Our Token Druid deck list guide features the best post-nerf deck list for Season 56 of Hearthstone (November 2018). Our Token Druid guide also contains Mulligan advice, card combos and strategy tips.
Token Druid has been around in Hearthstone in one form or another for years now, but the card sets released throughout 2017 gave it increasing strength. With the launch of the Witchwood expansion back in April it gained even more power, and that power creep has only increased with the new Boomsday set.
To help you get to grips with the latest version of the deck, we've put together this guide. You'll find a snapshot of the strongest deck list in play right now, and we've also got some general strategy advice for playing it effectively. We've also got a few Mulligan tips to help you navigate the early-game, followed up by a breakdown of every card combo contained in this exact version of the deck.
That should be more than enough to get you started, but if you have any questions about playing Token Druid just let us know in the comments.
UPDATE - NOVEMBER #1
It looks as though we have the best Token Druid deck list we're going to get before the release of Rastakhan's Rumble. There are no changes from last month's version, and this is looking like a pretty strong deck to climb the ladder with in November.
Token Druid deck list and strategy
This is the most powerful version of Token Druid that's currently being played. We'll have another update for you later on in the month.
|2 x Lesser Jasper Spellstone||2 x Violet Teacher|
|2 x Power of the Wild||2 x Arcane Tyrant|
|2 x Wild Growth|
|2 x Savage Roar|
|2 x Branching Paths|
|1 x Ironwood Golem|
|2 x Oaken Summons|
|2 x Soul of the Forest|
|2 x Swipe|
|2 x Wispering Woods|
|2 x Nourish|
|2 x Spreading Plague|
|1 x Malfurion the Pestilent|
|2 x Ultimate Infestation|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZICApTSApnTAg5AX/0C9wPmBYUI5AigzQKHzgKY0gKe0gLb0wKE5gLX7wIA
- 1. Rastakhan's Rumble - Hearthstone: Rastakhan's Rumble guide
- 2. Token Druid - Token Druid deck list guide (Boomsday)
- 3. Malygos Druid - Malygos Druid deck list guide (Boomsday)
- 4. Taunt Druid - Taunt Druid deck list guide
- 5. Togwaggle Druid - Togwaggle Druid deck list guide (Boomsday)
- 6. Mecha'thun Druid - Mecha'thun Druid deck list guide (Boomsday)
- 6. Tier List - Hearthstone deck tier list
- 7. Rumble Run - Rumble Run guide
VIDEO GUIDE - We think watching this deck in action will give you a great headstart, and so we highly recommend watching this video all the way through. The list itself may differ from ours, but the broad strategy involved is pretty evergreen.
Token Druid is all about using cards like Wispering Woods to generate a large board of minions and then use various buff cards to strengthen them, creating a powerful board state in a single turn. Druid has many ways of achieving this, with board-wide buffs including Savage Roar, Power of teh Wild, Branching Paths and Soul of the Forest.
Early game: Use the early game to start ramping up your Mana using Wild Growth, and try to keep your opponent’s board under control where possible. Don’t stress too much about the latter, though, as you should be able to contest the board much more easily once you start spawning and buffing your token creatures. Also, using Branching Paths to draw should be considered if your opening hand is especially poor.
Mid game: Here’s where you can start pulling the trigger on generating some extremely powerful board states to overwhelm your opponent. One of the key cards for achieving this is Wispering Woods, which you can then follow up with buff spells. Ideally, you’ll want to wait until you have around six Mana so you can get some value out of each card and lessen the risk they’ll be cleared easily.
If you’ve fallen behind in the early game, you have a couple of comeback mechanics you can make use of at this stage, such as Swipe or Spreading Plague. Once you’ve got the opponent’s side of the board under control, it’s time to turn your attention to the above.
Late game: If your opponent has been unable to clear your board you should have reached the point by now where all the pressure is on the cusp of finishing them off for good. Savage Roar, Power of the Wild and Branching Paths can often grant that final bit of burst damage you need, while Soul of the Forest gives you some insurance if they do find a late board clear. If you need a little extra reach to finish the game, you also have Ultimate Infestation to reload your hand for one more round of token spawns.
These tips will help you overcome aggro decks you face on ladder:
- 1. Your board control options are limited in the early game so expect to take a bit of damage until you can reach Swipe to eliminate everything.
- 2. Spreading Plague is also excellent at stalling aggro decks that have made a fast start against you.
- 3. Aggro decks often lack strong board clears, so once you start generating and buffing tokens you can make more efficient trades and take control of the game.
- 4. Lesser Jasper Spellstone is OK early game removal if there’s a target you desperately need to destroy.
- 5. Token Druid also has some decent Armor gain which can help fend off early aggression by keeping your life total safe.
Here’s some advice when dealing with control opponents:
- 1. Feel free to take more time to ramp and draw in the early game as you’ll be under less immediate threat.
- 2. Be careful committing all your resources to a single play, as control decks usually run many board clears.
- 3. Soul of the Forest is an excellent counter to board clears as your opponent will have to find a way to deal with a whole new board immediately.
- 4. The best way to win against control is to surprise them with lethal damage. Save cards such as Savage Roar and Branching Paths to do this.
- 5. With no hard removal your best way to deal with big threats is to generate a large enough board to push through them, or aim to defeat your opponent before they can get them down on the battlefield.
Token Druid Mulligan guide
These are some of the cards you’ll want to be looking for in your opening hand.
- 1. Wild Growth: Keep this to start ramping your Mana early and gain a lead over your opponent.
- 2. Oaken Summons: Provides extra defensive protection while also pulling either Violet Teacher or Ironwood Golem into play.
- 3. Nourish: More Mana ramp for the mid game.
- 4. Lesser Jasper Spellstone: Probably the least essential card for the Mulligan phase but sometimes it’s handy to have some early game removal.
Token Druid tips, card combos and synergies
Here are all of the big combos you need to know about with Token Druid:
- Play Wild Growth as early on as you can, because you benefit from that extra Mana Crystal in each subsequent turn.
- In its basic form, Lesser Jasper Spellstone does two points of damage to the target minion. Gain three points of Armor while it's in your hand and the damage value increases to four. Gain another three Armor and the damage value maxes out at six.
- When you cast Wispering Woods you'll gain a 1 / 1 minion on the board for each card that remains in your hand at the time of casting.
- All friendly characters - including your hero - gain two points of Attack when Savage Roar is cast. This is your core finishing move.
- You can only attack with Ironwood Golem if you have three or more points of Armor. This can be generated by your Hero Power, or by playing cards like Branching Paths or Oaken Summons.
- Each spell you play while Violet Teacher is on the board will cause a 1 / 1 token minion to be summoned onto the board. These can of course be empowered with your core boosting cards.
- Spreading Plague summons a 1 / 5 minion with Taunt on your side of the board. If the opponent still has more minions than you afterwards, the spell is automatically cast again. This process repeats until you both have the same number of minions in play.
- If you've cast a spell that cost five or more Mana, Arcane Tyrant can be fielded free of charge on the same turn. In this particular deck list, the qualifying spells are Nourish, Spreading Plague and Ultimate Infestation.
- Soul of the Forest gives all of your minions a Deathrattle effect that summons a 2 / 2 Treant in their place when they die. Think of cards like Wispering Woods in this context, and how you could then empower those Treants with Savage Roar after your opponent wipes your board.
Card choices and substitutions
Token Druid has been well-refined over recent months so the list is fairly locked in by now. However, The Boomsday Project has added some new cards that you could substitute in if you’re feeling experimental.
- Power of the Wild: Powerful card that can buff your entire board by +1/+1. You shouldn’t be using it to summon a minion.
- Savage Roar: Perfect for finishing off your opponent with some surprise burst damage if you’re well entrenched on the board.
- Branching Paths: A versatile card that can be used depending on your most pressing needs: draw to find more resources, buff your minions if you’ve got a strong board, or give yourself some Armor if you’re under threat.
- Oaken Summons: Guaranteed to bring your Violet Teacher out onto the board if it’s buried somewhere in your deck so you can start creating tokens.
- Soul of the Forest: An insurance policy against your opponent’s board clears that ensures something will remain even if they wipe out your creatures.
- Violet Teacher: Combined with your spells and buff cards this is one of the main ways for you to generate tokens and build a board.
- Wispering Woods: The other way for you to generate tokens. This is based on the cards in your hand so is more effective earlier on in a game. Living Mana is another option, though more risky against board clears such as Vanish and Psychic Scream.
- Malfurion the Pestilent: Just a strong all-round hero card that comes with a powerful new hero power too.
- Ultimate Infestation: A way to refill your hand in the late game if your opponent has found answers to all your tokens so far.