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Token Druid deck list guide - September 2017 - Hearthstone

Our guide to playing Token Druid in Season 42.

Our Token Druid guide features the best deck list for Season 42, with Mulligan advice, strategy tips, card combos and more.

Token Druid isn't a new kind of archetype for Hearthstone by any means, but the release of the Un'Goro expansion added some new toys for the archetype that made the deck considerably more powerful. The release of Knights of the Frozen Throne has only added to the deck's popularity, and like most Druid decks now it's an incredibly powerful way of climbing the ladder.

In our guide to playing a very aggressive version of this archetype, we've got a strong deck list for you to plough through the competition with, along with some light strategy advice - we'll be expanding on this section a great deal over time. After that we've got some Mulligan tips to help you achieve the fast start you need, followed by a look at all of the combos you have to play around with.

We're expecting this to be a really strong deck going forward and so we'll keep adding new tips and tricks to this guide over time. Don't forget to share your own experience in the comments, so we can all get better at this one together!

FROZEN THRONE UPDATE

Frozen Throne Update #1: Token Druid has stabilised remarkably quickly since the Frozen Throne launch, and you won't find many lists that deviate dramatically from our recommended deck list for the month of September. It is of course still very early days for all decks in the new meta, and we'll continue refining this guide over time.

Our Frozen Throne: Best Decks and Guides hub contains everything you need to get stuck into the new meta!

Token Druid deck list and strategy

Here's an Token Druid deck list that we believe is the most consistently powerful one you can use in the early stages of the Frozen Throne. We'll keep monitoring the deck for developments, and update this guide if a consistently more powerful version of the deck appears.

DruidNeutral
2 x Innervate2 x Bloodsail Corsair
2 x Enchanted Raven2 x Fire Fly
2 x Mark of the Lotus1 x Patches the Pirate
2 x Druid of the Swarm1 x Crazed Alchemist
2 x Mark of Y'Shaarj2 x Dire Wolf Alpha
2 x Power of the Wild2 x Vicious Fledgling
2 x Crypt Lord2 x Bittertide Hydra
2 x Savage Roar
2 x Living Mana

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZICAqEGkbwCDv4B9wPmBdkH5QfBqwK2swLNuwKGwQKfwgKvwgLrwgKbzQKR0AIA

The strategy behind playing Token Druid is pretty simple really. You have a large number of very cheap minor minions which you then buff up using your various spells. When exactly to buff your minions isn't always clear, although you must keep in mind the potential AOE clears that your opponent might be able to make use of. In these situations, you need to choose the most awkward buff that will leave your creatures out of reach.

When you're playing against aggro opponents board control is king, and whoever manages to hold onto the board will likely end up snowballing the board. If your minion will survive, make the trade and hope you draw into some buff spells in short order. Don't be afraid to use Savage Roar to stop things getting out of control either, and just keep fielding new minions whenever you can - you're unlikely to be dropped by AOE against an aggro opponent.

In control match-ups, you are unlikely to have any trouble gaining control of the board in the early game, and it's a firm race to the finishing line in terms of face damage. You cannot waste any time pushing damage, as it's only a matter of time until AOE or an obstructive minion comes into play. Only make trades if it leaves you clearly ahead on the board and with an extra minion that might live to be buffed on a subsequent turn. Vicious Fledgling can be an incredible minion in this sort of match-up, and if your opponent can't deal with it quickly, they'll likely find themselves overwhelmed in very short order.

One thing that's worth outlining here is how Living Mana works. When you cast this spell, you'll summon 2/2 minions onto the board, and lose a Mana crystal for each one that spawns. When each one dies, you get your crystal back. Note, however, that you can only have 7 minions active at anyone time, so if you cast this on Turn 10 on an empty board, you'll still have 3 Mana left to play with. Something to think about when planning out your Mana usage.

For greater insight into what makes this deck take, take a close look through the combo section towards the bottom of this page.

More great Druid guides:

Token Druid Mulligan guide

As with just about every Druid deck, keeping Innervate in your starting hand is always a priority. It simply allows you to do so much more than the opponent, and so much earlier on in the match. A key card to watch out for alongside this ramping up spell is Vicious Fledgling, which can lead to an exceptionally painful Turn 1 headache for your opponent to deal with.

Apart from this core combo, it's also important to get a very broad board going as soon as you can. For that reason, you should place a lot of value on your 1 Mana drops such as Bloodsail Corsair (who you hope will pull Patches the Pirate onto the board for free), and Fire Fly. These give you a great base from which you can start buffing minions and causing your opponent all kinds of problems. New card Druid of the Swarm provides you with very flexible early-game presence in the new meta as well.

Note the additional card-draw synergy that exists between Enchanted Raven and Mark of Y'Shaarj as well. On the subject of spells, always hang onto Mark of the Lotus - it's a solid play even if you only have a couple of active minions to buff.

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Token Druid tips, card combos and synergies

Here are all of the big combos you need to know about with Token Druid:

- If Patches the Pirate is sitting in your deck and not your hand, Bloodsail Corsair will put it into play for free on the same turn. Don't forget to use your charge damage before ending your turn!

- The following cards can all be used to turn your mass of minions into much stronger creatures: Mark of the Lotus, Power of the Wild and Savage Roar.

- Note the extra card draw synergy that exists between Enchanted Raven and Mark of Y'Shaarj.

- Crypt Lord gains an extra point of Health for each minion that's summoned after he's put out onto the board.

- Watch your positioning for Dire Wolf Alpha. As a general rule it's a good idea to keep one side of the board for your smallest minions, and the other for your biggest. That way you can drop the wolf between your weaker minions and have the boost cycle through multiple minions if you need to trade into something big.

- Don't get too hung up on the self-inflected damage of Bittertide Hydra (it's mid-game stats far outweigh the penalty) but do keep one eye on your Health total all the same!

- Each time Vicious Fledgling attacks the enemy hero it will be placed through the Adapt process. You'll get to choose one of three buffs that are randomly selected from the overall pool of 10 Adapt cards:

Adapt NameEffect
Crackling ShieldDivine Shield
Flaming Claws+3 Attack
Liquid MembraneCan't be targeted by spells or Hero Powers
Lightning SpeedWindfury
Living SporesDeathrattle: Summon two 1/1 Plants
MassiveTaunt
Poison SpitPoisonous
Rocky Carapace+3 Health
Shrouding MistStealth until your next turn
Volcanic Might+1 / +1 stats

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