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Dota Underlords: Item list

A list of all the items in Dota Underlords.

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About Ed Thorn

Ed joined Metabomb in May 2017 and puts together guides and news across the site.

Our Dota Underlords Item list guide contains a list of all the items and their effects.

At the very beginning of an Auto Chess match you’ll be faced with three AI “Creep” waves. Defeating these creatures will provide you with levelling experience and the choice between three Tier 1 items.

After these three waves, you’ll face off against human opponents, but these Creep waves will come back sporadically. When they arrive, they’ll not only present you with progressively tougher challenges, but also grant you higher tier items to choose from.

If you’re a newcomer to Auto Chess, it can be a little overwhelming to know the ins and outs of the item system. Below we’ve put together a table which contains all the items in the game and what effects they’ll have on your units.

It’s inevitable that Valve will introduce new items, or even new item mechanics, and we’ll endeavour to keep this page updated as soon as these patches arrive.

Other essential Dota Underlords guides

Tier 1 Items

Item NameEffects
Blight StoneTarget gets -3 Armour
Boots of Speed100% Move Speed
Brooch of the Martyr+50% Mana gained from receiving damage
Chainmail+5 Armour
Claymore+21 Attack Damage
Cloak+15% Magic Resistance
Embarrassment of RichesNeutral rounds offer one additional item choice.
Gloves of Haste+20 Attack Speed
Souls Sucking SyphonAllied units 1 cell away from Warlocks heal for 25% of all damage caused by abilities and items
Strange BedfellowsDemon Hunters gain +30% Pure Damage for each unique allied Demon unit
Unstable ReactorAllied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away
Vitality Booster+250 Health

Tier 2 Items

Item NameEffects
Aegis of the ImmortalPrevent your next loss of life and destroy Aegis. Win streaks are preserved
Age of ChivalryNon-Knight units gain +10% damage reduction for each allied Knight unit 1 cell away
Arcane BootsWhen equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell away
Blade MailReflects 30% of damage taken back to the attacker
Blink DaggerAt the start of battle, teleport behind enemy lines to the enemy farthest away from equipped hero
Brooch of the Aggressor+100% Mana gained from attacks
Completing the CycleWhen a Druid dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds
Coordinated AssaultTroll units give +25 Attack Speed to allies 1 cell away
Fall From GraceHuman units count as Heartless when counting alliances
Forged in BattleBrawny units start the round with +50 Max Health for every unit they have killed
Indomitable WillDebuffs last 50% as long on Human units
Mask of MadnessHero is silenced. +10% Lifesteal. +40 Attack Speed.
Octarine EssenceReduces the ability cooldown by 50%
Silver LiningGet 1 gold when you lose a fight
Summoning StoneAllied summoned units have +150 Health and +30 Attack Speed
Tooth and ClawSavage units apply a stackable 10 damage/s bleed on attack
UnstoppableWarriors survive for an extra 2 seconds after receiving a killing blow

Tier 3 Items

Item NameEffects
A Higher Class of CriminalUnits in shop offered as if you were 1 level higher
Check the BodiesScrappy units have a 20% chance of producing 1 gold when they kill an enemy
Dragon’s HoardDragon units gain 1% Attack Damage for every gold you own at the beginning of combat
Elusive TargetsElusive units are invisible for the first 3 seconds of a fight
Eye of Skadi+400 Health. Slows enemies on attack
Final FlashMages reset their cooldown and get full mana when below 30% health
Font of CreationPrimordial units spawn Eidolons on death. Eidolons are weak ranged Primordial units that don’t spawn Eidolons
Hood of Defiance+50% Magic Resistance. +10 Health Regen.
Hunter’s FocusHunters deal 10% extra Attack Damage for each other Hunters attacking the same target
MekansmWhen equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health (once per battle)
Pocket SandAssassins blind enemies 1 cell away from where they land for 2 seconds (50% miss chance)
RetaliateUnits attacking Scaled units take 80 damage/sec for 3 seconds. This timer resets each time the Scaled unit is attacked
Sacred Relic+60 Attack Damage
Shaman PluckUnits attacking a Shaman have a 5% chance of being turned into a chicken
Skull Basher+25 Attack Damage. 25% chance to stun targets for 1.5s
Vanguard+250 Health. 50% chance to block 70 damage when attacked
Wicked IntentOpponent’s healing is reduced by 25% per unique Heartless unit you have

Tier 4 Items

Item NameEffects
Battle FuryMelee only. Melee attacks cleave 30% damage to nearby units
Black King BarEquipped hero is Magic Immune
Daedalus+80 Attack Damage. 30% chance to Critical Hit for 235% damage
DagonDeal 800 damage to a random enemy unit that has 50% or less Health (once per battle)
Friends and Family DiscountAll units are 1 gold cheaper
Maelstrom25% chance on attack to cast chain lightning for 100 damage to 4 targets
Moon Shard+80 Attack Speed
RadianceBurns enemies up to 2 cells away for 60 damage per second
Refresher OrbRefresh all cooldowns and restore 50 mana after casting an ability
Vicious IntentEach of your surviving units, including summons, deals 1 additional damage to opponents if they lose to you

Tier 5 Items

Item NameEffects
Assault CuirassEquipped hero and adjacent allies have +15 Attack Speed and +10 Armour. Adjacent enemies have -15 Attack Speed and -10 Armour
Bloodthorn+70 Attack Damage. When an enemy hero has more than 75% mana, silence them for 5s. Attacks against the silenced hero can’t miss and crit for 140%. (10s cooldown)
Desperate MeasuresYour units +1% Attack Damage per 5 points of damage your Underlord has taken
Divine Rapier+330 Attack Damage. If Divine Rapier is in combat and you lose a round to another player, they get the Divine Rapier
Expanded Roster+1 Unit cap
Heart of Tarrasque+1000 Health. Regenerate 2% of Max Health every 1s
RecruiterThe first reroll each round is free
Shiva’s Guard+10 Armour. Emits a freezing wave that deals 250 damage to enemies within 3 cells and slows their movement and attack speed for 4s. (once per battle)

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