t be too worried about your steadily descending life total. The deck has more than enough healing to bring you back up again. Cheap minions such as Kobold Librarian and Gnomeferatu are also excellent plays to contest the board, cycle through your deck and cause issues for your opponent.

Mid game: Keep the board under control as you enter the mid game with whichever removal options are most suitable for the situation. Has your opponent gone wide? Hellfire. Playing big single minions? Lesser Amethyst Spellstone.

Skull of the Man’ari will get the most value if you can play it on Mana curve – and it’s even better if a Voidlord is already in your hand to drop down on Turn 6. This single minion can completely kill off aggro decks and is a problem for many other lineups, allowing you to take full control heading into the late game.

Late game: Now it’s all about finding your win condition. If you’ve starved an aggro deck of their resources then you can simple whittle them down if they don’t concede first. Rin, the First Disciple is your other main path to victory, so try to get that card chain underway with The First Seal so you can summon Azari, the Devourer and destroy your opponent’s deck. Bloodreaver Gul’dan is another option as it refills your side of the board with Demons and grants you a powerful new hero power.

Aggro opponents

Here’s what you should keep in mind when going up against aggro decks:

  • 1. Even though they may be playing fast, using Life-Tap in the early turns is still the best play. You have Defile, Hellfire and even Twisting Nether in the late game as board clears to catch up.
  • 2. You’re also flush with healing in the deck, so all that chip damage from little minions can be restored in no time.
  • 3. Pay less attention to Rin, the Disciple in these matchups. Chances are you’ll be able to win the game without going through the arduous task of playing each Seal.
  • 4. The sooner you can get a Voidlord out the better your chances of winning, but be careful of running into a Silence effect that will completely negate the minion.

Control opponents

Some tips for beating other control decks on ladder:

  • 1. As it’ll be a slow start for both of you, Life-Tap your way to as big a card advantage as possible.
  • 2. Gnomeferatu can be a disaster for your opponent if she hits a particularly important element of their deck.
  • 3. As you’re both taking a control approach, chances are Rin, the First Disciple will be your most likely win condition so get started on that process as quickly as possible.
  • 4. Time your Acidic Swamp Ooze to devour their most effective weapon if you can, and take that advantage away from them.
  • 5. You have multiple ways to deal with their biggest threats too: from Stonebeak Owl, to Lesser Amethyst Spellstone, to a Twisting Nether if you’re desperate.

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Control Warlock Mulligan guide

These are the cards you’ll want to dig for in your opening hand when playing Control Warlock.

  • 1. Kobold Librarian: A ridiculous one drop that can contest some two drops while also drawing you a card.
  • 2. Gnomeferatu: Solid stats and also has the chance of disrupting your opponent’s game plan if it discards something vital.
  • 3. Stonehill Defender: A fine Taunt for three mana that’ll slow fast decks. The Discover effect is very handy too for getting you an extra Voidlord (maybe).
  • 4. Doomsayer - Hard early to mid-game removal that can seriously frustrate aggressive players.
  • 5. Skull of the Man’ari: Such a strong card for bringing your late game demons onto the board early on that it’s worth keeping in the opening hand - even at five Mana.

Control Warlock tips, combos and synergies

There are lots of important combos to consider in this deck, so take a bit of time to study the list carefully!

- If Defile manages to kill a minion (friendly or otherwise) it will be cast a second time. It will continue to be cast each time it causes another minion to die.

- Don't worry about the negative side of Kobold Librarian as it provides incredible value, particularly in the early game. As a Warlock you should be well used to sacrificing your Health for the greater good by now.

- New card Demonic Project transforms a random minion in both player's hands into a Demon. If the opponent chooses to play theirs, you can kill it on the next turn with Sacrificial Pact.

- Don't forget that the damage impact on Hellfire not only hits your own minions as well as your opponent's, but both heroes take three points of damage to the face as well.

- Lesser Amethyst Spellstone costs four Mana, does three points of damage to a target, and restores three points of your Health in its vanilla state. Take damage from one of your cards and the value increases to five. Take more damage and it tops out at seven damage/restoration.

- Once Skull of the Man'ari has been equipped a randomly selected Demon minion will be pulled from your hand and added to the board at the start of your turn.

- Do your maths carefully before playing Lord Godfrey and make any trades (partial or otherwise) that will cause him to have the greatest effect. He works a bit like Defile - see the top of this section - but the damage value is increased to two in this case.

- When you play Rin, the First Disciple you'll gain a “Seal” card that costs five Mana and summons a 2 / 2 Demon onto the board. You'll also get the next Seal card that costs the same amount but summons a Demon with an extra 1 / 1 of stats next time. This process repeats until you summon a 6 / 6 Demon, at which point you gain Azari, the Devourer. Play this mighty card and your opponent's remaining deck pile will be obliterated!

- When you play Bloodreaver Gul'dan, your board will be filled up with Demon minions that died earlier on in the match! You'll also gain a new Hero Power which lets you target three points of damage and restore three points of health simultaneously.

Card choices and substitutes

The Control Warlock list has been well refined over The Witchwood and some small tweaks in the early days of The Boomsday Project have given it a little boost. Here are some of the key cards in hte deck:

  • Gnomeferatu: A perfectly OK two drop so it fits into the deck easily, but that added bonus of discarding one of your opponent’s cards is a nice touch that can sometimes turn a game on its head.
  • Gluttonous Ooze: Good if you keep running into weapon heavy decks, but you can get away with Acidic Swamp Ooze if you want a cheaper option. Perhaps worth swapping for a Shadowflame if aggro is more prevalent, however.
  • Skull of the Man’ari: As the deck only runs one demon, this will get a Voidlord out three turns early, which is usually far too difficult for many decks to deal with efficiently.
  • Rin, the First Disciple: An important part of your win condition against other control decks.
  • Lord Godfrey: A Defile on steroids. Also, it leaves a 4 / 4 body on the board once the effect ends, which is nice.
  • Twisting Nether: Straight up hard removal. It’s expensive but you run two so you can use them a little more freely, rather than waiting for a massive board to clear. Shadowflame or even a Doomsayer are both OK replacements if you just want to run a single copy.
  • Voidlord: A very annoying Taunt minion. Just stalls and delays anything it stands in front of, especially with the three Voidwalkers that spawn upon its death.
  • Bloodreaver Gul’dan: Fills your board with a wall of Taunt minions. It also gives you impressive late game reach with a hero power that both damages and heals.

Comment on this article

  • ArcticWolf38 #1 10 months ago
    OMG you guys are sooooo slow... Where is the update for Control Warlock? This deck is UNBELIEVABLY terrible and old...
    Sign in to reply
  • TCF #2 A year ago
  • The-Maddest-Bomber #3 A year ago
    Can anyone think of a replacement for Bloodreaver?
    Sign in to reply
  • The-Maddest-Bomber #4 A year ago
    Can anyone think of a replacement for Bloodreaver?
    Sign in to reply
  • ez2bcheezy #5 A year ago
    Link says "Control Warrior"
    Sign in to reply
  • Silversword107 #6 A year ago
    @mikekoopmans50 this deck was pretty good for the early release of the game but as it got later into the month it became harder to win. Its still a good deck and is really fun to play around with, but unless you have extra dust laying around i would wait and craft another deck. Control paladin has been working pretty well for me but there are plenty of options now that we are getting a grip on the meta.
    Sign in to reply
  • mikekoopmans50 #7 A year ago
    It looks really fun and I saw Trump play it, but even though he performed really well with it, he surprisingly ended the video saying something like "Well, now we know it isn't even tier 3, it is just unplayable". Complete took me off guard and really disappointing because I was really looking into crafting Gul'dan to play around with it. Now I am not so sure. Maybe Trump was just a bit salty having just lost in spectacular style to a Highlander Priest, but who knows: he may be right.

    I have enough cards to play a couple of the really strong decks that are out there now, but do not want to waste a load of dust on a deck that won't fly. Evolve Shaman is another contender, with the Thrall Deathseer as a contender, but that deck is by no means a guaranteed top tier deck either. Choices, choices haha.
    Sign in to reply
  • Bedders #8 3 years ago
    @TheJackKetch Let me have a word with our tech team and see if that's a functionality we can add to the site.
    Sign in to reply
  • TheJackKetch #9 3 years ago
    Any chance you can make it so that you can run over the cards in the deck.jpg and they show each card, like in the game?
    Sign in to reply

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