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Overwatch: Overwatch: D.Va Hero guide

Our regularly updated guide to dominating every map with D.Va

Updated 10th August 2016: Our in-depth D.Va guide contains everything you need to start playing this Hero like a pro, with plenty of ability and strategy tips.

If you prefer your tanking to come with a little bit of a twist, then we think D.Va should prove to be the perfect Hero for you. While it's true that she's at her most powerful when she's leading the pack - encased within an extremely robust mechanical suit - she can also assume a more aggressive role once her vehicle's been smashed to pieces, darting around and taking pot-shots against the enemy team. In this way, she can continue being a useful - albeit very fragile - fighting force while she waits for her next protective casing to come rolling off the production line.

We've got tips for playing as this foot-soldier too, but let's focus the early part of our D.Va guide here on her signature mech mode, as it's the part of her design that really defines her. Not only is this mech-suit capable of projecting an arcane forcefield in front of D.Va and her allies - one which rather handily absorbs all incoming projectiles - it also comes with a deadly energy weapon which increases in power the closer D.Va gets to her target. Like her tanking brother-in-arms Winston, this suit also gives her an exceptional mobility advantage in battle, thanks to a pair of powerful jet boosters that are on a rather helpfully short cooldown.

This hybrid aspect of D.Va is we think what makes her one of the most fun - and not to mention effective - tanks in Overwatch. Do you need to start harassing the backline enemy Support Heroes hard? Simply use your boosters to get into close range and start dishing out the pain, then race off towards your next victim-in-waiting. What if you need to shield your teammates from weapon-fire and devastating Ultimate abilities? No problem. Simple fire up your Defense Matrix and nullify the threat altogether. Should you find your trigger-finger getting a little itchy, you can always detonate your mech to devastating effect, and then start blasting away in your alternative, human form.

All things considered, the ins and outs of playing D.Va can make her a tricky Hero for the new player, and so we've put together a guide that we think will get you up to speed with her nice and quickly. First of all we've compiled a complete breakdown of all her core abilities, along with a few handy tips to help you make the most of them. We'll also be adding plenty of information on her preferred targets and her most dangerous counters - along with a few map-specific pointers that should help you make a big difference in battle, wherever the fight's going down.

Editor's note - Update #2: As well as revising our list of D.Vas core counters, we've also added a few extra tips to help you get more from this amazing Tank. Specifically, we've added both Hanamura and Dorado tips to the maps section of the guide. We'll have more of these in the weeks ahead. Let us know your own favourite tricks of the trade in the comments!

BREAKING! - Ready for a celebration? We've got the expected Overwatch: Anniversary start times for every region around the world.

On this page:

1. Overwatch: D.Va overview and abilities

Other pages:

2. Overwatch: D.Va tips and map strategy advice

3. Overwatch: D.Va counters, match-ups and customisation

D.Va's abilities and strategy tips

Getting under the hood of D.Va's mech-based tanking can feel a little confusing at first, and there are a few important things to understand about her weapon range effectiveness and mobility. Here's a closer look at how each of her abilities work, with tips for each one a little further down the page.

Fusion Cannons [LMB] - D.Va's weapons work a little differently to others in the game, and increase in strength the closer D.Va is to her target. Firing off this weapon will also slow her movement speed down as well, so there's a balancing act to be had between effective fire and getting into position.

Light Gun [LMB] - Whenever D.Va is outside of her ech, she'll be equipped with this new weapon. It's actually surprisingly effective at all ranges - and certainly more powerful than her mech weaponry - but she has a desperately light health pool when she's unprotected in this way.

Boosters [LSHIFT] - This amazing mobility skill allows D.Va to charge in any direction for a couple of seconds. Not only is this great for getting back into the fight faster - or for getting up-close to a new priority target - any enemies she comes into contact with will be knocked back and penalised with a little light damage too. Getting on top of this ability is a core component of mastering D.Va - check our tips section further down the page for more info on using this skill.

Defense Matrix [E] - D.Va's rather unique tanking ability is her Defense Matrix. When activated, this skill is represented on your screen by a frame which extends in front of D.Va and soaks up all projectile damage that lands within its scope. Through this ability, D.Va is able to help her team stay alive long enough to pick off the targets that are attempting to take you all down.

Self-Destruct [Q] - When D.Va activates Self-Destruct, she'll fly backwards by default from her suit, which then explodes with massive area-of-effect damage. Any enemy Hero - and D.Va herself - that doesn't get out of the line-of-sight of this explosion will almost certainly be dead in a flash. Note that this damage will not be inflicted against D.Va's teammates.

Call Mech [Q] - If D.Va's suit is destroyed she'll begin generating her Call Mech Ultimate passively, and also gain additional charge through blaster fire. Note that when she does call in her new mech a nice dollop of damage will be dealt out to anyone standing in her immediate vicinity.

Eject! [PASSIVE] - This is simply the mechanism through which D.Va transforms from mech to human form. This can't be activated - we just mention it here for the sake of thoroughness!

Our most popular Overwatch guides:

AbilityAmmoFire RateCast TimeDurationCooldown / ReloadDamageRange
Pilot: Light Gun206.66 RPS---14-
Pilot: Call Mech--2s--50-
Mech: Fusion Cannons-7 RPS--00.5 - 3-
Mech: Boosters---2s5s2525m
Mech: Defense Matrix---3s10s-15m
Mech: Self-Destruct--4s--100020m
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