Our Aggro Token Druid guide features the best deck list for Season 38, with Mulligan advice, strategy tips, card combos and more.
Aggro Token Druid isn't a new thing for Hearthstone by any means, but the release of the Un'Goro expansion has added some new toys for the archetype that could well make this one to watch. As the name suggests, this deck requires you to build a broad board of minor token minions, and then boost them up in strength with any number of spells.
In our guide to playing a very aggressive version of this archetype, we've got a strong deck list for you to plough through the competition with, along with some light strategy advice - we'll be expanding on this section a great deal in the coming days. After that we've got some Mulligan tips to help you achieve the necessary fast start, and a look at all of the combos you have to play around with.
We're expecting this to be a really strong deck going forward, so we'll keep adding new tips and tricks to this guide over time. Don't forget to share your own experience in the comments, so we can all get better at this one together!
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Aggro Token Druid deck list and strategy - May 2017
Here's a Token Druid deck list that's proved pretty powerful during the early stages of the Un'Goro metagame:
|2 x Innervate||1 x Argent Squire|
|2 x Enchanted Raven||2 x Bloodsail Corsair|
|2 x Mark of the Lotus||2 x Fire Fly|
|2 x Mark of Y'Shaarj||2 x Hungry Crab|
|2 x Power of the Wild||1 x Patches the Pirate|
|2 x Savage Roar||2 x Bluegill Warrior|
|2 x Living Mana||2 x Murloc Warleader|
|2 x Vicious Fledgling|
|1 x Defender of Argus|
|1 x Finja, the Flying Star|
The strategy behind playing Aggro Token Druid is pretty simple really. You have a large number of very cheap minor minions which you then buff up using your various spells. When exactly to buff your minions isn't always clear, although you must keep in mind the potential AOE clears that your opponent might be able to make use of. In these situations, you need to choose the most awkward buff that will leave your creatures out of reach.
There's quite a lot to consider with this deck, and we're going to expand on this strategy section a great deal once we've played more of this deck in the live game. For now, take a look at the combo teardown towards the bottom of the page for an idea of how you can develop your board into a monstrous fighting force.
What is worth outlining here is how Living Mana works. When you cast this spell, you'll summon 2/2 minions onto the board, and lose a Mana crystal for each one that spawns. When each one dies, you get your crystal back. Note, however, that you can only have 7 minions active at anyone time, so if you cast this on Turn 10 on an empty board, you'll still have 3 Mana left to play with. Something to think about when planning out your Mana usage.
More great Druid guides:
Aggro Token Druid Mulligan guide - May 2017
As with just about every Druid deck, keeping Innervate in your starting hand is always a priority. It simply allows you to do so much more than the opponent, and so much earlier on in the match. A key card to watch out for alongside this ramping up spell is Vicious Fledgling, which can lead to an exceptional Turn 1 headache for your opponent to deal with.
Apart from this core combo, it's also important to get a very broad board going as soon as you can. For that reason, you should place a lot of value on your 1 Mana drops such as Argent Squire, Bloodsail Corsair (who you hope will pull Patches the Pirate onto the board for free with), and Fire Fly. These give you a great base from which you can start buffing minions and causing your opponent all kinds of problems.
Note the additional card-draw synergy that exists between Enchanted Raven and Mark of Y'Shaarj as well.
Aggro Token Druid tips, card combos and synergies - May 2017
Here are all of the big combos you need to know about with Aggro Token Druid:
- If Patches the Pirate is sitting in your deck and not your hand, Bloodsail Corsair will put it into play for free on the same turn. Don't forget to use your charge damage before ending your turn!
- Murloc Warleader's stat-boost effect is not permanent. When this minion is taken out of action, your other Murlocs will lose their extra stats.
- The following cards can all be used to know your mass of minions into much stronger creatures: Mark of the Lotus, Power of the Wild and Savage Roar.
- Defender of Argus can be used to turn two minions into Taunt targets.
- Each time Vicious Fledgling attacks the enemy hero it will be placed through the Adapt process. You'll get to choose one of three buffs that are randomly selected from the overall pool of 10 Adapt cards:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|