Our Wild Token Druid deck guide features the best deck list for the current meta, with Mulligan advice, strategy tips, card combos and synergies.
Wild Token Druid is a Hearthstone deck where the focus is to build an army of minior minions in the early turns, then snowball your threat using a host of buffs available exclusively to the Druid. Right now it's an extremely popular way of climbing the Wild ladder, and should allow you to make rapid progress up the ranks in pretty short order.
Our guide to playing the deck contains one of the most popular deck lists being used right now, as well as a few starting tips on how to make it through the Mulligan phase. We've also highlighted all of the combos in the deck - studying these should give you a solid foundation in the strategy behind playing this deck.
When you're finished here, make sure you check out our enormous Hearthstone Guide page as it has links to loads more Wild decks and other gameplay articles.
Wild Token Druid deck list and strategy
The following deck list is pretty typical of the format. All Wild decks are subject to a great deal of experimentation though, so let us know in the comments if you've found a more powerful version!
|2 x Enchanted Raven||2 x Bloodsail Corsair|
|2 x Living Roots||2 x Fire Fly|
|2 x Mark of the Lotus||1 x Patches the Pirate|
|2 x Druid of the Swarm||1 x Sir Finley Mrrgglton|
|2 x Mark of Y'Shaarj||2 x Crazed Alchemist|
|2 x Power of the Wild||2 x Haunted Creeper|
|2 x Crypt Lord||2 x Jeeves|
|2 x Savage Roar|
|2 x Living Mana|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAEBAZICAoQXkbwCDvcD5gWhBuUH9Q2OEOgVwasCtrMCzbsChsEC68ICm80CkdACAA==
Refer to the tips and combos section further down the page for an overview of how this deck works. These should give you an excellent grounding in how the deck actually plays.
Wild Token Druid Mulligan guide
You've got lots of options for building your starting hand with Wild Token Druid, and the main thing to focus on is ensuring that you have meaningful plays to make on each of the first few turns.
That means cards like Enchanted Raven, Fire Fly, Bloodsail Corsair, Sir Finely Mrrgglton, Druid of the Swarm and living Roots all have immense value and flexibility for the early game.
You don't want to be too greedy when it comes to dropping Mark of the Lotus, and so if you have The Coin and can drop this spell on, say, three minions it's not the worst keep in the world by a long shot!
Wild Giants Druid tips, combos and synergies
Here's how all the cards interact with one another in this particular version of Wild Token Druid. If we update the deck list at any point, we'll ensure this section of our guide reflects those changes.
If you've any tips of your own for playing this deck, we'd love to hear about them in the comments.
- Bloodsail Corsair not only knocks a point of Durability off your opponent's weapon when played, he'll also pull Patches the Pirate onto the board for free. Note that Patches must be in your deck somewhere - and specifically not in your hand - for this effect to be triggered.
- Living Roots provides some interesting flexibility depending on the match-up. Typically you'll want to create an early pair of 1/1s for the board, but it's by no means wrong to use the ping if it'll help preserve an established board.
- When Mark of the Lotus is cast, every single minion on your side of the board will gain an extra point of Attack, and an extra point of Health as well.
- Crazed Alchemist can be used to tame a problematic enemy minion, but you can also use this character to flip the stats of cards like Crypt Lord for some surprise burst damage.
- If your target for Mark of Y'Shaarj is a Beast, you'll not only enhance its stats but also gain an extra card for your hand.
- Make careful use of Druid of the Swarm's flexibility. If you already dominate the board then you'll typically get much more use of the Poisonous creature. Always think about what would be more frustrating for your opponent.
- Every time you field a minion, a Crypt Lord that is already out in play will gain an extra point of Health.
- Think carefully about how much damage potential you have at your disposal at every stage of the match. Cards like Savage Roar, Power of the Wild and Mark of the Lotus could mean you're closer to dealing lethal damage than you think. It's worth calculating your damage potential on each turn as you approach the mid-game, and consider whether it's time to start focusing on the enemy hero's health pool.
- When you cast Living Mana you'll lose all of your Mana Crystals in exchange for 2 / 2 minions. You only gain your crystals back when each one of these minor minions dies.