Our Control Paladin deck list guide features the best deck list for Season 46 (January 2018). Our Control Warrior guide also contains Mulligan advice, card combos and strategy tips.
Control Paladin is a Hearthstone deck that's all about playing the long game, so those of you who fancy a brisk and breezy climb up the ladder should probably look elsewhere for their fix right now. If you favour something a little slower and more control-orientated though, then you're in for a great time. Just don't expect the learning process to be a gentle one as you get to grips with the challenges of playing this archetype!
It's not a particularly easy deck to play well, then, but in skilled hands this deck can be devastating. In our guide, we'll outline the early Kobolds and Catacombs deck list, and explain some of the fundamental thinking behind playing it on the ladder. After that we've got some handy Mulligan advice, along with a complete breakdown of all the card synergies involved.
UPDATE - 10th JANUARY 2018
A lot's changed for Control Paladin since the release of Kobolds and Catacombs, although we're very much back in N'Zoth, the Corruptor's territory for the latest incarnation of this old favourite. Just be warned that it's not currently considered a member of even the Top 20 decks in Hearthstone right now, so it's not your most competitive option for the ladder!
Control Paladin deck list and strategy
Here's a version of Control Paladin that's enjoying quite a lot of play at the moment. If the deck is improved and becomes more competitive, we'll update this guide again.
|2 x Equality||2 x Dirty Rat|
|2 x Hydrologist||1 x Golakka Crawler|
|2 x Rallying Blade||1 x Loot Hoarder|
|2 x Call to Arms||2 x Plated Beetle|
|2 x Consecration||2 x Wild Pyromancer|
|2 x Spikeridged Steed||1 x Stonehill Defender|
|1 x Sunkeeper Tarim||1 x Cobalt Scalebane|
|1 x Tirion Fordring||1 x Cairne Bloodhoof|
|1 x Uther of the Ebon Blade||2 x Corridor Creeper|
|1 x The Curator|
|1 x N'Zoth, the Corruptor|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZ8FCvsBpAP6BuCsArmyArnBApvCAuTCAsrLAo7TAgrcA/QF9gfZrgKzwQLfxAKIxwL40gL70wLq5gIA
The early game is all about preventing your opponent from making meaningful progress on the board, and then stalling the match out until you can start developing a presence of your own. That presence normally materialises around the mid-game, before building to a big conclusion with N'Zoth, the Corruptor who brings your Deathrattle minions back to life.
Here are some tips for dealing with both aggressive and controlling opponents on the ladder though. This will be updated a great deal once the new meta is properly established.
Your first three to four turns are all about controlling the board and stopping your opponent from getting out of control. If you can survive these early stages of the game then you'll be in a great position to stabilise with cards like Spikeridged Steed, The Curator, and so on into the late game, where you should dominate.
Always try to seek a balance between getting maximum value out of your board clears, while also maintaining enough Health that you can reasonable stabilise and mount your comeback without having to constantly worry about how close to death you are. Only experience will teach you how to manage this balancing act.
You need to play a hard value game when it comes to control-focused enemy heroes. Keep working your hero power whenever you can, while fielding minions like Stonehill Defender onto the board. The wider the board you have when the mid-game comes around, the more likely you are to drop a Sunkeeper Tarim that leaves you in a very favourable position.
You have your Wild Pyromancer / Equality combo to deal with particularly problematic boards. This combo is great for removing even the most stubborn of creatures from the board, while leaving you yourself with at least one minion to play around with. Don't forget either that any Deathrattle minions will spawn their replacement and feed N'Zoth, the Corruptor's late-game power at the same time.
Control Paladin Mulligan guide
Here are the cards you might think about prioritising against certain opponents:
- Druid: Hydrologist, Stonehill Defender, Call to Arms, Plated Beetle, Golakka Crawler, Loot Hoarder
- Hunter: Golakka Crawler, Plated Beetle, Stonehill Defender, Hydrologist, Loot Hoarder
- Mage: Loot Hoarder, Stonehill Defender, Call to Arms, Hydrologist, Rallying Blade, Plated Beetle
- Paladin: Plated Beetle, Golakka Crawler, Hydrologist, Call to Arms, Stonehill Defender, Loot Hoarder
- Priest: Hydrologist, Stonehill Defender, Loot Hoarder, Call to Arms, Plated Beetle
- Rogue: Golakka Crawler, Hydrologist, Plated Beetle, Stonehill Defender, Call to Arms, Loot Hoarder
- Shaman: Loot Hoarder, Call to Arms, Golakka Crawler, Hydrologist, Plated Beetle, Stonehill Defender
- Warlock: Stonehill Defender, Loot Hoarder, Hydrologist, Call to Arms, Plated Beetle
- Warrior: Stonehill Defender, Plated Beetle, Hydrologist, Golakka Crawler, Loot Hoarder
More great Paladin guides:
Control Paladin tips, combos and synergies
Although Control Paladin has been around now for a little while now, the latest expansion adds some new twists you need to know about:
Here's a rundown of what you need to be thinking about.
- You can create a total board clear - Divine Shield effects aside - by putting Wild Pyromancer into play, then casting Equality. Every minion will be reduced to 1 Health, then blasted off the board.
- The same effect can be achieved by playing Equality, followed by Consecration. In this instance, your own minions remain alive with point of Health each.
- If you can target a Pirate minion with Golakka Crawler, you'll not only eliminate the threat but also gift your crab an additional +1 / +1 of stats.
- Remember that the effect of a spell goes off before Wild Pyromancer applies his point of damage to all minions.
- Call to Arms can be used to potentially Recruit the following minions: Dirty Rat, Golakka Crawler, Hydrologist, Loot Hoarder, Plated Beetle, Wild Pyromancer and Stonehill Defender.
- When you hit End Turn, Cobalt Scalebane will select a random friendly minion and grant it an extra three points of Attack power. Note that the Scalebane cannot target itself.
- Corridor Creeper becomes one Mana cheaper for each minion that dies while it's sat in your hand. If it's still in your deck pile, the Mana reduction will not be applied.
- The following cards can be potentially drawn into when The Curator is played: Golakka Crawler, Hydrologist, Plated Beetle, Cobalt Scalebane, Corridor Creeper.
- Make sure your hand is empty of weapons before triggering the Deathrattle effect of Tirion Fordring.
- When played, Sunkeeper Tarim sets the Attack and Health values of every minion (except himself) to 3. This can be a great way of bringing an opponent down to size, or just empowering your own very weak minions.
- The Stegadon spawned by the Spikeridged Steed spell is a 4 Mana 2 / 6 Beast with Taunt.
- N'Zoth, the Corruptor will summon all of your dead Deathrattle minions back onto the board, providing you with a potentially game-saving comeback mechanic in the late-game!