Our Big Dragon Druid deck list guide features the best deck list for Season 48 (March 2018). Our Big Dragon Druid guide also contains Mulligan advice, card combos and strategy tips.
Big Dragon Druid is a deck archetype in Hearthstone that let's you use hero-specific cards like Wild Growth, Jade Blossom and Mire Keeper to accelerate the size of your available Mana pool. By doing so, you're able to dig much deeper into your pool of minions, and play much more powerful creatures than your opponent will be able to do at any given stage of the match. From here, it's a question of building an impenetrable defense, while simultaneously snowballing an overwhelming threat.
It's a deck that's been popular in one form or another since the very earliest days of Hearthstone's existence, but it was given an extra shot of power with the release of Kobolds and Catacombs. The mixture of old and new cards isn't looking amazingly strong in the current meta iof we're honest, but if you're sick of Aggro and Jade it's a nice change of pace - assuming you have the cards to play off-meta, of course.
Our Big Dragon Druid guide contains a very strong and refined version of the deck, along with some general strategy advice for piloting it. After that we've got some Mulligan tips for you, before we break down all of the combos that give this deck such an extraordinary amount of power.
UPDATE - 31st JANUARY 2018
Dog's cooked up a version of Big Dragon Druid that's performing considerably better than previous incarnations of the archetype have. We've replaced our deck list with his, and also adjusted the rest of the guide to match the changes that have been made.
BREAKING NEWS! - A new expansion is coming! Our massive Hearthstone: The Witchwood guide contains details of the new cards, mechanics and single player content coming to the game.
Big Dragon Druid deck list and strategy
Here's the latest version of Big Dragon Druid. It's not a million miles away from our original list, but this is the latest one you should probably be piloting in the current meta.
|2 x Earthen Scales||1 x The Lich King|
|2 x Wild Growth||2 x Dragonhatcher|
|1 x Drakkari Enchanter||2 x Sleepy Dragon|
|2 x Jade Blossom||1 x Ysera|
|2 x Bright-Eyed Scout||1 x Deathwing|
|1 x Mire Keeper||1 x Deathwing, Dragonlord|
|2 x Swipe||1 x Y'Shaarj, Rage Unbound|
|2 x Nourish|
|2 x Spreading Plague|
|1 x Malfurion the Pestilent|
|1 x Master Oakheart|
|1 x Kun the Forgotten King|
|2 x Ultimate Infestation|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZICCv3hAr6uApnTAsLOAvHqAqIJwgafsALguwKoqwIK+cAC5AjLvAKIwQJAX6DNAt3rAubTAofOAgA=
We reckon holding your nerve through the early-game is probably the toughest part of playing Big Druid. Factor in Mana-boosting effects like Wild Growth, Jade Blossom and Mire Keeper and it gets a little tricky to explain how exactly you should handle individual situations.
The broad idea of playing this deck though is to use those cards to gain a significant tempo advantage over your opponent, and get bigger minions onto the board that they'll struggle to deal with - at least in an efficient way.
Beating aggro opponents
Any aggressive opponent worth their salt is going to take one look at Druid - and its late-game threats in particular - and go hell for leather to get over the finishing line first. For that reason your most pressing duty in the early game is to simply use your ramp cards, minimise the opponent's board development as best you can, and get to the late game in one piece.
Beating control opponents
Nothing really changes in terms of the early game when it comes to handling slower, control-orientated opponents. Against these guys, ramping becomes even more important so you can field beefier minions of your own, and do so sooner than they can get their own behemoths out onto the board.
Big Dragon Druid Mulligan guide
Wild Growth is the most important card that you need to look for during the Mulligan phase. The sooner you can play it, the more benefit you'll gain from its incredible Mana-boosting effect across the rest of the match.
Likewise, Jade Blossom and Mire Keeper will also help you reach deeper into your collection while also putting something meaningful on the board.
Against aggressive opponents it's probably worth holding onto Swipe so that they can't run the board completely out of control.. It's generally more important to hold your nerve and keep ramping if you have the means to do so, however.
More great Druid guides:
Big Dragon Druid tips, combos and synergies
Here's how the combos all stack up in this particular version of Big Druid. Careful study of these will definitely improve your play if you're new to piloting this sort of deck.
- You've got some massive targets for Earthen Scales to hit - just look at any of your late-game minions for inspiration here!
- The following cards all increase your available Mana for the remainder of the match and should be played as soon as possible: Wild Growth, Jade Blossom and Mire Keeper.
- Master Oakheart is in this deck to bring cards like Drakkari Enchanter, Bright-Eyed Scout and Dragonhatcher into play. At the end of each of your turns, this final minion will grab a randomly chosen Dragon from your deck pile and put it into the board.
- When Spreading Plague is cast you'll gain a 1 / 5 minion with Taunt. If your opponent still has more minions than you, the spell will be cast again. This process repeats until you and your opponent have the same number of minions.
- Be very careful not to nuke your vital late-game cards with Deathwing! This creature's more for mounting a comeback after it's all gone wrong. Note that Deathwing, Dragonlord can also pull this card onto the board without the negative Battlecry effect going off.
- When Kun the Forgotten King is played, you'll be able to either grab 10 Armor to keep you in the game, or just effectively take your turn all over again. You'll almost always take the latter option.
- Although it is technically possible to be stung by a low pull with Bright-Eyed Scout, a glance at the lower end of the deck list will explain why - on average - she's such a powerful component of this deck.
- Drakkari Enchanter provides additional value for the following cards: The Lich King, Dragonhatcher, Ysera and Y'Shaarj, Rage Unbound.
- All of the minions in this deck are big, fat and juicy and so you are highly encouraged to play Y'Shaarj, Rage Unbound as soon as you can. If you can tuck it behind The Lich King though, you'll likely get even more pulls from this powerful creature.
- At the end of your turn, The Lich King will add one of eight possible Death Knight cards to your hand, selected at random:
|2||Death Coil||Deal 5 damage to an enemy, or restore 5 Health to a friendly character.|
|2||Death Grip||Steal a minion from your opponent's deck and add it to your hand.|
|2||Obliterate||Destroy a minion. Your hero takes damage equal to its Health.|
|3||Death and Decay||Deal 3 damage to all enemies.|
|4||Anti-Magic Shell||Give your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”|
|5||Doom Pact||Destroy all minions. Remove the top card from your deck for each minion destroyed.|
|6||Army of the Dead||Remove the top 5 cards of your deck. Summony any minions removed.|
|7||Frostmourne||Deathrattle: Summon every minion killed by this [5 / 3] weapon.|