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Aggro Token Druid deck list guide - The Witchwood - Hearthstone (April 2018)

UPDATED: Our guide to playing Aggro Token Druid in the new Witchwood meta.

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John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site.

Our Aggro Token Druid deck list guide features the best deck list for The Witchwood (April 2018). Our Aggro Token Druid guide will also be updated with Mulligan advice, card combos and strategy tips.

Aggro Token Druid is not a new Hearthstone deck by any means whatsoever, but the launch of the Un'Goro expansion added quite a few new toys that made the archetype considerably more powerful than it had previously been. The release of other card sets throughout 2017 only enhanced the deck's strengths, and although it's slid down the power rankings at this stage of the Kobolds meta, it's still good for burning through a quest or two quickly.

In our extensive guide to playing a very aggressive version of this popular archetype we've got a refined deck list for you to plough through the competition with. We've also added a brief overview of the strategy behind playing the deck. Following that we've got some Mulligan tips to help you get off to the best possible start, along with a comprehensive breakdown of all the combos you've got to play around with. We cannot stress enough how important it is you familiarise yourself with all of these as it's a crucial aspect of mastering the deck.

It's hard to say whether or not Aggro Token Druid will return to its previous high in The Witchwood, but we'll keep adding new insights to this guide for as long as it's relevant. We'd love to hear about your own experiences with it in the comments, so we can all get better at this one together! Let us know of any refinements you've made as well.

UPDATE - THE WITCHWOOD

Here’s an Aggro Token Druid deck list that’s been created by Quatro over the Witchwood launch weekend. As with all decks it's subject to a lot of change in the coming weeks, but we wanted fans of the archetype to have something to play with right away.

The rest of this guide will be updated once the meta has settled down and we know what the most popular decks are, and what the strongest versions of those decks are.

Aggro Token Druid - The Witchwood Deck List

DruidNeutral
2 x Power of the Wild2 x Fire Fly
1 x Tortollan Forager1 x Cult Master
2 x Wild Growth2 x Sea Giant
2 x Witchwood Apple2 x Mountain Giant
2 x Crypt Lord
2 x Savage Roar
1 x Branching Paths
1 x Evolving Spores
1 x Soul of the Forest
2 x Wispering Woods
1 x Nourish
2 x Spreading Plague
1 x Malfurion the Pestilent
1 x Cenarius
2 x Ultimate Infestation

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZICCCSZ0wJf/QKfwAKrBp7SAqTCAgvhB4fOAtMBoM0C1+8C5gWR0ALB 8wLkCPcD68ICAA==

The rest of this guide refers to a pre-expansion version of Aggro Token Druid. We'll fully convert all Metabomb deck guides once the meta has settled. You may still find the general advice useful though!

Aggro Token Druid deck list and strategy

Here's an Aggro Token Druid deck list that we believe is the most consistently powerful one you can use at this stage of the Kobolds meta. We'll be tracking this one for updates and will make sure you always have the most powerful version of it:

DruidNeutral
2 x Enchanted Raven2 x Argent Squire
2 x Mark of the Lotus2 x Dire Mole
2 x Druid of the Swarm2 x Fire Fly
2 x Mark of Y'Shaarj2 x Dire Wolf Alpha
2 x Power of the Wild2 x Vicious Fledgling
2 x Crypt Lord1 x Spellbreaker
2 x Savage Roar2 x Cobalt Scalebane
2 x Shellshifter
1 x Living Mana

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZICAvIFhsECDvcD5gX1BdkHwasCtrMCzbsCjcACn8IC68ICyssCm80CkdACi+UCAA==

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The strategy behind playing Token Druid is pretty simple really.

You have a large number of very cheap minor minions which you then buff up using your various spells. When exactly to buff your minions isn't always clear, although you must keep in mind the potential AOE clears that your opponent might be able to make use of. In these situations, you need to choose the most awkward buff that will leave your creatures out of reach.

When you're playing against aggro opponents board control is king, and whoever manages to hold onto the board will likely end up snowballing a threat and winning the match. If your minion will survive, make the trade and hope you draw into some buff spells in short order.

Don't be afraid to use Savage Roar to stop things getting out of control either, and just keep fielding new minions whenever you can - you're unlikely to be dropped by AOE against an aggro opponent.

In control match-ups, you are unlikely to have any trouble gaining control of the board in the early game, and it's a firm race to the finishing line in terms of face damage. You cannot waste any time pushing damage, as it's only a matter of time until AOE or an obstructive minion comes into play.

Only make trades if it leaves you clearly ahead on the board and with an extra minion that might live to be buffed on a subsequent turn.

One thing that's worth outlining here is how Living Mana works. When you cast this spell, you'll summon 2/2 minions onto the board, and lose a Mana crystal for each one that spawns. When each one dies, you get your crystal back.

Note, however, that you can only have 7 minions active at anyone time, so if you cast this on Turn 10 on an empty board, you'll still have 3 Mana left to play with. Something to think about when planning out your Mana usage.

For greater insight into what makes this deck tick, take a close look through the combo section towards the bottom of this page.

More great Druid guides:

Aggro Token Druid Mulligan guide

Any of your early-game minions make good plays at the start of the match. Enchanted Raven, Dire Mole, and Fire Fly are all excellent starting minions. If you have board presence taken care of, you might want to keep Mark of the Lotus, or Mark of Y'Shaarj if that early game minion is a Beast.

If you have The Coin, you might consider keeping Druid of the Swarm as it offers you a huge amount of flexibility. Either you can put up a defensive wall (most commonly), or you can eliminate a particularly problematic early threat.

Aggro Token Druid tips, card combos and synergies

Here are all of the big combos you need to know about with Aggro Token Druid:

- The following cards can all be used to turn your mass of minions into much stronger creatures: Mark of the Lotus, Power of the Wild and Savage Roar.

- Note the extra Beast card draw synergy that exists between Enchanted Rave / Dire Mole / Dire Wolf Alpha and Mark of Y'Shaarj. This is a very nice early-game play if you can pull the combo off.

- Watch your positioning of Dire Wolf Alpha. As a general rule it's a good idea to keep one side of the board for your smallest minions, and the other for your biggest. That way you can drop the wolf between your weaker minions and have the boost cycle through multiple minions if you need to trade into something big on the other side of the baord.

- At the end of each turn he survives on the board, Cobalt Scalebane will pick another friendly minion at random and grant it three points of Attack. Just note that this creature cannot target itself!

- When Vicious Fledgling attacks the enemy hero - not their minions - it will be put through the Adapt process. This allows you to choose one of three buffs for the creature, selected randomly from a pool of ten possible buffs. Ideally you'll get Windfury the first time, so you can attack again on the same turn and get another buff! Here are all the Adapt options:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

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