Bungie has stated exactly what the changes are for the PC version of the Destiny 2 beta.
The news comes as part of Bungie’s latest blog post which outlines lessons learned from the console beta, and how this has affected what content is coming to the PC beta on 28th August.
Multiplayer design lead Lars Bakken first outlined PVP adjustments coming to Destiny 2’s Crucible modes.
"During the console Beta, we learned a lot from the players who entered the Crucible," says Bakken. "Some of these learnings will be on display in the PC Beta. Our core goals haven’t changed. We still want to serve all players who love the thrill of competition with fair and fun matches. We have, however, done a bit of work under the hood."
“One of our goals for Destiny 2 has been to create two different ways to challenge yourself against other players. From this point forward, to allow for more varied experiences between the playlists, matchmaking for Quickplay and Competitive will be tuned separately.”
Here’s exactly what’s planned for both Quickplay and Competitive matchmaking:
Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians weren’t even able charge their Super) we’ve extended the trigger for the Mercy rule so it will come into play less often.
Matchmaking takes more time to introduce you to players that are closer to you in skill with a good connection. These matchmaking settings may take longer, but we feel that the quality of the gameplay experience will be worth the wait. We have also made improvements to the way we calculate your skill in Countdown to better reflect how you’ll perform against your opponents.
Sandbox designer Josh Hamrick also offers a breakdown of all the tweaks coming to the PC beta, having tracked data from Guardians who participated in Destiny 2’s console equivalent:
- FIXED: Infinite Super Glitch - Infinite Supers are all well and good until someone loses an eye.
- FIXED: Warlock Glide Glitch - This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.
- FIXED: Infinite Grenades Glitch - Another issue found with the help of our friends in the console Beta. (Thank you!)
- FIXED: Warlocks now have the same Melee Range as all other classes - With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.
- TWEAKED: Globally reduced the time it takes to charge your Super - This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.
- TWEAKED: Increased Grenade Damage in PVE - Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.
- TWEAKED: Increased Power Ammo drops in PVE - This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PVE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!
Destiny 2's PC beta begins on 28th August for those who pre-ordered the game and the 29th of August for everyone else. It ends in all cases on the 31st of August 2017, which is around a couple of months before the PC launch on 24th October.