Our Tempo Rogue deck guide features the best deck list for the new Kobolds and Catacombs meta, with Mulligan advice, strategy tips, card combos and synergies.
Tempo Rogue is one of those Hearthstone deck concepts that isn't new for the game by any means, but has enjoyed a major resurgence in popularity in the second half of 2017. The idea behind playing this kind of deck is to begin fielding an aggressive collection of minions onto the board at the very start of a match, and then slowly snowball an overwhelming threat against the opponent.
In our Tempo Rogue deck guide, we've highlighted one of the most promising deck lists for this archetype right now, and provided a basic overview of the strategy involved in playing it. We've also added in some basic Mulligan advice which should help you start each match on a strong footing. We've then also listed all of the card combos that power the deck - study these carefully to get a feel for how all these powerful cards come together.
If this deck continues to grow in popularity, then we'll update and expand this guide over time. If you need help with any aspect of playing it now though, just ask your questions in the comments and we'll do our best to help you get started.
Update: 14th December 2017
One week on from the launch of Kobolds and Catacombs and things are looking pretty settled in Tempo Rogue-land. It will continue being refined in the coming weeks, of course, and we'll swap in the latest showstopping lists as and when they become clear. We'll also update this guide to factor in any changes.
Tempo Rogue deck list and strategy
Although Tempo Rogue is far from settled in the Kobolds launch meta, we believe this is a more refined version of the deck. Let us know about any changes you're trying out in the comments.
|2 x Backstab||2 x Fire Fly|
|2 x Shadowstep||1 x Patches the Pirate|
|2 x Swashburglar||2 x Southsea Deckhand|
|1 x Edwin VanCleef||1 x Prince Keleseth|
|2 x SI:7 Agent||2 x Southsea Captain|
|1 x Sonya Shadowdancer||1 x Tar Creeper|
|2 x Elven Minstrel||2 x Cobalt Scalebane|
|2 x Vilespine Slayer||1 x Leeroy Jenkins|
|2 x Bonemare|
|2 x Corridor Creeper|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBrICrwSRvALKwwLP4QKc4gIMtAHtAqgF1AXdCJK2AoHCAuvCAsrLAqbOAvvTAtvjAgA=
The objective here is to start fielding your cheap minions onto the board nice and quickly, and then gradually ramp up your threat from there using whatever buffs and Battlecry effect you have available to you. In general you should play this deck quite aggressively, although it can be worth trading in the early game, and at specific stages of the game where a big AOE clear by your opponent may be imminent.
As a Rogue player you should be well-accustomed to planning your turns carefully anyway, but always take a moment to review the cards in your hand and how you might want to execute a future turn to optimal effect. It might be worth holding onto one of your cheap tokens or spells to empower a bigger combo on the next turn.
A final word here regarding Edwin VanCleef. This is of course another way of building up a terrifying minion presence thanks to the cheap spells at your disposal, just be very wary of a single-target removal effect that your opponent might have in their hand. As amazing as this minion can be on a good day, it can also prove to be a real heartbreaker on occasion...
More great Rogue guides:
- 1. Miracle Rogue - Miracle Rogue deck list guide
- 2. Tempo Rogue - Tempo Rogue deck list guide
- 3. Kingsbane Weapon Rogue - Kingsbane Weapon Rogue deck list guide
- 4. Quest Rogue - Quest Rogue deck list guide
- 5. Kobolds and Catacombs decks - Best Kobolds and Catacombs decks
- 6. Dungeon Run - Dungeon Run guide
- 7. Kobolds and Catacombs guide - Kobolds and Catacombs guide
Tempo Rogue Mulligan guide
Price Keleseth is you're most important keep, as the earlier you can get his minion-buffing Battlecry into play, the more benefit you'll gain across the entirety of the match. Seriously, your win-rate shoots up with this in your starting hand.
Beyond this core pick you want to value getting hold of cards like Fire Fly, Swashburglar and Backstab. Just keep in mind that while the latter card is very nice for dealing with an early threat, you may prefer to use it as a free combo-enabler later on in the game.
Tempo Rogue tips, combos and synergies
A Rogue deck like this is only a strong as the synergies contained within it. Here are the most important card combos you need to commit to memory when playing the Tempo Rogue:
- If Patches the Pirate is still hidden away in your deck, any other Pirate class of card you play will pull him into play free of charge. In this particular version of the deck, that's Swashburglar, Southsea Deckhand and Southsea Captain.
- Should you be holding a weapon when he's played onto the board, Southsea Deckhand will be able to attack immediately.
You can combo Prince Keleseth with Shadowstep for an outrageous amount of value, especially if you have The Coin in your hand!
- Edwin VanCleef grows by +2 / +2 of stats for each card you played before him on the same turn. You've a lot of cheap cards in this deck, and so it's possibly to build a pretty mighty minion here.
- If Southsea Captain is taken out of action, then any other Pirates being buffed by this minion will lose their bonus stats. The effect is not permanent.
- If there's at least one other minion on the board at the end of your turn, Cobalt Scalebane will assign it an extra three points of permanent Attack power. If you have multiple minions out in play, the target of this buff will be randomly selected.
- The bonus Elemental creature created by Fire Fly makes a great enabler for cards like Vilespine Slayer, Elven Minstrel and SI:7 Agent. Consider keeping it in your hand for a cheap piece of a future combo.
- Bonemare will not only grant a targeted friendly minion an impressive four extra points of Attack and Health, it'll also give them the Taunt ability. The end result is as solid minion on the board, now protected by a significantly improved buddy!
- You can only target an enemy minion to be destroyed by Vilespine Slayer if you've already played another card on the current turn. See above for details on common activators.
- Elven Minstrel also requires an activator if you're to achieve the bonus card draw from this minion.
- If Corridor Creeper is in your hand it'll become one Mana cheaper every time a minion on the board is destroyed by your opponent.