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Token Druid deck list guide - Rastakhan - Hearthstone (January 2019)

Our extensive guide to playing Token Druid in the Rastakhan meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Token Druid deck list guide features the best Rastakhan deck list for Season 58 of Hearthstone (January 2019). Our Token Druid guide also contains Mulligan advice, card combos and strategy tips.

Token Druid has been around in Hearthstone in one form or another for years now, but the card sets released throughout 2017 made it increasingly powerful. Throughout 2018 it has gained even more power with both The Witchwood and Boomsday expansion releases, and it's now fighting for a place in the top tier once again following the launch of Rastakhan’s Rumble.

To help you get to grips with the latest version of the deck, we've put together this comprehensive guide. You'll find a snapshot of the strongest deck list in play right now, and we've also got some general strategy advice for playing it effectively. We've also got a few Mulligan tips to help you navigate the early-game, followed up by a breakdown of every card combo contained in this exact version of the deck.

That should be more than enough to get you started, but if you have any questions about playing Token Druid just let us know in the comments.

UPDATE - RASTAKHAN'S RUMBLE #3

We've now fully incorporated the latest version of Token Druid into our existing guide, adding in all the new combos and strategy advice.

Token Druid deck list and strategy

This is the most powerful version of Token Druid that's currently being played. We'll have another update for you if anything changes over the course of the month

DruidNeutral
2 x Pounce2 x Violet Teacher
2 x Dendrologist2 x Arcane Tyrant
2 x Power of the Wild
2 x Wild Growth
2 x Landscaping
2 x Savage Roar
2 x Soul of the Forest
2 x Wispering Woods
2 x Force of Nature
2 x Nourish
2 x Treespeaker
2 x Spreading Plague
1 x Malfurion the Pestilent
2 x Ultimate Infestation

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZICAofOAsX9Ag5f/QLtA/cD5gWFCOQIoM0C29MC1+8C3/sC4fsCxoYDtIkDAA==

More great Druid guides:

VIDEO GUIDE - We think watching this deck in action will give you a great headstart, and so we highly recommend watching this video all the way through. The list itself may differ from ours, but the broad strategy involved is pretty evergreen.

General strategy

Token Druid is all about using cards like Wispering Woods to generate a large board of minions, and then use various buff cards to strengthen them, creating a powerful board state in a single turn. Druid has many ways of achieving this, with board-wide buffs including Savage Roar, Power of the Wild, Branching Paths and Soul of the Forest.

Blizzard has also been trying to push a Treant form of the deck throughout the last few expansions, although it hasn’t seen a great deal of success. However, some new cards from the Rastakhan set have continued to explore this idea, and are included in this list for their ability to fit within the overall game plan of Token Druid.

Early game: Use the early game to start ramping up your Mana using Wild Growth, and try to keep your opponent’s board under control where possible. Don’t stress too much about the latter, though, as you should be able to contest the board much more easily once you start spawning and buffing your token creatures. You can use Landscaping to get a couple of Treants down on the board if needed, though it’s a card best often saved for combos later in the game, or to keep your hand size high for a later play.

Mid game: Here’s where you can start pulling the trigger on generating some extremely powerful board states to overwhelm your opponent. One of the key cards for achieving this is Wispering Woods, which you can then follow up with buff spells. Ideally, you’ll want to wait until you have around six Mana so you can get some value out of each card, and lessen the risk they’ll be cleared easily.

Elsewhere, you can create a board of Treants and buff them up. New Rastakhan card Treespeaker will covert all of your Treants into 5 / 5 minions, which can be a considerable boost to your damage potential. If you want to go with the classic approach, combining Violet Teacher will the many spells in the deck can spawn extra tokens as well. If you’ve fallen behind in the early game, you have Spreading Plague to provide a little defense for your hero.

Late game: If your opponent has been unable to clear your board then you should have reached the point by now where all the pressure is on the cusp of finishing them off for good. Savage Roar, Power of the Wild and Branching Paths can often grant that final bit of burst damage you need, while Soul of the Forest gives you some insurance if they do find a late board clear. If you need a little extra reach to finish the game, you also have Ultimate Infestation to reload your hand for one more round of token spawns.

Aggro opponents

These tips will help you overcome aggro decks you face on ladder:

  • 1. Your board control options are limited in the early game, so expect to take a bit of damage unless you can use Pounce and your hero power clear minions.
  • 2. Spreading Plague is also excellent at stalling aggro decks that have made a fast start against you.
  • 3. Aggro decks often lack strong board clears, so once you start generating and buffing tokens you can make more efficient trades and take control of the game.
  • 4. Aim to combine your expensive spells with Arcane Tyrant so you can big tempo plays to get ahead of aggro.
  • 5. If you absolutely must, you can use Savage Roar to give you some extra attack power to kill off your foe’s creatures, although you'd prefer to save it for the kill.

Control opponents

Here’s some advice when dealing with control opponents:

  • 1. Feel free to take more time to ramp and draw in the early game, as you’ll be under less immediate threat.
  • 2. Be careful committing all your resources to a single play, as control decks usually run many board clears.
  • 3. That said, Soul of the Forest is an excellent counter to board clears as your opponent will have to find a way to deal with a whole new board immediately.
  • 4. The best way to win against control is to surprise them with lethal damage. Save cards such as Savage Roar to achieve this.
  • 5. With no hard removal, your best way to deal with big threats is to generate a large enough board to push through them, or aim to defeat your opponent before they can get them down on the battlefield.

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Token Druid Mulligan guide

These are some of the cards you’ll want to be looking for in your opening hand.

  • 1. Wild Growth: Keep this to start ramping your Mana early, and gain a lead over your opponent.
  • 2. Landscaping: Gets you on the board early, and depending on how long the Treants survive you might be able to buff them too.
  • 3. Nourish: More Mana ramp for the mid game.
  • 4. Violet Teacher: This minion can start generating additional tokens for you if you combine it with some of the deck’s spells.

Token Druid tips, card combos and synergies

Here are all of the big combos you need to know about with Token Druid:

- Play Wild Growth as early on as you can, because you benefit from that extra Mana Crystal in each subsequent turn.

- Many cards in the deck will summon Treant tokens, which you can use to activate the additional power on Dendrologist and gain an additional spell.

- When you cast Wispering Woods you'll gain a 1 / 1 minion on the board for each card that remains in your hand at the time of casting.

- All friendly characters - including your hero - gain two points of Attack when Savage Roar is cast. This is your core finishing move.

- Each spell you play while Violet Teacher is on the board will cause a 1 / 1 token minion to be summoned onto the board. These can of course be empowered with your core boosting cards.

- Spreading Plague summons a 1 / 5 minion with Taunt on your side of the board. If the opponent still has more minions than you afterwards, the spell is automatically cast again. This process repeats until you both have the same number of minions in play.

- If you've cast a spell that cost five or more Mana, Arcane Tyrant can be fielded free of charge on the same turn. In this particular deck list, the qualifying spells are Nourish, Spreading Plague and Ultimate Infestation.

- When you play Treespeaker, it’ll buff the stats of every Treant on your side of the board to 5 / 5. If you only hit one that’s not a disaster, but you’ll want to aim for two or more to get the most value out of the card.

- Soul of the Forest gives all of your minions a Deathrattle effect that summons a 2 / 2 Treant in their place when they die. Think of cards like Wispering Woods in this context, and how you could then empower those Treants with Savage Roar after your opponent wipes your board.

Card choices and substitutions

Token Druid has received a few new cards since the launch of Rastakhan’s Rumble. We’ve listed all the important old and new ones you need to know about:

  • Power of the Wild: A powerful card that can buff your entire board by +1/+1. You shouldn’t be using it to summon a minion.
  • Dendrologist: A few cards in the deck enable you to put a Treant minion or more on the board, so you should find many ways to activate the Battlecry effect on this card for a free spell.
  • Landscaping: Another card in the deck that can generate you more token creatures quickly. If you find this is too slow versus aggro, you can always look to add in a Lesser Jasper Spellstone or a Swipe.
  • Savage Roar: Perfect for finishing off your opponent with some surprise burst damage if you’re well entrenched on the board.
  • Soul of the Forest: An insurance policy against your opponent’s board clears that ensures something will remain even if they wipe out your creatures.
  • Violet Teacher: Combined with your spells and buff cards this is one of the main ways for you to generate tokens and build a board.
  • Wispering Woods: The other way for you to generate tokens. This is based on the cards in your hand so is more effective earlier on in a game. Living Mana is another option, although a riskier one against board clears such as Vanish and Psychic Scream.
  • Force of Nature: Although the days are gone when these Treants spawned with Charge, you can still get some use out of the card thanks to its synergy with the other buff effects in the deck.
  • Treespeaker: Is able to come down onto the board and give a significant buff to any Treant minions you have in play.
  • Malfurion the Pestilent: Just a strong all-round hero card that comes with a powerful new hero power too.
  • Ultimate Infestation: A way to refill your hand in the late game if your opponent has found answers to all your tokens so far.

Comment on this article

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  • Kurthnaga #1 3 months ago
    Your new lineup for this deck adds up to 31 cards.
  • YT-BrokenTeapot #2 4 months ago
    Hello all.

    Could I add one or two copies of Evolving Spores to this deck? Half for fun, but half because SOME of the adaptions are great (+3 attack, windfury etc.) for Token Druid, and I think it would be a very good experimental mechanic.

    Should I add some copies; if yes, should I add one or two, and what card(s) should I remove?

    I’d love to hear your comments!
  • Bedders #3 4 months ago
    Hi folks, apologies for the delay in getting an update for Token Druid up on the site. I've been on holiday for the last week, but have now slotted in what seems to be the most popular new version of the archetype.

    I've also tweaked the rest of the guide to reflect those changes. I'll take another look at the deck when the November season starts.
  • Nerrkanta #4 4 months ago
    @Kurthnaga Scavenger still works well with Chain gang and Plague...have for the time being slotted in 2x Vicious Fledgeling for Inventor, for some early game pressure, which this deck was lacking anyway...not as annoying for opponent as Inventor, but still often forces a hard removal card. And have won some games on a sole Fledgeling :)
    PS: in the 'card choice and substitutions' Oaken Summons and Violet teacher are still mentioned --> remnants from an earlier version of this deck.
  • Kurthnaga #5 5 months ago
    @StevenWard94 Let me know if you figure something out!
  • StevenWard94 #6 5 months ago
    @StevenWard94 and, on a related note, I guess I'm looking for Strongshell Scavenger replacements as well now...
  • StevenWard94 #7 5 months ago
    @Kurthnaga I have precisely the same question. GI is (pretty much) as good as dusted now that it's a 7 drop but I've been struggling to find a comparable replacement in a number of my decks. I guess this is sort of a lost cause as Blizzard probably wouldn't have nerfed GI like that if there were a bunch of other equivalent minions in the mix but I'm still not sure of the "best" way to substitute for the utility that Giggling Inventor provided.
  • Kurthnaga #8 5 months ago
    Should Giggling Inventor be switched out for something else now that it costs 7 mana to summon?
  • oostin #9 5 months ago
    Hey what would be a good replacement for Flobbidinous Floop?
  • Bedders #10 6 months ago
    @PhoenyxSam Whoops! Thanks for this and the nice feedback on the guide. Token Druid is on the update list for today so I'll get that tweaked for you. Appreciate the heads-up.
  • PhoenyxSam #11 6 months ago
    @Bedders Thank you for this awesome guide. I just started playing Token Druid and made my first two wins with it. I found this guide very useful. Just a little note regarding it. "- All friendly characters - including your hero - gain three points of Attack when Savage Roar is cast." Savage Roar gives +2 Attack instead of +3. Thank you again.
  • Nerrkanta #12 7 months ago
    @Bedders Aye, understand. Lots of stuff happening right now -- and I'm having a lot of fun with Whizbang instead of Token Druid atm anyway :)
  • Bedders #13 7 months ago
    @Nerrkanta Hi Nerrkanta. As I say in the update section the rest of the guide will be converted once things settle down a bit - otherwise we're just re-writing the same thing over and over again!

    I just wanted to get a fresh deck list in front of people first and foremost, so everyone's got a new version to get stuck into. There are dozens and dozens of articles to update fully in launch week but we'll get there eventually!
  • Nerrkanta #14 7 months ago
    @Bedders Now that you're at it - should also change the Mulligan part ("Next up is Oaken Summons, which not only provides you with some handy Armour, but will also drag Ironwood Golem into play.").
  • Bedders #15 7 months ago
    @AlferdPacker Hey sorry I'm an idiot and missed both your comment and the mistake! Thanks for letting me know about this. I've revised that section in the latest version of the guide which I've updated this morning.
  • AlferdPacker #16 8 months ago
    - Oaken Summons always brings Ironwood Golem into play, as its the only qualifying minion. Obviously you need a copy of that creature in your deck for the effect to go off!

    This isn't true, as it can also summon either of the Violet Teachers you have in the deck.
  • Vorodirr #17 A year ago
    Should add vicious fledgeling synergy with adapting for windfury as this lets its adapt twice per turn
  • lunathelynx #18 A year ago
    @DeaditeGroove don't run other murlocs without finja, but yeah you could add like another defender O.A., argent, just very zoo like / cheap token cards.
  • DeaditeGroove #19 A year ago
    Is there any good replacement for finja? Or should I just wait for the dust to craft it?
  • Bedders #20 A year ago
    @BetaMomb Noted and fixed, thank you!
  • BetaMomb #21 A year ago
    Nothing too important, but Finja is labeled as a Druid card.
  • Bedders #22 A year ago
    @buffguy404 Yeah it's a lot of fun, I keep going back to it!
  • buffguy404 #23 A year ago
    I find this deck incredible and also very cheap! Its a great deck to play if you are a veteran (such as myself) and it is also a great cheap deck for new players! Overall i really suggest this deck to new and old players as it is incredibly fun to play .
  • potchfrog #24 2 years ago
    do you think you can add video guides on the play style and how to use these decks properly?
  • Bedders #25 2 years ago
    @Twisted-Code I don't agree that Yogg is useless and - outside of tournament play - I'm far from alone in that opinion right now. I may yet be proved wrong, along with far better players.

    Having mentioned this current uncertainty right there in the update section of the guide though, I think those with limited resources to spend on crafting dust should consider themselves fairly warned. That's critical thinking...
  • Twisted-Code #26 2 years ago
    you published this right after the yogg nerf patch, and recommended people use yogg, a card that is now pretty much worthless in all decks except those that are extremely desperate. After the patch, this legendary better lives up to his title "hope's end": if you want him in your deck, you have no hope.... and no apparent capacity for critical thinking
  • arigunowibowo58 #27 2 years ago
    @eldiavolo72 onyxia
  • arigunowibowo58 #28 2 years ago
    What can i replace bloodmage thalnos with ?
  • eldiavolo72 #29 2 years ago
    @Bedders LOL. Any other replacement that you can recommend for Cenarius? In the mean time i am using Wisps.
  • Bedders #30 2 years ago
    @Ironsam Oh dear...
  • Ironsam #31 2 years ago
    @Bedders no problem, i dont wanna be that guy, but cenarius is druid right? Unless theres a new expansion out now
  • Bedders #32 2 years ago
    @Ironsam Hello, sorry about that. I always do a quick count to double-check before posting but my mental arithmetic has let me down here. Have fixed now and thanks for letting me know!
  • Ironsam #33 2 years ago
    Theres only 29 cards on this decklist?
  • HammehHS #34 3 years ago
    Tried Chakki's version? I need to try out the Finley Mrggl rather than a second Leper!
  • vuxkomplexash76 #35 3 years ago
    Can I repleace raptor with shade of naxx?And is it good?
  • tomdemuyt94 #36 3 years ago
    I've had terrible mulligans with this :\ But every game with this deck was a good fun game where I had a shot.
  • Lapin #37 3 years ago
    @Lapin for real guys. Went from rank 13 to 19 in about an hour
  • Lapin #38 3 years ago
    do not play this deck....

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