Our Silver Hand Recruit Paladin deck list guide outlines the best deck for Kobolds and Catacombs, and also contains Mulligan advice, strategy tips, card combos and synergies.
Recruit Paladin isn't a new kind of Hearthstone deck, but it's one making a little bit of a comeback in the Kobolds and Catacombs meta. As the name suggests it's built around the hero's core Silver Hand Recruit mechanic, and to that end it features new cards like Level Up! along with any number of synergistic cards from expansions gone by. It's early days for the Kobolds meta, but we'll see how competitive this proves over time.
In the fourth update for our Recruit Paladin guide, we've got a well refined new take on this old archetype to get started with. Although it's settling down quickly, please do continue to exercise caution with your crafting dust. This list has changed since launch, and it will continue doing so in the weeks ahead of us.
Apart from the list itself we've also highlighted all of the clever combos and card synergies you can make use of with this deck. Although at launch the first edition of this guide will be unavoidably smaller than our usual deck articles, it will grow over time - and quickly if the archetype proves competitive! Expect detailed Mulligan and strategy advice in due course, although we've got some basic tips for you to start with.
Update - 18th December 2017
There are no changes to accommodate in the latest version of Silver Hand Recruit Paladin, so simply carry on with the deck as you have been. It did undergo a bit of refinement at the end of last week though, so make sure you update you in-game list if you've not touched this one in a while. We'll update this article again when we're back in the new year.
Recruit Paladin deck list and strategy
Here's the latest version of Recruit Paladin that's seeing the most play and has a strong win percentage. It will certainly undergo changes in the coming days so make sure you bookmark this guide if you're going to be sticking with the archetype.
|2 x Lost in the Jungle||1 x Dirty Rat|
|2 x Righteous Protector||2 x Knife Juggler|
|2 x Drygulch Jailor||2 x Loot Hoarder|
|2 x Equality|
|2 x Rallying Blade|
|2 x Steward of Darkshire|
|2 x Unidentified Maul|
|2 x Call to Arms|
|2 x Lightfused Stegodon|
|1 x Level Up!|
|1 x Stand Against Darkness|
|2 x Crystal Lion|
|1 x Sunkeeper Tarim|
|2 x Vinecleaver|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAZ8FBLuvArnBAt/EArXmAg37AfQFsQjZrgL/rwKDxwK4xwLZxwLjywL40gLW5QKJ5gK35wIA
There are lots of synergies to weave together in this midrange deck, and so the best way of getting acclimatised to it is to carefully study the combo section at the bottom of this page. There are some general additional tips we can provide though:
- Steward of Darkshire is an extremely important part of this deck and so you should avoid playing it until you can gain some kind of value out of it straight away.
- Think twice before trading off your Silver Hand Recruits, as Crystal Lion becomes cheaper for every one of these minor minions on the board. If you're planning on playing this card, make sure you get it on the board before making any trades.
In our next update we'll be providing in-depth advice for handling both aggro and control opponents.
Recruit Paladin Mulligan guide
In the early-game, having cards like Lost in the Jungle and Righteous Protector will give you a big advantage so hang onto those if you're lucky enough to get them. Drygulch Jailor is a little divisive, but at least provides plenty of minions to fill out a problematic Mana curve.
Although Call to Arms is an expensive card to think about keeping, the value derived from it is extreme enough that it's almost certainly worth holding onto.
More great Paladin guides:
- 1. Aggro Paladin - Aggro Paladin deck list guide
- 2. Murloc Paladin - Murloc Paladin deck list guide
- 3. Control Paladin - Control Paladin deck list guide
- 4. Midrange Paladin - Midrange Paladin deck list guide
- 5. Kobolds and Catacombs decks - Best Kobolds and Catacombs decks
- 6. Dungeon Run - Dungeon Run guide
Recruit Paladin tips, combos and synergies
It's anyone's guess how the early Kobolds and Catacombs meta will look, and so the most useful thing we can do at this stage is tear down all the combos contained in this particular deck list.
That will at least arm you with the knowledge to get started with the deck, and as we expand this Recruit Paladin guide we'll make sure any changes are reflected in the combo list below:
- The following cards can all be used to generate Silver Hand Recruits: Drygluch Jailor, Lost in the Jungle, Vinecleaver and Stand Against Darkness.
- If Steward of Darkshire is out on the board before you summon your recruits, they'll all gain the Divine Shield effect. Factor in a card like Rallying Blade and you've the potential to build a quick, thick fighting force.
- Once you've established a board of Silver Hand Recruits, you can use cards like Sunkeeper Tarim, Lightfused Stegodon and Level Up! to increase their stats. It makes sense, of course, to apply the cards in that order.
- The more Silver Hand Recruits you can field out onto the board, the cheaper Crystal Lion becomes when you play him - one Mana less for each one, in fact.
- Rallying Blade not only provides a very handy weapon for you to control the board with, it'll also grant any Divine Shield minions an extra +1 / +1 of stats!
- There's synergy to be considered between Equality, Knife Juggler and your many ways of summoning new Silver Hand Recruits onto the board. Get lucky and you might pick off a massive target cleanly with one of those flying daggers.
- There are four possible bonus effects to be gained as Unidentified Maul passes out of your deck pile and into your hand:
- Purifier's Maul - Give your minions Divine Shield.
- Sacred Maul - Give your minions Taunt.
- Champion's Maul - Summon two 1 / 1 Silver Hand Recruits.
- Blessed Maul - Give your minions +1 Attack.
- Lightfused Stegadon puts all of your active Silver Hand Recruits through the Adapt process. These allows you to choose of three buffs chosen at random from the following options:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|