Our Beast Hunter deck list guide features the best Rastakhan deck list for Season 59 of Hearthstone (February 2019). Our Beast Hunter guide also contains Mulligan advice, card combos and strategy tips.
Beast - or Midrange - Hunter is a deck that's been popular in Hearthstone since time immemorial.
It has the power to take a controlling position against more aggressive opponents, yet can quickly switch to a more aggressive stance of its own when you need to finish a game against slower opponents who threaten to starve you of cards. Suffice to say, a broad understanding of the state of the current metagame will go a long way when it comes to winning more games with this archetype.
In the next of our Rastakhan deck guides, we'll walk you through the basics of playing the very latest version of Beast Hunter, provide you with some in-depth strategy advice, and also give you some pointers on how to Mulligan correctly in an uncertain meta.
Finally, we run through all of the most important card combos that exist in this version, before highlighting the core cards along with substitute advice.
UPDATE - FEBRUARY #2
There have been a few changes to Beast Hunter since the last nerf patch went live, with Hunter's Mark in particular getting the chop. Make sure you pull the new deck ID into your Hearthstone client, and you might want to read up on the combos once again.
Beast Hunter deck list and strategy
This is the strongest version of Beast Hunter that's seeing play at the current stage of the Rastakhan meta. We'll be watching as things settle more over the coming weeks to see if anything drastic changes.
|2 x Candleshot|
|2 x Springpaw|
|2 x Timber Wolf|
|2 x Tracking|
|2 x Crackling Razormaw|
|2 x Revenge of the Wild|
|2 x Scavenging Hyena|
|2 x Animal Companion|
|2 x Kill Command|
|2 x Master's Call|
|2 x Unleash the Hounds|
|2 x Dire Frenzy|
|2 x Flanking Strike|
|1 x Wing Blast|
|2 x Tundra Rhino|
|1 x Deathstalker Rexxar|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8ChtMC3O4CDqgCtQPeBLsFlwjbCYEKjsMC3dIC4eMCyfgCoIUDpIgD148DAA==
Taking advantage of beast synergy, weapons and minion buffs the Beast Hunter aims to steadily build pressure over the game with a well-curved deck full of value-oriented cards. You should be able to find a strong play on each turn to build a powerful board, whittle down your opponent over time, and finish them off with big late game minions or burst damage from Kill Command.
Early game: Play out your early game minions and take efficient trades where possible. Cards such as Crackling Razormaw can get extra value out of your early game Beasts with some fortuitous Adapt buffs, Springpaw can be used to create the kind of fuel that can seriously boost up your Scavenging Hyena.
Mid game: Continue applying the pressure with strong on-curve plays. With a board established you can go directly to the face against an unthreatening board to see about a quick win. Weave in your hero power if you have any spare mana to do so.
If you’re falling behind and have to take some trades, you can always refill your hand with Master’s Call to draw three Beasts, while Flanking Strike provides nice removal and board presence at the same time.
Late game: Deathstalker Rexxar allows you to dish out some welcome damage against the opponent's board, and then generate beasts of your own devising thanks to a new Hero Power.
Some advice on how to deal with aggro opponents:
- 1. Play control in the early game using weapons and Rush minions to keep their side of the board empty.
- 2. Once they’re on the backfoot you can become the aggressor, ignoring their minions and going directly for their life total.
- 3. Adapt effects you’ll want to look for off Crackling Razormaw include Crackling Shield, Living Spores, Massive and Rocky Carapace.
- 4. If you make it to the Deathstalker Rexxar play with your health intact, you'll be in a great position to hold them at bay and claim the match.
What to keep in mind when up against control decks:
- 1. Play more aggressively from the start and look for opportunities for extra damage with your hero power wherever you can.
- 2. You’ll want to look for a few different Adapt effects off Crackling Razormaw, such as Crackling Shield, Flaming Claws, Living Spores, Liquid Membrane and Volcanic Might.
- 3. Flanking Strike can be used as a huge tempo swing and put you in a dominant position.
Beast Hunter Mulligan guide
With a range of cheap minions, weapons and spells, here’s what you should be hunting for in your opening hand:
- 1. Crackling Razormaw: The perfect follow up to your one-drop minions as it can help them trade up against stronger cards.
- 2. Springpaw: As this has Rush, you can attack enemy minions with it the moment it’s played to stay in control of the early game.
- 3. Scavenging Hyena: A great early-game card that works particularly well alongside Springpaw.
- 4. Animal Companion: It's hard to get a bad option off this spell when playing this deck, especially if you've had a solid pair of opening turns to build board presence with.
- 5. Master's Call: You'd probably like a faster start, but given the fact that all minions in the deck are Beasts it's a great source of fuel.
Beast Hunter tips, combos and synergies
With an influx of new cards comes a whole new load of synergies to think about. Beast Hunter may be a bit of an old dog at this point, but it's certainly picked up a few new tricks with the latest expansion.
Here's a quick look at some of the most crucial combos - old and new - that you need to keep in mind as you play through every game.
- All other Beasts on the board gain an extra point of Attack as long as Timber Wolf remains out in play.
- Scavenging Hyena gains an extra +2 / +1 of stats whenever a friendly Beast minion dies. You can boost this character up quite quickly using Springpaw and its associated token.
- Kill Command only does three points of damage as standard, but if you've got a Beast out in play that damage value increases to five.
- Dire Frenzy can be used to enhance even the flimsiest of minions, and then add a collection of them to your remaining deck pile.
- Master’s Call offers some serious card draw to Beast Hunter. As all of the minions you run in the deck are Beasts, that means you’ll always add three cards to your hand for just three Mana.
- Wing Blast is a great source of mid-game removal. If another minion died on the same turn then the cost of casting it is reduced to just 1 Mana.
- As long as Tundra Rhino is on the board and unsilenced, it'll enable all subsequently summoned Beast minions to have the Charge mechanic.
-If you have a friendly Beast minion out in play, you can target it with Crackling Razormaw and put it through the Adapt process. This allows you to apply one of three buffs to it, randomly selected from a bigger pool of the following ten possibilities:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|
Beast Hunter card choices and substitutions
Beast Hunter is actually a very cheap deck to run so you shouldn’t have any problems with missing cards in this list. Nevertheless, here are a few of the most important ones:
- Dire Mole: Three health means it should stick around for a couple of turns and you can Adapt it with Crackling Razormaw on turn two.
- Crackling Razormaw: With a well-timed Adapt you can gain a huge advantage over your opponent.
- Headhunter’s Hatchet: A excellent weapon in this deck that steals the spot usually reserved for Eaglehorn Bow due to all the Beast synergy.
- Revenge of the Wild: You can make a massive tempo play with this by bringing back all the Beast minions you’ve used to trade into your opponent’s creatures in a single turn.
- Animal Companion: Misha, Leokk and Huffer are all useful in different situations. It’s not a disaster if you don’t get the one you need, but when you do it’s glorious.
- Master’s Call: Gives the deck a powerful way to stay in the game if you’re running low on resources by drawing three more Beast creatures.
- Kill Command: A big burst finisher and with the way this deck is stacked with beast minions you should always have a way to activate it.
- Bittertide Hydra: The drawback can be dangerous if your opponent manages to exploit it fully, but it also represents a lot of potential damage if they have no way to deal with it properly when played.
- Deathstalker Rexxar: This hero card has a strong board clear effect when played and also allows you to generate an infinite army of stitched-together minions with the new Build-A-Beast hero power.
- Savannah Highmane: Your big late game card. It’s especially difficult to remove because of the Deathrattle effect.