Our Combo Priest deck list guide features the best deck list for The Witchwood (April 2018). Our Combo Priest guide also contains Mulligan advice, card combos and strategy tips.
Combo Priest is a Hearthstone deck that's been around in one form or another for absolutely ages, but has since broken free of its recent Dragon trappings to becomes its own thing in the emerging Witchwood meta.
The general idea behind playing this kind of deck is that you boost a minion's Health up with Divine Spirit, and then convert that Health into an equally large amount of Attack strength by applying Inner Fire to the same minion. This done, you should find it pretty easy to slam enough damage into your opponent to get the match finished up fast.
In the first edition of our Combo Priest guide, we're highlighting the most competitive version of the deck that's seeing play right now. We've also added in loads of strategy and Mulligan advice to help you pilot the deck to your best ability. If this one continues to be popular, we'll continue updating this article!
Combo Priest deck list and strategy
This precise version of Combo Priest is the one that's seeing the most play in the current Witchwood meta. We'll update our recommendation as the meta evolves over time.
|2 x Circle of Healing||2 x Wild Pyromancer|
|2 x Silence||2 x Acolyte of Pain|
|2 x Inner Fire||2 x Injured Blademaster|
|1 x Lightwarden||2 x Tar Creeper|
|2 x Northshire Cleric|
|2 x Power Word: Shield|
|1 x Divine Hymn|
|2 x Divine Spirit|
|2 x Radiant Elemental|
|2 x Shadow Ascendant|
|2 x Shadow Visions|
|1 x Lyra the Sunshard|
|1 x Quartz Elemental|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAa0GBPcMvsgCke0CvfMCDfgC5QT2B9UIpQnRCtIK8gz7DNHBAtjBAsrDAs7MAgA=
Combo Priest uses the class’s extensive healing effects and cheap spells to gain significant value from its minions, keep them alive when trading to control the early game and draw cards aggressively. This huge buildup of a single minion’s health can then be turned into a big aggressive play by changing its attack to match its health using Inner Fire for some devastating damage.
Early game: Drop down Northshire Cleric to get your card draw engine going early. A common play is running it into a minion and then heal it up to draw. You can also buff its health with Power Word: Shield to make this even easier to achieve. Don’t be afraid to use Circle of Healing to get some significant card draw in a single turn, even if it’ll heal your opponent’s minions too. Just be careful not to overdraw. Meanwhile, Wild Pyromancer can be combined with a lot of your cheap spells to keep the board clear. Just be sure to keep an eye on its health and use your hero power to keep it alive.
Mid game: Continue to maintain board control using the AoE effect from Wild Pyromancer and your spells. You also have Tar Creeper as a bulky taunt to slow down aggro decks or you can play Injured Blademaster along with Circle of Healing to negate its Battlecry effect and leave you with a 4/7 for just three mana. Acolyte of Pain can draw you some extra cards too.
Late game: Your late game is all about working towards creating a single huge minion that can take out your opponent in one or two swings. Whichever minion you choose, you’ll want to buff its health up using Divine Spirit at least once, though probably twice, and then cast Inner Fire to make its attack value match. You can usually do thirty or more damage with this combo.
If you’re low on resources to make it happen, Lyra the Sunshard can fill your hand back up with extra spells. You can also use Shadow Visions to discover extra copies of either Divine Spirit or Inner Fire and make an even larger minion.
A few top tips for playing against aggro opponents on ladder:
- Wild Pyromancer is your best friend in this matchup as it is so good at clearing away all their small, low health minions.
- A buffed up Northshire Cleric can also be good at trading away their smaller minions while drawing you extra cards when healed back up.
- Acolyte of Pain can get you multiple card draws if you keep it buffed and healed.
- You’ll want to get Tar Creeper down early to provide another significant blockade against their minions.
- Don’t neglect healing your hero every now and then too – you don’t want to get caught out by surprise lethal damage.
Some things to keep in mind when up against control decks:
- You can spend more time in the early game patiently drawing cards to find your combo pieces.
- Be cautious of committing too hard with a single large minion before you can do anything with it as there’s a good chance your opponent is saving removal for it.
- Silence is the closest card the deck has to a removal tool so keep it in hand for any big threats.
- Lyra the Sunshard can give you some late game reach by generating additional spells.
- The quicker you can assemble your combo pieces, the less time they’ll have to get out of range with healing or armour.
More great Priest guides:
- 1. Control Priest - Control Priest deck list guide - The Witchwood
- 2. Dragon Priest - Dragon Priest deck list guide - The Witchwood
- 3. Spiteful Priest - Spiteful Priest deck list guide - The Witchwood
- 4. Mind Blast Priest - Mind Blast Priest deck list guide - The Witchwood
- 5. Combo Priest - Combo Priest deck list guide - The Witchwood
- 6. Witchwood Decks - Best Witchwood decks
- 7. Monster Hunt - Hearthstone: Monster Hunt guide
Combo Priest Mulligan guide
These are the card you’ll want to search for in your opening mulligan:
- Northshire Cleric: Can contest the board early while also helping you draw some extra cards in the early game.
- Shadow Ascendant: Giving a friendly minion a +1/+1 buff so early can be a huge advantage.
- Power Word: Shield: Gives you card draw and can also give your early minions a health boost to survive trades.
- Lightwarden: With lots of free or cheap healing abilities this can grow out of control fast.
- Radiant Elemental: Solid stats for the mana cost if you need to contest the board and the spell discount can be very handy.
Combo Priest tips, combos and synergies
To help you understand the general strategy behind playing Combo Priest, we've broken down all of the combos that exist within Toast's exact version of the deck. We'll update these tips as and when the recommended deck list changes.
- Your classic combo in this deck involves doubling a minion's Health with Divine Spirit, and then converting that increased Health into added damage through Inner Fire. Assuming the minion was played on a previous turn, you should then be able to attack for an almighty amount of damage.
- Every time a minion is healed while Northshire Cleric's out on the board, you'll drawn extra card. If multiple minions get healed through a spell like Divine Hymn or Circle of Healing, then you'll draw multiple cards.
- Lightwarden gains extra attacking strength every time a minion is healed as well.
- When you hit End Turn, Shadow Ascendant will choose another friendly minion at random and give it an extra +1 / +1 of stats.
- Each time that Acolyte of Pain takes damage, you'll drawn an extra card into your hand. There's important synergy here with Wild Pyromancer (see below).
- Remember that Wild Pyromancer dishes out its damage to every minion on the board after the effect of the spell you cast has been applied.
- Each spell you cast while Radiant Elemental is out in play will cost one Mana less than it otherwise would have. The effect stacks with multiple Elementals on the board. This reduction is important in the context of building your powerhouse minion, so plan ahead carefully here.
- Lyra the Sunshard grants you a random Priest spell every time you cast a spell. There's obvious combo potential here with the Radiant Elemental.
- New card Quartz Elemental is a massive target for your combo. It's got a massive health pool to manipulate, but for goodness sake make sure you Silence it so it can attack BEFORE you apply your combo spells to it!
Combo Priest card choices and subsitutions
These are some of the key cards for Combo Priest. Fortunately, it doesn’t feature many expensive cards as the ones it does can’t be easily replaced.
- Circle of Healing: Can offer massive card draw value when combined with Northshire Cleric and a board of injured minions.
- Inner Fire: The second part of your big combo finish that sets a minion’s attack to be the same as its health.
- Northshire Cleric: Offers some early board presence that can also become a huge card draw engine if kept alive.
- Power Word: Shield: Helps your minions survive and trade in the early game while also drawing you a card.
- Divine Spirit: This is what you want to play before Inner Fire to set a minion’s health to ridiculously high values.
- Shadow Visions: Can find you extra copies of Inner Fire and Divine Spirit when you need them most. An essential part to keep the deck more consistent.
- Wild Pyromancer: You’ll need this to keep aggro decks under control in the early game. Can offer significant value when combined with spells such as Power Word: Shield and Divine Hymn.
- Injured Blademaster: A three mana 4/3 isn’t so great, but if you can follow it up with a Circle of Healing you’ll have a beastly minion that’s tough for your opponent to deal with easily.
- Tar Creeper: Solid anti-aggro card that’ll stop them getting too far ahead early.
- Lyra the Sunshard: Can generate you a whole host of bonus spells in the late game and even give you extra pieces of the combo.