Our Quest Rogue deck guide features the best deck list for Season 43, with Mulligan advice, strategy tips, card combos and synergies.
Quest Rogue is one of the new Hearthstone decks to arrive with the Un'Goro expansion, and it's an archetype built around completing the hero's Caverns Below quest in order to receive the token-empowering Crystal Core card. To receive this reward though, you'll have to play a minion of the same name a total of four times.
While this might appear tricky at first glance - given the hard limit of having just two of any given minion in a single deck - you actually have plenty of ways of bouncing cheap minions back into your hand with the Rogue. By doing so, you can field the same minion more than twice in any given game, thus fulfilling the quest. Once Crystal Core has then been activated, all of your minions will have 5/5 stats for the remainder of the match.
This quest can actually be finished surprisingly quickly, and in our Quest Rogue guide we've got a deck list that should provide you with plenty of options to do exactly that. After that we've got some advice on playing your cards out, as well as some Mulligan advice to help you choose a solid starting hand. Finally, we've broken down all of the core combos contained in this deck for you.
Despite claims of Quest Rogue being overpowered right now, it's really not the simplest deck to pilot consistently, particularly if you get an unlucky starting hand. If you're struggling with any aspect of playing this deck, just let us know in the comments and we'll try to point you in the right direction!
Editor's note - July 2017 Update: Folks, if you haven't sampled the joys of Quest Rogue yet then now is the time to do it. In an update expected very soon, you'll need to play five minions of the same name - up from four - in order to complete the Caverns Below quest. That's widely predicted to kill the deck, although we'll see how things shake out once the patch is actually live.
BREAKING NEWS! A new expansion is coming! Check out our Frozen Throne guide for all the latest information.
Quest Rogue deck list and strategy
Here's what we believe to be the best deck list for Quest Rogue in Season 41:
|2 x Preparation||2 x Fire Fly|
|2 x Shadowstep||2 x Glacial Shard|
|1 x The Caverns Below||1 x Patches the Pirate|
|2 x Gadgetzan Ferryman||2 x Southsea Deckhand|
|2 x Mimic Pod||2 x Stonetusk Boar|
|2 x Vanish||2 x Bilefin Tidehunter|
|2 x Novice Engineer|
|2 x Youthful Brewmaster|
|2 x Igneous Elemental|
|1 x Tar Creeper|
|1 x Tol'vir Stoneshaper|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAaIHBJG8AobCApnCAsrDAg3EAZwC7QKfA4gF1AWGCYqtAvi9ApfBAvzBAuvCAsbHAgA=
If your hand is screaming out that you should focus on completing the quest, then double down on doing exactly that. Otherwise you need to spend some time ensuring the enemy's board doesn't get completely out of control. The Mulligan advice below contains a lot of advice for managing these early turns, but we'll add an extra note here: feeble early cards with Charge [can attack on the turn they're played] have considerably greater value once Crystal Core has been activated and you can use them to immediately hit the opponent for five points of damage!
Once the Quest is complete, you need to make a call on whether to keep controlling the board or get the game over fast. Again, a little knowledge of the emerging metagame will help here, but if you're uncertain what the opponent can do to enhance the current board state on the next turn, it's probably correct to smash 'em in the face! (We reserve to withdraw our face-smashing advice in a future update to this guide...)
You're under a lot more pressure in aggressive match-ups really, but in slower ones you can disengage from panic mode a little bit. Whichever bounce target you choose in whatever match-up though, don't let it stay on the board when your turn is over. If it dies and you end up having to chase multiple targets for the quest you'll never get there - not before you die at least...
(For the Wild version of this deck, make sure you take a look at our Wild Quest Rogue deck list guide)
More Rogue guides:
Quest Rogue Mulligan guide
Your most important keeps in just about any match-up are your bounce cards Youthful Brewmaster and Gadgetzan Ferryman. The latter of course needs a combo activator if you're to gain the ability to call back a minion from the board.
Preparation and Shadowstep are also essential components of both completing the quest and getting Crystal Core activated on the same turn that you have a board presence to actually empower.
As for your bounce target, you don't have to worry too much about keeping one in your starting hand, as you're highly likely to draw one into your hand early on. It's more important to get the supplementary combo cards together while you have a degree of choice over what you can keep or discard.
Quest Rogue tips, combos and synergies
Here are the big combos you have at your disposal when playing this particular version of Quest Rogue:
- If you play Southsea Deckhand - and assuming he's still tucked away in your deck pile - Patches the Pirate will put into play for free.
- Note that as Charge cards, both of these minions are much more useful once Crystal Core has been activated. Keep in mind though that you must have a weapon in your hand if the Deckhand's to do battle straight away.
- You can use the following cards to return your quest minion back into your hand: Youthful Brewmaster, Gadgetzan Ferryman, Shadowstep and Vanish.
- Mimic Pod can be used to duplicate a minion that then becomes your quest target. It's a little slow in this regard, but you might just get a Charge minion to use later on in the match.
- Preparation opens up a lot of opportunities to rattle off that quest requirement. As with so many Rogue decks you need to play ahead very carefully. Alternatively it combos amazing well with the actual reward card for a very fast play!
- Tol'vir Stoneshaper becomes more powerful if you played an Elemental class of card on the previous turn. You should not struggle to do so with this deck!