Our Aggro Shaman deck list guide features the best Rastakhan deck list for Season 58 of Hearthstone (January 2019). Our Aggro Shaman guide also contains Mulligan advice, card combos and strategy tips.
Aggro Shaman is a Hearthstone deck which specialises in taking an extremely aggressive approach to handling every match, and doesn't waste any time in whittling down the opponent's health pool rapidly.
You've got great early-game presence thanks to some powerful Overload synergies, some impressive card draw and card retrieval to ensure your hand is full of resources, and lots of ways of punching above your weight in order to put the opponent under unbearable pressure.
Although it fell out of favour in 2017, there are a number of cards from the new Rastakhan set that have some potential to make the deck more viable once again.
In the latest version of our guide we're highlighting a version of Aggro Shaman that's been created specifically for the early stage of the Rastakhan meta. We’re also taking a more in-depth look at how to play the deck against different opponents, while highlighting some of the important cards and combos that make it so effective.
UPDATE - JANUARY #1
Aggro Shaman hasn't made quite the splash in the new meta that many were hoping for, but it is seeing some competitive play nevertheless. We've updated our deck guide with the latest, most popular list, and also tweaked all of our strategy advice to take those changes into account.
Aggro Shaman deck list and strategy
Here’s one of the best Aggro Shaman deck lists that's being played in the early part of the Rastakhan meta:
|2 x Zap||2 x Argent Squire|
|2 x Lightning Bolt||2 x Fire Fly|
|2 x Voltaic Burst|
|2 x Earthen Might|
|2 x Flametongue Totem|
|2 x Likkim|
|2 x Rockbiter Weapon|
|1 x Electra Stormsurge|
|2 x Feral Spirit|
|2 x Lava Burst|
|2 x Spirit of the Frog|
|1 x Zentimo|
|1 x Hex|
|1 x Thunderhead|
|2 x Doomhammer|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaoIBP4Fj/sCmfsCy4UDDe4B7wHgAvkD9QXgBvAH68ICsPAC9vACnP8CjIUD9ooDAA==
No prizes for guessing that you want to take an extremely aggressive stance when it comes to playing out this kind of Shaman deck. Once you've got minions out on the board, you can then look to use your tempo-boosting cards to either keep your opponent out of the game, or just push furious damage into their face and get over the finishing line before they can build up an adequate response to your pressure.
There are plenty of different early-game plays you can make to achieve this, but there's not much more strategy to consider than that! The devil, however, is in the detail – make sure you familiarise yourself thoroughly with the Mulligan process described further down this page, as well as the various card combos that make this deck tick.
Early game: Start to develop a board as quickly as possible with your early game minions, and seek out efficient trades with your opponent’s creatures to establish control. Pairing cards like Fire Fly with Earthen Might, or Voltaic Burst with Flametongue Totem, can make your smaller minions even more effective in the early stages of a game. The deck also contains a lot of cheap removal spells with Overload. If you have Likkim equipped, you can use this to your advantage to make the weapon stronger, and kill off most early game drops with ease.
Mid game: Maintain control over your opponent’s board with weapon attacks, removal spells and buffs to your minions. You can start looking for more face damage at this point of the game instead if you’re holding a lot of potential burn in your hand with spells like Lava Burst or a Doomhammer combined with Rockbiter Weapon. If these spells are still in your deck you can start a long card draw chain using Spirit of the Frog too.
Late game: Your momentum will be starting to slip at this point, so if you aren’t on the verge of closing out the game then try to find a way to finish as soon as possible with some late game burst.
These tips will give you an advantage over the aggro opponents you come up against:
- 1. Although you want to play fast, don’t be afraid to make worthwhile trades with your opponent’s minions in the early game to stop them from spiralling out of control.
- 2. Aggro Shaman doesn’t run any big board clears, so use your cheap spells with cards like Thunderhead to generate additional Rush creatures to keep your opponent’s minions in check.
- 3. At the same time, if you have a huge chunk of burst damage sitting in your hand don’t be afraid to go straight for their life total, as aggro decks don’t often run much healing – if any!
Consider these tips and tricks when facing control decks:
- 1. Speed is the key against control, so play fast and aggressively to try and burn them down before they can stabilise the match.
- 2. Consider the use of your damage spells very carefully. Do you need to use it to remove a minion, or would it be best saved as burst damage directed at their life total?
- 3. Rather than steadily whittling them down, try to set up a big turn where you do a lot of surprise damage. If a control deck is put down low they may make more of an effort to get out of lethal range and prevent you from winning.
- 4. If an opponent slams a giant creature on the board but it doesn’t have Taunt or another impactful effect it’s usually worth ignoring it and going for face damage to try and end the game, instead of wasting resources clearing it.
Aggro Shaman Mulligan guide
These are the card you’ll want to get in your opening hand when playing Aggro Shaman:
- 1. Fire Fly: An all-round decent one-drop that you can then buff using multiple other cards in the deck to trade up into other minions.
- 2. Argent Squire: Another very useful early-game minion that may get you two trades for one against aggro opponents in particular.
- 3. Likkim: Once powered up by the Overload effect, this can be an incredibly powerful weapon in the early game.
- 4. Flametongue Totem: Useful for buffing your early game creatures for extra face damage, or to trade into your opponent’s minions.
Aggro Shaman tips, combos and synergies
These are the card combos you need to be aware of when playing this deck:
- Think carefully about your positioning of Flametongue Totem on the board. It may be that you need to trade multiple small minions into a big bothersome Taunt, and you'll need that extra damage to cycle between them as they're sacrificed.
- Earthen Might can be used to buff your Fire Fly into a much stronger minion. Plus, the random Elemental it generates could be a surprise for your opponent they’re not prepared to deal with when played.
- Ensure you have Likkim equipped when you play your Overload cards. The weapon isn’t really usable in its normal state, but when you have Overloaded mana crystals it gains two Attack, which makes it extremely strong for just two mana.
- When you cast a spell with Electra Stormsurge on the field it will be immediately repeated. For example, you can use it with Rockbiter Weapon when you have Doomhammer equipped for a serious bump to your single-turn attack power.
- If you aim a spell at an enemy minion while Zentimo is out on the board, the damage from that spell will also affect the target's neighbours.
- Spirit of the Frog will draw a spell from your deck that costs one more mana than the one you’ve just cast. You can use this to your advantage to draw through multiple spells in your deck creating a chain of cards such as Zap!, Lightning Bolt, Rockbiter Weapon and Lava Burst.
- Thunderhead will spawn two 1 / 1 Spark creatures whenever you play an Overload card. As they have Rush, you can use them to immediately trade with your opponent’s creatures, or buff them using Flametongue Totem for even more impact.
Aggro Shaman card choices and substitutions
Aggro Shaman is a relatively cheap yet effective deck to put together. Here are some of the key cards you’ll need:
- Zap: At zero mana this is the perfect card to get your spell chain going with Spirit of the Frog, while also serving as decent minion removal.
- Fire Fly: Strong early game minion that pairs perfectly with Earthen Might to get a lot of extra value in trades.
- Likkim: With a focus on Overload cards this weapon could have three Attack fairly regularly, making it even more valuable than a Fiery War Axe before the recent nerf.
- Lightning Bolt: Classic Shaman card that’s been a staple of many decks since before time itself. It finds a place here with it’s burst damage potential and how well it fits in the spell chain with Spirit of the Frog.
- Rockbiter Weapon: It seems the nerf to two mana has now worked in its favour a little, as it will fit perfectly in the chain after a Lightning Bolt and offer you more burst damage – especially so if you have Doomhammer equipped.
- Flametongue Totem: Buffs all of your cheaper minions with an extra two Attack so they can trade up into more expensive threats.
- Thunderhead: Generates additional Spark minions when you play a card with Overload. There aren’t many in this list, but it represents some good value when used.
- Lava Burst: More burst damage for the deck and a continuation of the spell chain with Spirit of the Frog at three mana.
- Spirit of the Frog: A new card from the Rastakhan’s Rumble set that fits well in this deck. If you chain enough spells together you can eke out some incredible value from it in a single turn or two.
- Electra Stormsurge: Another card that fits extremely well in such a spell-heavy deck. Combine it with a Lava Burst for some huge damage to an opponent’s life total or Rockbiter Weapon on Doomhammer to deal 16 damage in a single swing.
- Thunderhead: With all the Overload cards in this deck you can generate a lot of extra Spark minions that are excellent for minion trades – especially when buffed with Flametongue Totem or Earthen Might.
- Doomhammer: With buffs from Rockbiter Weapon this can offer up some massive damage to kill off minions or go straight for your opponent’s life total.
- Krag’wa, the Frog: This provides you with some insurance if you need to use spells early, or hunt for extra burst damage, as it’ll add any played on the previous turn back into your hand.