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Hearthstone: XIII's Quest Rogue deck list

Our revised guide to playing Quest Rogue in Season 38.

Here's XIII's take on Cavern's Below Quest Rogue. This one makes bags of room for Deathrattle value too, and a lot of people are finding success with it.

If you want to find out how to actually play this kind of deck, head back to our Quest Rogue guide. Although some of the advice about combos might not apply due to the different cards in use, it will still help you get to grips with the deck faster.

RogueNeutral
2 x Backstab2 x Fire Fly
1 x Preparation1 x Bloodmage Thalnos
2 x Shadowstep2 x Loot Hoarder
1 x The Caverns Below2 x Igneous Elemental
2 x Eviscerate1 x Sergeant Sally
2 x Mimic Pod2 x Tar Creeper
1 x Shadow Strike1 x Barnes
1 x Xaril, Poisoned Mind1 x Spiritsinger Umbra
2 x Shadowcaster2 x Tol'vir Stoneshaper
1 x Vilespine Slayer1 x N'Zoth, the Corruptor
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Comment on this article

  • mihailescudumitri02 #1 26 days ago
    this deck is awful . Please delete it
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  • Bedders #2 26 days ago
    @mihailescudumitri02 Sorry I don't agree. I've won more games with this Quest Rogue deck list than any other. What are you having trouble with?
    Sign in to reply
  • precious2789 #3 26 days ago
    I've found this deck to be too dependent on you card draw to really work for me. Getting control of the board with wisps, stonetusks, and engineers is a bit of a chore. However if you get a 'god draw' and the stars align it's unbeatable. I always grimace when I'm facing someone with this quest. It seems like they always get the latter.
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  • lgemmr #4 23 days ago
    Hate this deck. Only hard counters like pirate warrior can beat it, and nobody wants another agro meta. The quest is too easy to complete and is no fun at all to play against, especially when they get good draws. I'm pretty sick of low-skill agro decks that anybody can play.
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  • ahsaya #5 21 days ago
    Against non aggro it's an easy win. But this deck get's absolutely shredded by aggro, or in other words just about every Hunter, Shaman, Pally, and Pirate deck out there.
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  • mikekoopmans50 #6 14 days ago
    Loving the deck; it is truly almost unstoppable, with a really high level of consistency. When Un'goro just came out I was having trouble with fast decks and with Taunt Warriors, but now with this list I can wipe the floor with them more often than not. I recommend one change though:

    2x Doomsayer out -> 2x Bilefin Hunter in

    The Taunt can be extremely useful to slow down, say, Pirate Warrior or Midrange Hunter. But even more so: it is a way more useful card when you have completed the quest. Getting Doomsayer when you completed the quest is just plain awful, and slowing down your opponent just a little bit is often more than enough to finish the quest and start pounding.

    Because the deck is so stable now, the goal is just plainly getting to turn 5 and then bring the pain. Even when things don't go as smoothly, the Vanishes have not only provided me with some much needed extra time to finish the quest, it even finished the quest for me a couple of times, creating a clear board and making way for the haste minions. Truly amazing deck, and love the way it plays.
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  • Bedders #7 9 days ago
    @mikekoopmans50 I missed this last week sorry! I've seen the Bilefin tip before and need to give it a go. It's definitely picking up in popularity and may well make the next version of the deck.
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  • mikekoopmans50 #8 6 days ago
    No worries :). I played a couple of Quest Rogues today with Taunt Warrior and they totally got screwed for having Doomsayer. I even managed to pull one out with Dirty Rat on a full board with the quest already active. OUCH!!! :P

    Loving the Bilefin myself! Taunt is pretty nice, but being able to bounce it and create multiple taunts is even better! Am really interested in seeing how you will like this suggested adjustment.
    Sign in to reply

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