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Call of Duty: Modern Warfare - Latest Patch Updates

All the latest updates from the game.

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About James Law

James can usually be found wearing dungarees, playing Hearthstone, drinking coffee, or all of the above. For his sins, he has been cursed to forever main heavies in Smash.

Here’s our rundown of Call of Duty: Modern Warfare’s latest updates and patch notes.

Since Call of Duty: Modern Warfare came out, the dev team have worked to keep it updated. On this page, we’ll keep you in the know on the game’s latest additions and changes.

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November 2019 Updates

Swiftly after the last patch, Infinity Ward have added even more changes to Modern Warfare. Footsteps have been tweaked in order to always be audible when a player is crouching and aiming down sights. We’ve also seen a couple more fixes for the Riot Shield and its function alongside tactical equipment and explosives.

We’re also seeing more buffs and nerfs to guns, so soon after the last change. The 725 shotgun has had its range nerfed yet again, and the M4A1 has had its headshot damage reduced, as well as even more of a hip-fire spread increase. Piccadilly was a map a lot of people took issue with, and Infinity Ward have listened, moving the B flag away from the unapproachable centre fountain and adjusting the spawn points for Team Deathmatch and Domination.

We’ve added the full patch notes below, for your convenience. The download for the patch is just over 3.4GB, and full patch notes were posted on Reddit.

November 12th 2019

General Fixes

More backend fixes to prevent crashes and improve stability across all modes and all platforms

Riot Shield

  • Fix for a bug where a player using the Riot Shield would not take explosive damage during certain situations
  • Fixed an issue where the Riot Shield would stow on the players back when using Stim. (Tactical)

Footsteps

  • Adjusted to always play walk footstep sounds when in ADS and crouch independent of speed
  • Increased the speed in which you can remain using the walk footstep sounds by slightly pressing on the movement stick

Challenges

  • General fix for the UI and Challenge state getting out of sync. We'll continue to monitor and make additional fixes as needed in future updates
  • Fix for a challenge related error that could occur; DEV ERROR 5476
  • Fix for Mission Challenge description, “Get Kills with a Burst Weapon” being too vague

Piccadilly

  • Spawn tuning while playing TDM and Domination
  • Domination flag adjustments; B Flag is now near the busses instead of the center fountain

Weapons

  • ARs: Minor hip spread adjustment
  • 725: Reduce range
  • M4: increase hip spread, decrease damage to the head
  • FAL: Reduced recoil, increased ADS speed
  • EBR-14: Increase ADS speed
  • Miscellaneous ammo reserve adjustments upon spawning to be in-line with other weapons of their class

Special Operations

  • Fix for a bug where a player using the Overkill perk with an SMG as their secondary would sometimes spawn without a primary weapon when joining a match in progress

November 8th 2019

New Modes and maps

We’ve added Krovnik Farmland to Ground War and Shoot House to Multiplayer!

New playlists and a new mode

Going live on Friday…

Hardpoint is now in rotation!

Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and Headquarters

And yes, all of this new content is available for everyone, for free, across all platforms! We’re so excited to share this new content with all of you and this is just the beginning. Thank you all for playing and keep the feedback coming!

General

  • Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.
  • Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added.
  • Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam
  • Fix for the Semtex warning audio being heard at the same volume whether in a building or outside
  • In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed.
  • Fix for various collision issues across maps
  • Added UI that shows when XP events are active in playlists menus
  • Sprint and Tactical Sprint speeds are now back to speeds in Beta
  • Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb
  • Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped
  • Fixed an issue where if multiple Personal Radars were active on a team, and are both marking the same enemy, only one player would see the enemy on their minimap

RIOT SHIELD:

Fixed an issue where the throwing knife and Thermite weren’t causing the shield to go on the player’s back when thrown. We’ve also fixed the issue where explosive splash damage wasn’t working consistently. We’ll continue to tune the Riot Shield in future updates.

CLAYMORES:

Detonating an enemy claymore with bullets is now non-lethal when at full health. We’ve also reduced the trigger and damage radius and also reduced the damage width to better match the trigger width.

BATTLE CHATTER:

Removed the ability for enemies to hear when they’ve been called out by the opposing team. We also adjusted the enemy callouts so they are never from your Operator. Enemy callouts now use a more restricted cone at the hip and even more restricted in ADS when calculating whether or not to trigger. We’ll continue to monitor this and make additional tweaks to Battle Chatter in future updates.

MOUNTING:

Slight increase to recoil while mounting.

PERKS:

E.O.D. now clamps damage to a non-lethal amount, assuming the player is at full health

LIGHTING:

Continued updates to player visibility in dark windows and dark areas.

FOOTSTEPS:

We’ve increased the occlusion percentage to filter footstep sounds behind geometry and adjusted the footstep volume at a distance. We have another large footstep change coming in the next update which will make crouch and ADS movement significantly quieter. Stay tuned!

CHALLENGES/PROGRESSION/RANK

Daily Challenges and Active Missions are getting a full sweep of testing and fixes. We’ll have more updates to these systems in future updates.

Fix for a bug where the Infiltrator challenge was not tracking properly

Fix for launchers not giving XP when shooting down killstreaks

Fix for a bug where planting or defusing 5 bombs in Cyber Attack or SnD was not tracking properly

Camo challenge for “Kills After a Reload” didn’t give the player enough time to acquire a kill, so time has been increased

Fix for a bug where your XP require to reach the next rank was higher than the value needed

Weapons

  • 725 Shotgun: Increase to ADS and Hip Spread, reduced damage range
  • M4A1 Assault Rifle: Reduced damage range, small recoil increase
  • Assault Rifles: Increased hip spread to reduce effectiveness up close, less damage at long range for full auto 5.56 rifles
  • SMGs: Increased move speed, increased ADS move speed, small reduction in sprint out time
  • UZI SMG: Increased damage range
  • MG34 LMG: Increased hip spread, damage range reduction, small ADS slow down
  • M91 LMG: Increased hip spread, small damage range reduction
  • PKM: Increased hip spread, medium damage range reduction
  • Pistols: Increased move speed, reduced sprint out time, increased damage range
  • Crouch and Prone no longer adjust recoil

CALL OF DUTY LEAGUE:

Updated rulesets for CDL competitive modes in private match

CYBER ATTACK:

Fix for a bug where a player could use lose their primary weapon and would be unable to see their viewmodel after being revived by a teammate

GROUND WAR:

Fix for a bug where players would sometimes be unable to pick a spawn location

Fix for a bug where a Tac Insert could cause players to spawn on the enemy home base

Special Ops

  • Pick up Intel! – In the Operations, explore Verdansk to find additional backstory information of Verdansk and the Operators.
  • Fix for scoreboards displaying incorrect data
  • XP adjustments and general backend fixes
  • Various fixes for out of bounds and parachute exploits
  • Respawn timer no longer stays on screen after teammates are revived from bleedout
  • Fix for issue where the Munitions were not usable after respawning via Gunship
  • Fix for losing your weapons when picking up the core
  • Achievements can now be unlocked in CP
  • Fix for issue where players could spawn with their weapons in the downed state
  • Picked up Munitions no longer carry over from match to match. Only the Munitions you purchase with points will.
  • When respawning via the Gunship, you will no longer be given the Tank role
  • Selecting an Allegiance Operator or Allegiance as a favorite faction will now properly assign the voice of the correct operator

Operation Headhunter: Fix for a bug where players are not able to lock missiles onto the final boss helicopter

Operation Crosswind: Adjusted stealth for gameplay

Operation Paladin:

Fix for a bug where there was no UI or indicator of where to go or how to finish the objective after defending the 3rd arms crate

Fix for a bug where the default weapon was different than the weapon a player would hold if they were placed in Last Stand

November 2nd 2019

Title Update

  • More fixes to prevent crashes and improve stability across all platforms
  • Battlechatter has been removed from tactical, one-life modes
  • APCs and Tanks in Ground War no longer award points towards a nuke
  • Fix for charms affecting weapon performance when firing from the hip
  • Claymores: Stun grenades can now force claymores into a disabled state for 3 seconds
  • Footsteps: Adjustments to tame the 3rd person footsteps. They will now filter out based on occlusion more
  • Fix to an issue where Tac Inserts could cause players to spawn out of bounds
  • Fix for the gold camo not unlocking on the .357

Playlist Update

  • NVG Realism (TDM Only)
  • Ground War
  • Gunfight
  • FFA
  • Kill Confirmed

October 2019 Updates

Early updates to the game can be found below. At the moment, game modes are being activated, like Ground War and Free-For-All. As well as this, tweaks have been made to mechanics, including the Dead Silence Field Upgrade being made to function as intended. Here’s the official notes.

October 28th, 2019

Title Update

  • Fix for a Special Ops Achievement that was not unlocking after completing all missions
  • 3rd person footsteps are now silent while the Dead Silence Field Upgrade is active
  • Hardpoint: Adjustments to the hill rotations and locations on Arklov Peak, Azhir Cave, Hackney Yard, Rammaza, and St. Petrograd

October 27th, 2019

Playlist Update

  • Cyber Attack is now in the Quick Play Filter
  • 10v10 TDM and 10v010 Dom now have their own option in the Quick Play Filter

October 26th, 2019

Playlist Update

  • Adding 64 player count Ground War on Quarry
  • A fix for being unable to revive in HC Cyber Attack
  • Defcon timer is now 45 seconds

October 25th, 2019

Playlist Update

  • Adding FFA
  • Turning on Ground War
  • Removing 10v10 Domination from Aniyah
  • Title Update
  • Backend fixes to help prevent against crashing across all platforms – if you experience a crash, please let us know
  • Fix for a bug where players could earn more points when shooting specific vehicles while having Pointman equipped
  • Improved ADS while using weapons without scopes on Xbox
  • In some instances, some players were not able to complete the Highway mission due to an exfil bug
  • Fix for the “Best of the Best” challenge not tracking progress
  • Fix for the “Elite Sniper” challenge not displaying the correct description
  • Fix for various camos not unlocking during progression
  • Fix for the unlock criteria for the “Double Cross” reticle not progressing past 4
  • Fix for the description and requirements needed to unlock some optic scopes in Gunsmith
  • Fix for an exploit in Gunsmith when using mouse and keyboard

PC Specific

  • Dev Error 6065: We’re currently working on a fix for this and appreciate your patience. Lowering your graphics settings can help in the meantime.
  • Dev Error 6165: Players encountering this issue should try a ‘Scan and Repair’ through the Battle.net application. If this isn’t successful, a full reinstall might fix the issue.
  • Unable to access graphics options: We're actively working on a fix for this, but removing the player folder in Documents -> Call of Duty: Modern Warfare might help resolve until a fix is deployed. If this doesn't work for you, please let us know.
  • RTX not working: To be able to enable RTX, you'll need to have an RTX compatible card and Win10 1809 and above. Please make sure you update Windows and your video card drivers.

That’s all for our Patch Notes page - we’ll keep it updated as the game progresses! You can find more information on Infinity Ward's blog site. Check out our other Modern Warfare guides, including the best loadouts for beginners, as well as our in-depth tier list for the best guns.

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