Our Spell Hunter deck list guide features the best deck list for Season 46 (January 2018). Our Spell Hunter guide also contains Mulligan advice, card combos and strategy tips.
Spell Hunter is a new and pretty interesting kind of Hearthstone deck. To start with, it quite deliberately strips out every minion card you might typically want to use with the hero in order to play into the power of the Hunter's new Legendary Weapon Rhok'delar. When you equip this weapon, the blade will refresh your hand with a random collection of class spells, which should hopefully provide you with the extra power you need to beat your opponent.
Although it saw quite a lot of play at the start of the Kobolds expansion, it is now generally considered to be a low-tier deck. If this is the Legendary Weapon you were awarded for free at the start of Kobolds though, this version of the deck is about as good as it gets. We'll be improving the deck list constantly as the expansion launch plays out, so please consider this guide to be a work in progress for now.
In the currently version of this article we wanted to highlight a Spell Hunter deck list that should prove to be a pretty solid starting point, give you a little bit of strategy advice, and then wrap it all up with a look at the combos you can utilise. That should be enough to get you started for now at least, and until we next update this article.
UPDATE - 9TH JANUARY 2017
Spell Hunter has seen quite a few tweaks since the Christmas period, so we've taken the opportunity to bring this guide up to date. As we've already mentioned this is not in the high tiers of competitive decks right now, but it's still a very fun deck to play if you happen to have the cards.
Spell Hunter deck list and strategy
Here's the most up to date version of Spell Hunter that you should be playing on the Standard ladder right now:
|2 x Tracking|
|2 x Cat Trick|
|2 x Explosive Shot|
|1 x Flare|
|2 x Freezing Trap|
|2 x Snipe|
|2 x Wandering Monster|
|2 x Animal Companion|
|1 x Deadly Shot|
|2 x Eaglehorn Bow|
|2 x Kill Command|
|2 x Unleash the Hounds|
|2 x Flanking Strike|
|2 x Lesser Emerald Spellstone|
|1 x Deathstalker Rexxar|
|2 x To My Side!|
|1 x Rhok'delar|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8EgAfFCOnSAobTAg2oArUDhwTJBK4GlwjbCf4M+LEC3dIC39IC49IC6uMCAA==
The idea behind playing this deck is that you want to control and frustrate the opponent's early to mid-game using the absolutely disgusting feast of Secret spells that populate this deck list. Although a fair bit of the strategy will be out of your control (due to luck of the draw and your opponent's potential savviness at playing around those Secrets), you have lots of tools to play with.
Eaglehorn Bow is an important part of that control equation, and its important you gain as much value as you can out of its Secret-related Durability mechanic. While you're playing those Secrets, you're also fattening up your Lesser Emerald Spellstone cards, which can provide you with a fat board presence surprisingly quickly.
Rhok'delar is the Hunter's Legendary weapon, and once you play it your hand will be stuffed to bursting with a random selection of Hunter spells. You'll have to delicately weave these together to close down the match from here, but if you gain a card like Call of the Wild in particular, you can start pushing out some real damage.
It's a deck with a lot of randomness, a lot of uncertainty, and a definite “meme” feel to it at this stage of the Kobolds meta, but stranger things have happened in Hearthstone...
Here are a few post-launch tips about handling both aggro and control opponents at this stage of the meta:
- Keeping the board clear is absolutely vital against aggressive opponents, otherwise you'll struggle to stay alive long enough to reach your more powerful end-game.
- Manage your Eaglehorn Bow particularly carefully here as you really need to keep extra charges of Durability ticking off your Secrets.
- Don't get too greedy about fully charging up your Lesser Emerald Spellstone cards in these match-ups. Even a couple of Wolves can be enough to help you maintain control of the board - and you may well live to regret holding onto the card for just a little more power later on.
- In control match-ups the same advice applies to all Hunters. Take a more aggressive stance, and get as much damage in as you can - using Eaglehorn Bow - to finish the match up faster. You have a reasonable end-game, but nothing that can stand up to a very slow control opponent.
- Once Deathstalker Rexxar has been put into play, try to rattle off a new Beast every single turn and think very carefully about the combined stats and Mana cost. You can use this ability to fill in any gaps and ensure you have a solid play to make on the next turn if no other options are present.
In our next update we'll have advice for handling specific opponents in the emerging Kobolds and Catacombs meta.
Spell Hunter Mulligan guide
Your most important cards for the Mulligan phase in general are Wandering Monster, Cat Trick, Lesser Emerald Spellstone and Eaglehorn Bow.
Against aggressive opponents you will gain greater value from Explosive Trap in the early game, so hold onto that card against the likes of Hunter, Shaman and Paladin.
You should also hold onto Flare specifically against Mage and Hunter. Secrets dominate in these two classes right now, and so being able to nuke them and gain a card in the process can give you a huge advantage.
More great guides:
- 1. Face Hunter - Face Hunter deck list guide
- 2. Secret Hunter - Secret Hunter deck list guide
- 3. Midrange Hunter - Midrange Hunter deck list guide
- 4. Spell Hunter - Spell Hunter deck list guide
- 5. Big Hunter - Big Hunter deck list guide
- 6. Kobolds and Catacombs decks - Best Kobolds and Catacombs decks
Spell Hunter tips, combos and synergies
We've never seen a deck quite like this (for good or ill) in the Hearthstone meta, so we've produced a list of all the combos that power this particular version of Spell Hunter. Make sure you go into your first match with a firm understanding of the following combos:
- Try to plan your Secrets out in the order you would like them to ideally be triggered in. You might prefer that a minor aggro minion gets chomped by Wandering Monster rather than cast out by Freezing Trap, for example. The creature you get from Wandering Monster may well survive to do more work after the trade.
- Cat Trick is triggered after the spell in question has been played out. This means that if your opponent makes an AOE play, the minion you receive will be unaffected by the damage.
- Flare is a particularly powerful card against other Hunters and Mages too. Any Secrets the opponent has out in play will be destroyed and you'll also draw an extra card for your hand.
- Plan the use of your Eaglehorn Bow extremely carefully. Every time one of your many Secrets is triggered by the opponent, your weapon will gain an extra point of Durability. It's important that you keep that weapon damage rolling for control. Just watch out for weapon removal in the form of Acidic Swamp Ooze and Harrison Jones in the new meta.
- Kill Command only does three points of damage in its vanilla form. If you can get any kind of Beast presence out in play, however, the damage output of this spell increases to five points - this can be a real game-changer, whether for controlling the board or finishing the fight off fast.
- Lesser Emerald Spellstone grows in a very particular way. When it's in your hand, playing a Secret will increase the number of Wolves it summons to three. Play a second Secret and the card maxes out at four Wolves. See our Spellstone guide for more details on the mechanic, as well as extra deck ideas.
- Flanking Strike not only removes an enemy minion with three or more Health, it also provides a 3 / 3 Wolf minion for your side of the board.
- There are no minions in this deck, and so To My Side! is guaranteed to pull two of the Animal Companion creatures onto the board. One's a 4 / 2 with Charge, the other's a 4 / 4 Taunt, while the third option is a 2 / 4 that buffs the Attack value of your other Beasts.
- Deathstalker Rexxar grants you five points of Armor when played, and also does two damage to all enemy minions. You also get the Build-A-Beast Hero Power which lets you combine vanilla Beast cards into new and revolting creations that have their Mana cost and stats combined.
- Rhok'delar is the real reason you pack not a single minion card into this deck. When you play it, your entire hand will be filled with a random selection of Hunter spells. The more you can thin your hand out first, of course, the more of these free spells you'll receive.