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Hearthstone: Adapt mechanic explained

Everything you need to know about the new keyword coming to the game.

One of the new snippets of information about Journey to Un'Goro that didn't somehow get leaked ahead of the announcement was the new Adapt mechanic. If you're just getting up to speed on all-things Un'Goro, we thought we'd put together a quick Adapt guide that explains how it all works.

It's actually pretty simple, and not a million miles away from the way Kazakus works in Gadgetzan. In the Un'Goro set though, certain cards will feature a new keyword called Adapt. When you play these cards onto the board, you'll be given the opportunity to add one of three extra effects to the minion before it spawns. Those three options are themselves drawn from a pool of ten possible tweaks.

Journey to Un'Goro coverage:

Journey to Un'Goro - Adapt options:

After a little delay, we now know what all of the Adapt cards will be. Here's a quick breakdown, followed by a gallery of the cards themselves:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

Comment on this article

  • HeavyPlastic #1 2 months ago
    To be honest, I don't really get that Adapt Mechanism...

    Isn't it just another name for Discovery? Works pretty much the same, doesn't it?

    They could've just make the text: “Discover a card effect“
    Sign in to reply
  • Bedders #2 2 months ago
    @HeavyPlastic Yeah I see what you mean, but I think they're just trying to make a mechanic that is unique to the set.

    It may make a lot more sense when we see the whole card pool and have an idea of how the broader synergies and new deck archetypes are going to stack up. I quite like it as a cool thing in its own right!
    Sign in to reply
  • rhinoxious #3 2 months ago
    @Bedders Yes, you could, for example, have a spell that says ' Adapt any minion on the board' or a minion that can 'Battlecry: Adapt a minion' and then it makes it clear what you're talking about whereas reusing discover could be more problematic.

    Looks cool, I like to have decisions to make mid-game to counter my opponent's board or deck.
    Sign in to reply

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