Our Spell Priest Hearthstone deck guide features the best deck list for the new Kobolds and Catacombs meta, with Mulligan advice, strategy tips, card combos and synergies.
Spell Priest is a deck archetype that's got the potential to see some play in the upcoming Kobolds and Catacombs meta. In addition, beyond the new Dragon Soul Legendary Weapon and the Common-class Psionic Probe, most Priest fans will own most of the cards required already which makes it a great entry point for the new expansion.
In our starter guide to playing this deck, we've outlined what looks like a pretty open and shut deck list for the format, although we will of course revise it as the metagame settles. We've also got a rough overview of the strategy involved, a look at the Mulligan phase and a spotlight on all the card combos you'll have to mess around with.
This Spell Priest guide is a work in progress, and we'd love to hear your feedback in the comments. If you think the deck can be improved upon, let us know what you think is missing and we'll try your recommendations out ourselves.
Update: 14th December 2017
Now that the early Kobolds meta has started taking shape we've been able to revisit our Spell Priest guide for an update. Truth is this deck isn't proving half as popular as we'd hoped, and so it's not your strongest option for the hero by a long stretch. Still, we've tweaked the deck list a little and updated the rest of the guide to account for changes.
Spell Priest deck list and strategy
This seems like a pretty dependable Spell Priest deck list for the start of Kobolds and Catacombs, but everything is of course subject to change. For that reason you really do need to think twice before spending your precious crafting dust on cards that may well fall out of favour.
|2 x Circle of Healing||2 x Wild Pyromancer|
|2 x Mind Vision||2 x Acolyte of Pain|
|2 x Northshire Cleric||2 x Gadgetzan Auctioneer|
|2 x Potion of Madness||2 x Arcane Giant|
|2 x Power Word: Shield|
|2 x Psionic Probe|
|2 x Radiant Elemental|
|2 x Shadow Visions|
|2 x Shadow Word: Pain|
|2 x Spirit Lash|
|1 x Dragon Soul|
|1 x Lyra the Sunshard|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAa0GAr7IAtjjAg7lBKQH9gfLCNIK1wryDPsMgrQCtbsC0cEC2MEC8M8Cm+cCAA==
This deck is built around the concept of using and abusing the Priest's collection of cheap spells in order to make big value plays through the likes of new Legendary Weapon Dragon Soul and Lyra the Sunshard. The former generates a 5 / 5 Dragon minion for you once you play three spells in a turn, while Lyra spits out extra spells every time you get a cast off. With Radiant Elemental making your fuel effectively free, it's possible to have some enormous turns here.
That's an incredibly broad overview of how Spell Priest actually functions, and as you can imagine there's a huge amount of variance involved in the spells you draw along the way. How viable this proves in the live meta is anyone's guess but we desperately want this one to work! If it does take off, we'll update this section of the guide with deeper strategy advice for handling specific match-ups.
In the meantime, you'll gain much more strategic insight by studying the combo section found towards the bottom of this page. Next up though we've got a few tips for transitioning through the Mulligan stage of each game.
Spell Priest Mulligan guide
We don't yet know what the Kobolds metagame is going to look like but we can give some basic advice for handling certain opponent types.
Although it can't be played for a little while, Dragon Soul is such a crucial piece of your game-winning puzzle that you should always hang onto it. Northshire Cleric is another good way of starting just about any match, and Shadow Visions grants some kind of agency when it comes to filling any gaps you might have in your opening turns.
Acolyte of Pain is another way of getting the card-draw engine going, but be wary of opponents who may find it easy to pick this card off quickly (Fiery War Axe, Frost Bolt, Shadow Word: Pain etc). If you're up against a typically aggressive opponent, you can often use Potion of Madness to pinch one minion and then use it to destroy another enemy minion - a two-for-one that always satisfies.
Once the metagame has been established - and if this deck takes off in the long run - we'll add in some hero-specific advice about the best keeps against certain opponents on the Kobolds and Catacombs ladder.
More Priest guides:
- 1. Big Priest - Big Priest deck list guide
- 2. Dragon Priest - Dragon Priest deck list guide
- 3. Highlander Priest - Highlander Priest deck list guide
- 4. Silence Priest - Silence Priest deck list guide
- 5. Spell Priest - Spell Priest deck list guide
- 6. Temporus Priest - Temporus Priest deck list guide
- 7. Kobolds and Catacombs decks - Best Kobolds and Catacombs decks
- 8. Dungeon Run - Dungeon Run guide
Spell Priest tips, combos and synergies
Here's a thorough run through all of the combos that are contained in this particular take on Spell Priest. If we change the deck up, we'll make sure those changes are reflected in the following advice:
- If Wild Pyromancer is out on the board, any spells you cast will cause one point of damage to be dealt to both friendly and enemy minions. Note that the effect of the spell is cast first, then the damage is applied.
- Every time Acolyte of Pain takes even a speck of damage you'll draw a card from your deck that goes into your hand.
- Mind Vision plucks a copy of a card in your opponent's hand and adds it to your own. If you're savvy and brush up on the meta then you might be able to get some good reads on your options here.
- With Northshire Cleric out in play, every minion on the board that gets healed will cause one card to be added to your hand. You can get some big plays out of this minions when it's combo'd with Circle of Healing, for example.
- As long as Radiant Elemental is out in play, all of your spells will cost one Mana less. Given that you have an awful lot of one-Mana spells in this deck, you can have some huge turns in conjunction with Dragon Soul and Lyra the Sunshard.
- If Dragon Soul is in your hand, casting three spells in any given turn will cause a 5 / 5 Dragon minion to be summoned onto the board. Now you see what we're talking about...
- Cast a spell while Lyra the Sunshard is out on the board and a randomly-chosen Priest spell will be added to your hand. This combos very nicely with Radiant Elemental for a potentially incredible amount of card draw in any given turn. Expect the opponent to prioritise the removal of Lyra for precisely this reason.
- Every time you cast a spell while Gadgetzan Auctioneer is out in play, a card will be drawn from your deck and added to your hand.
- Arcane Giant becomes one Mana cheaper for each spell you played earlier on in the game. As you can imagine from the rest of our combo tips with outlined, you'll very often find yourself building a massive fighting force for absolutely nothing.