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Token Druid deck list guide - Hearthstone (November 2018)

Our extensive guide to playing Token Druid in the Boomsday meta.

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About John Bedford

John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Token Druid deck list guide features the best post-nerf deck list for Season 56 of Hearthstone (November 2018). Our Token Druid guide also contains Mulligan advice, card combos and strategy tips.

Token Druid has been around in Hearthstone in one form or another for years now, but the card sets released throughout 2017 gave it increasing strength. With the launch of the Witchwood expansion back in April it gained even more power, and that power creep has only increased with the new Boomsday set.

To help you get to grips with the latest version of the deck, we've put together this guide. You'll find a snapshot of the strongest deck list in play right now, and we've also got some general strategy advice for playing it effectively. We've also got a few Mulligan tips to help you navigate the early-game, followed up by a breakdown of every card combo contained in this exact version of the deck.

That should be more than enough to get you started, but if you have any questions about playing Token Druid just let us know in the comments.

UPDATE - NOVEMBER #1

It looks as though we have the best Token Druid deck list we're going to get before the release of Rastakhan's Rumble. There are no changes from last month's version, and this is looking like a pretty strong deck to climb the ladder with in November.

Token Druid deck list and strategy

This is the most powerful version of Token Druid that's currently being played. We'll have another update for you later on in the month.

DruidNeutral
2 x Lesser Jasper Spellstone2 x Violet Teacher
2 x Power of the Wild2 x Arcane Tyrant
2 x Wild Growth
2 x Savage Roar
2 x Branching Paths
1 x Ironwood Golem
2 x Oaken Summons
2 x Soul of the Forest
2 x Swipe
2 x Wispering Woods
2 x Nourish
2 x Spreading Plague
1 x Malfurion the Pestilent
2 x Ultimate Infestation

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZICApTSApnTAg5AX/0C9wPmBYUI5AigzQKHzgKY0gKe0gLb0wKE5gLX7wIA

More great Druid guides:

VIDEO GUIDE - We think watching this deck in action will give you a great headstart, and so we highly recommend watching this video all the way through. The list itself may differ from ours, but the broad strategy involved is pretty evergreen.

Token Druid is all about using cards like Wispering Woods to generate a large board of minions and then use various buff cards to strengthen them, creating a powerful board state in a single turn. Druid has many ways of achieving this, with board-wide buffs including Savage Roar, Power of teh Wild, Branching Paths and Soul of the Forest.

Early game: Use the early game to start ramping up your Mana using Wild Growth, and try to keep your opponent’s board under control where possible. Don’t stress too much about the latter, though, as you should be able to contest the board much more easily once you start spawning and buffing your token creatures. Also, using Branching Paths to draw should be considered if your opening hand is especially poor.

Mid game: Here’s where you can start pulling the trigger on generating some extremely powerful board states to overwhelm your opponent. One of the key cards for achieving this is Wispering Woods, which you can then follow up with buff spells. Ideally, you’ll want to wait until you have around six Mana so you can get some value out of each card and lessen the risk they’ll be cleared easily.

If you’ve fallen behind in the early game, you have a couple of comeback mechanics you can make use of at this stage, such as Swipe or Spreading Plague. Once you’ve got the opponent’s side of the board under control, it’s time to turn your attention to the above.

Late game: If your opponent has been unable to clear your board you should have reached the point by now where all the pressure is on the cusp of finishing them off for good. Savage Roar, Power of the Wild and Branching Paths can often grant that final bit of burst damage you need, while Soul of the Forest gives you some insurance if they do find a late board clear. If you need a little extra reach to finish the game, you also have Ultimate Infestation to reload your hand for one more round of token spawns.

Aggro opponents

These tips will help you overcome aggro decks you face on ladder:

  • 1. Your board control options are limited in the early game so expect to take a bit of damage until you can reach Swipe to eliminate everything.
  • 2. Spreading Plague is also excellent at stalling aggro decks that have made a fast start against you.
  • 3. Aggro decks often lack strong board clears, so once you start generating and buffing tokens you can make more efficient trades and take control of the game.
  • 4. Lesser Jasper Spellstone is OK early game removal if there’s a target you desperately need to destroy.
  • 5. Token Druid also has some decent Armor gain which can help fend off early aggression by keeping your life total safe.

Control opponents

Here’s some advice when dealing with control opponents:

  • 1. Feel free to take more time to ramp and draw in the early game as you’ll be under less immediate threat.
  • 2. Be careful committing all your resources to a single play, as control decks usually run many board clears.
  • 3. Soul of the Forest is an excellent counter to board clears as your opponent will have to find a way to deal with a whole new board immediately.
  • 4. The best way to win against control is to surprise them with lethal damage. Save cards such as Savage Roar and Branching Paths to do this.
  • 5. With no hard removal your best way to deal with big threats is to generate a large enough board to push through them, or aim to defeat your opponent before they can get them down on the battlefield.

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Token Druid Mulligan guide

These are some of the cards you’ll want to be looking for in your opening hand.

  • 1. Wild Growth: Keep this to start ramping your Mana early and gain a lead over your opponent.
  • 2. Oaken Summons: Provides extra defensive protection while also pulling either Violet Teacher or Ironwood Golem into play.
  • 3. Nourish: More Mana ramp for the mid game.
  • 4. Lesser Jasper Spellstone: Probably the least essential card for the Mulligan phase but sometimes it’s handy to have some early game removal.

Token Druid tips, card combos and synergies

Here are all of the big combos you need to know about with Token Druid:

- Play Wild Growth as early on as you can, because you benefit from that extra Mana Crystal in each subsequent turn.

- In its basic form, Lesser Jasper Spellstone does two points of damage to the target minion. Gain three points of Armor while it's in your hand and the damage value increases to four. Gain another three Armor and the damage value maxes out at six.

- When you cast Wispering Woods you'll gain a 1 / 1 minion on the board for each card that remains in your hand at the time of casting.

- All friendly characters - including your hero - gain two points of Attack when Savage Roar is cast. This is your core finishing move.

- You can only attack with Ironwood Golem if you have three or more points of Armor. This can be generated by your Hero Power, or by playing cards like Branching Paths or Oaken Summons.

- Each spell you play while Violet Teacher is on the board will cause a 1 / 1 token minion to be summoned onto the board. These can of course be empowered with your core boosting cards.

- Spreading Plague summons a 1 / 5 minion with Taunt on your side of the board. If the opponent still has more minions than you afterwards, the spell is automatically cast again. This process repeats until you both have the same number of minions in play.

- If you've cast a spell that cost five or more Mana, Arcane Tyrant can be fielded free of charge on the same turn. In this particular deck list, the qualifying spells are Nourish, Spreading Plague and Ultimate Infestation.

- Soul of the Forest gives all of your minions a Deathrattle effect that summons a 2 / 2 Treant in their place when they die. Think of cards like Wispering Woods in this context, and how you could then empower those Treants with Savage Roar after your opponent wipes your board.

Card choices and substitutions

Token Druid has been well-refined over recent months so the list is fairly locked in by now. However, The Boomsday Project has added some new cards that you could substitute in if you’re feeling experimental.

  • Power of the Wild: Powerful card that can buff your entire board by +1/+1. You shouldn’t be using it to summon a minion.
  • Savage Roar: Perfect for finishing off your opponent with some surprise burst damage if you’re well entrenched on the board.
  • Branching Paths: A versatile card that can be used depending on your most pressing needs: draw to find more resources, buff your minions if you’ve got a strong board, or give yourself some Armor if you’re under threat.
  • Oaken Summons: Guaranteed to bring your Violet Teacher out onto the board if it’s buried somewhere in your deck so you can start creating tokens.
  • Soul of the Forest: An insurance policy against your opponent’s board clears that ensures something will remain even if they wipe out your creatures.
  • Violet Teacher: Combined with your spells and buff cards this is one of the main ways for you to generate tokens and build a board.
  • Wispering Woods: The other way for you to generate tokens. This is based on the cards in your hand so is more effective earlier on in a game. Living Mana is another option, though more risky against board clears such as Vanish and Psychic Scream.
  • Malfurion the Pestilent: Just a strong all-round hero card that comes with a powerful new hero power too.
  • Ultimate Infestation: A way to refill your hand in the late game if your opponent has found answers to all your tokens so far.

Comment on this article

  • YT-BrokenTeapot #1 23 days ago
    Hello all.

    Could I add one or two copies of Evolving Spores to this deck? Half for fun, but half because SOME of the adaptions are great (+3 attack, windfury etc.) for Token Druid, and I think it would be a very good experimental mechanic.

    Should I add some copies; if yes, should I add one or two, and what card(s) should I remove?

    I’d love to hear your comments!
    Sign in to reply
  • Bedders #2 23 days ago
    Hi folks, apologies for the delay in getting an update for Token Druid up on the site. I've been on holiday for the last week, but have now slotted in what seems to be the most popular new version of the archetype.

    I've also tweaked the rest of the guide to reflect those changes. I'll take another look at the deck when the November season starts.
    Sign in to reply
  • Nerrkanta #3 24 days ago
    @Kurthnaga Scavenger still works well with Chain gang and Plague...have for the time being slotted in 2x Vicious Fledgeling for Inventor, for some early game pressure, which this deck was lacking anyway...not as annoying for opponent as Inventor, but still often forces a hard removal card. And have won some games on a sole Fledgeling :)
    PS: in the 'card choice and substitutions' Oaken Summons and Violet teacher are still mentioned --> remnants from an earlier version of this deck.
    Sign in to reply
  • Kurthnaga #4 A month ago
    @StevenWard94 Let me know if you figure something out!
    Sign in to reply
  • StevenWard94 #5 A month ago
    @StevenWard94 and, on a related note, I guess I'm looking for Strongshell Scavenger replacements as well now...
    Sign in to reply
  • StevenWard94 #6 A month ago
    @Kurthnaga I have precisely the same question. GI is (pretty much) as good as dusted now that it's a 7 drop but I've been struggling to find a comparable replacement in a number of my decks. I guess this is sort of a lost cause as Blizzard probably wouldn't have nerfed GI like that if there were a bunch of other equivalent minions in the mix but I'm still not sure of the "best" way to substitute for the utility that Giggling Inventor provided.
    Sign in to reply
  • Kurthnaga #7 A month ago
    Should Giggling Inventor be switched out for something else now that it costs 7 mana to summon?
    Sign in to reply
  • oostin #8 A month ago
    Hey what would be a good replacement for Flobbidinous Floop?
    Sign in to reply
  • Bedders #9 2 months ago
    @PhoenyxSam Whoops! Thanks for this and the nice feedback on the guide. Token Druid is on the update list for today so I'll get that tweaked for you. Appreciate the heads-up.
    Sign in to reply
  • PhoenyxSam #10 2 months ago
    @Bedders Thank you for this awesome guide. I just started playing Token Druid and made my first two wins with it. I found this guide very useful. Just a little note regarding it. "- All friendly characters - including your hero - gain three points of Attack when Savage Roar is cast." Savage Roar gives +2 Attack instead of +3. Thank you again.
    Sign in to reply
  • Nerrkanta #11 3 months ago
    @Bedders Aye, understand. Lots of stuff happening right now -- and I'm having a lot of fun with Whizbang instead of Token Druid atm anyway :)
    Sign in to reply
  • Bedders #12 3 months ago
    @Nerrkanta Hi Nerrkanta. As I say in the update section the rest of the guide will be converted once things settle down a bit - otherwise we're just re-writing the same thing over and over again!

    I just wanted to get a fresh deck list in front of people first and foremost, so everyone's got a new version to get stuck into. There are dozens and dozens of articles to update fully in launch week but we'll get there eventually!
    Sign in to reply
  • Nerrkanta #13 3 months ago
    @Bedders Now that you're at it - should also change the Mulligan part ("Next up is Oaken Summons, which not only provides you with some handy Armour, but will also drag Ironwood Golem into play.").
    Sign in to reply
  • Bedders #14 3 months ago
    @AlferdPacker Hey sorry I'm an idiot and missed both your comment and the mistake! Thanks for letting me know about this. I've revised that section in the latest version of the guide which I've updated this morning.
    Sign in to reply
  • AlferdPacker #15 4 months ago
    - Oaken Summons always brings Ironwood Golem into play, as its the only qualifying minion. Obviously you need a copy of that creature in your deck for the effect to go off!

    This isn't true, as it can also summon either of the Violet Teachers you have in the deck.
    Sign in to reply
  • Vorodirr #16 A year ago
    Should add vicious fledgeling synergy with adapting for windfury as this lets its adapt twice per turn
    Sign in to reply
  • lunathelynx #17 A year ago
    @DeaditeGroove don't run other murlocs without finja, but yeah you could add like another defender O.A., argent, just very zoo like / cheap token cards.
    Sign in to reply
  • DeaditeGroove #18 A year ago
    Is there any good replacement for finja? Or should I just wait for the dust to craft it?
    Sign in to reply
  • Bedders #19 A year ago
    @BetaMomb Noted and fixed, thank you!
    Sign in to reply
  • BetaMomb #20 A year ago
    Nothing too important, but Finja is labeled as a Druid card.
    Sign in to reply
  • Bedders #21 A year ago
    @buffguy404 Yeah it's a lot of fun, I keep going back to it!
    Sign in to reply
  • buffguy404 #22 A year ago
    I find this deck incredible and also very cheap! Its a great deck to play if you are a veteran (such as myself) and it is also a great cheap deck for new players! Overall i really suggest this deck to new and old players as it is incredibly fun to play .
    Sign in to reply
  • potchfrog #23 2 years ago
    do you think you can add video guides on the play style and how to use these decks properly?
    Sign in to reply
  • Bedders #24 2 years ago
    @Twisted-Code I don't agree that Yogg is useless and - outside of tournament play - I'm far from alone in that opinion right now. I may yet be proved wrong, along with far better players.

    Having mentioned this current uncertainty right there in the update section of the guide though, I think those with limited resources to spend on crafting dust should consider themselves fairly warned. That's critical thinking...
    Sign in to reply
  • Twisted-Code #25 2 years ago
    you published this right after the yogg nerf patch, and recommended people use yogg, a card that is now pretty much worthless in all decks except those that are extremely desperate. After the patch, this legendary better lives up to his title "hope's end": if you want him in your deck, you have no hope.... and no apparent capacity for critical thinking
    Sign in to reply
  • arigunowibowo58 #26 2 years ago
  • arigunowibowo58 #27 2 years ago
    What can i replace bloodmage thalnos with ?
    Sign in to reply
  • eldiavolo72 #28 2 years ago
    @Bedders LOL. Any other replacement that you can recommend for Cenarius? In the mean time i am using Wisps.
    Sign in to reply
  • Bedders #29 2 years ago
  • Ironsam #30 2 years ago
    @Bedders no problem, i dont wanna be that guy, but cenarius is druid right? Unless theres a new expansion out now
    Sign in to reply
  • Bedders #31 2 years ago
    @Ironsam Hello, sorry about that. I always do a quick count to double-check before posting but my mental arithmetic has let me down here. Have fixed now and thanks for letting me know!
    Sign in to reply
  • Ironsam #32 2 years ago
    Theres only 29 cards on this decklist?
    Sign in to reply
  • HammehHS #33 2 years ago
    Tried Chakki's version? I need to try out the Finley Mrggl rather than a second Leper!
    Sign in to reply
  • vuxkomplexash76 #34 2 years ago
    Can I repleace raptor with shade of naxx?And is it good?
    Sign in to reply
  • tomdemuyt94 #35 2 years ago
    I've had terrible mulligans with this :\ But every game with this deck was a good fun game where I had a shot.
    Sign in to reply
  • Lapin #36 3 years ago
    @Lapin for real guys. Went from rank 13 to 19 in about an hour
    Sign in to reply
  • Lapin #37 3 years ago
    do not play this deck....
    Sign in to reply

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