Our Frozen Throne Token Druid guide features the best deck list for Season 41, with Mulligan advice, strategy tips, card combos and more.
Token Druid isn't a new thing for Hearthstone by any means, but the release of the Un'Goro expansion has added some new toys for the archetype that could well make this one to watch. As the name suggests, this deck requires you to build a broad board of minor token minions, and then boost them up in strength with any number of spells.
In our guide to playing a very aggressive version of this archetype, we've got a strong deck list for you to plough through the competition with, along with some light strategy advice - we'll be expanding on this section a great deal over time. After that we've got some Mulligan tips to help you achieve the necessary fast start, followed by a look at all of the combos you have to play around with.
We're expecting this to be a really strong deck going forward, so we'll keep adding new tips and tricks to this guide over time. Don't forget to share your own experience in the comments, so we can all get better at this one together!
FROZEN THRONE UPDATE
We've now completely overhauled our guide to playing Token Druid to reflect the deck list that we highlighted at launch. Please do keep in mind the deck list is still subject to change, and so certain cards may not survive into future versions. We will update this article again in time for the next competitive season.
Our Frozen Throne: Best Decks and Guides hub contains everything you need to get stuck into the new meta!
Frozen Throne Token Druid deck list and strategy
Here's an Token Druid deck list that we believe is the most consistently powerful one you can use in the early stages of the Frozen Throne. When we hit the new season we'll add in some alternative deck lists that you might like to play around with.
|2 x Innervate||2 x Bloodsail Corsair|
|2 x Enchanted Raven||2 x Fire Fly|
|2 x Mark of the Lotus||1 x Patches the Pirate|
|2 x Druid of the Swarm||1 x Crazed Alchemist|
|2 x Mark of Y'Shaarj||2 x Dire Wolf Alpha|
|2 x Power of the Wild||2 x Vicious Fledgling|
|2 x Crypt Lord||2 x Bittertide Hydra|
|2 x Savage Roar|
|2 x Living Mana|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZICAqEGkbwCDv4B9wPmBdkH5QfBqwK2swLNuwKGwQKfwgKvwgLrwgKbzQKR0AIA
The strategy behind playing Token Druid is pretty simple really. You have a large number of very cheap minor minions which you then buff up using your various spells. When exactly to buff your minions isn't always clear, although you must keep in mind the potential AOE clears that your opponent might be able to make use of. In these situations, you need to choose the most awkward buff that will leave your creatures out of reach.
When you're playing against aggro opponents board control is king, and whoever manages to hold onto the board will likely end up snowballing the board. If your minion will survive, make the trade and hope you draw into some buff spells in short order. Don't be afraid to use Savage Roar to stop things getting out of control either, and just keep fielding new minions whenever you can - you're unlikely to be dropped by AOE against an aggro opponent.
In control match-ups, you are unlikely to have any trouble gaining control of the board in the early game, and it's a firm race to the finishing line in terms of face damage. You cannot waste any time pushing damage, as it's only a matter of time until AOE or an obstructive minion comes into play. Only make trades if it leaves you clearly ahead on the board and with an extra minion that might live to be buffed on a subsequent turn. Vicious Fledgling can be an incredible minion in this sort of match-up, and if your opponent can't deal with it quickly, they'll likely find themselves overwhelmed in very short order.
One thing that's worth outlining here is how Living Mana works. When you cast this spell, you'll summon 2/2 minions onto the board, and lose a Mana crystal for each one that spawns. When each one dies, you get your crystal back. Note, however, that you can only have 7 minions active at anyone time, so if you cast this on Turn 10 on an empty board, you'll still have 3 Mana left to play with. Something to think about when planning out your Mana usage.
For greater insight into what makes this deck take, take a close look through the combo section towards the bottom of this page.
More great Druid guides:
- 1. Midrange Druid - Frozen Throne Midrange Plague Druid deck list guide
- 2. Taunt Druid - Frozen Throne Taunt Druid deck list guide
- 3. Jade Druid - Frozen Throne Jade Druid deck list guide
- 4. Token Druid - Frozen Throne Token Druid deck list guide
- 5. Ramp Druid - Frozen Throne Ramp Druid deck list guide
- 6. N'Zoth Druid - Frozen Throne N'Zoth Druid deck list guide
- 7. Malygos Druid - Frozen Throne Malygos Druid deck list guide
Frozen Throne Token Druid Mulligan guide
As with just about every Druid deck, keeping Innervate in your starting hand is always a priority. It simply allows you to do so much more than the opponent, and so much earlier on in the match. A key card to watch out for alongside this ramping up spell is Vicious Fledgling, which can lead to an exceptional Turn 1 headache for your opponent to deal with.
Apart from this core combo, it's also important to get a very broad board going as soon as you can. For that reason, you should place a lot of value on your 1 Mana drops such as Bloodsail Corsair (who you hope will pull Patches the Pirate onto the board for free), and Fire Fly. These give you a great base from which you can start buffing minions and causing your opponent all kinds of problems. New card Druid of the Swarm provides you with very flexible early-game presence as well in the new meta.
Note the additional card-draw synergy that exists between Enchanted Raven and Mark of Y'Shaarj as well. On the subject of spells, always hang onto Mark of the Lotus - it's a solid play even if you only have a couple of active minions to buff.
Frozen Throne Token Druid tips, card combos and synergies
Here are all of the big combos you need to know about with Token Druid:
- If Patches the Pirate is sitting in your deck and not your hand, Bloodsail Corsair will put it into play for free on the same turn. Don't forget to use your charge damage before ending your turn!
- The following cards can all be used to turn your mass of minions into much stronger creatures: Mark of the Lotus, Power of the Wild and Savage Roar.
- Note the extra card draw synergy that exists between Enchanted Raven and Mark of Y'Shaarj.
- Crypt Lord gains an extra point of Health for each minion that's summoned after he's put out onto the board.
- Watch your positioning for Dire Wolf Alpha. As a general rule it's a good idea to keep one side of the board for your smallest minions, and the other for your biggest. That way you can drop the wolf between your weaker minions and have the boost cycle through multiple minions if you need to trade into something big.
- Don't get too hung up on the self-inflected damage of Bittertide Hydra (it's mid-game stats far outweigh the penalty) but do keep one eye on your Health total all the same!
- Each time Vicious Fledgling attacks the enemy hero it will be placed through the Adapt process. You'll get to choose one of three buffs that are randomly selected from the overall pool of 10 Adapt cards:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|