Bungie has given a thorough explanation on its decision to lock Destiny 2 to 30FPS on consoles.
Executive producer Mark Noseworthy delivered the news in an interview with Edge Magazine (Issue #310via wccftech), clarifying why Destiny 2 doesn’t run as smoothly as the PC version.
“It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU.
Could we make a Destiny game that ran at 60 fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.
First and foremost, we’re trying to make an incredible action game. We don’t feel we’ve been held back by the choices we’ve made about world simulation versus frame rate; in fact, we think we’re offering a player experience you can’t have elsewhere because of the choices we’re making.
But if frame rate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want.”
So there we have it, and in all honesty, it’s all pretty obvious. Bungie could’ve made Destiny 2 run at 60 FPS on consoles but due to hardware limitations it would’ve been a much smaller, more restrictive game.
In many ways, the flagship version of Destiny 2 is on the PC, and this is where you’ll be able to play it with an uncapped framerate and all manner of options if that’s important to your overall experience. We imagine the vast majority of players on console won’t mind the lower FPS compromise so long as it's fun to play - that's what really matters right?
Either way, we’re all getting the same tantalising content and we can’t wait to get stuck in.
If you’re after a comprehensive look at the upcoming PC beta, make sure you go to our PC beta guide as it contains all the important information you need.