Our Miracle Rogue guide features the best deck list for Season 40, with Mulligan advice, strategy tips, card combos and more.
Miracle Rogue is a Hearthstone deck archetype that will be very familiar to those of you have have played the game since its very earliest days. The way this deck works is pretty simple on paper: control the early game by using minions and spells to efficiently clear the board, then feed spells into Gadgetzan Auctioneer so that you draw into a very healthy hand that's absolutely stuffed to the brim with damage potential.
From here, it's a case of obliterating the opponent's health pool into nothing, although in practice it's rarely so simple. We've compiled this Miracle Rogue guide to help you get started, although we should be clear in saying there's no substitute for hard experience when it comes to truly mastering this archetype. If you're looking for shortcuts for climbing the ladder faster, this is not the deck you're looking for.
While this deck archetype is a very old idea, quite a bit has changed with the release of the Un'Goro expansion, and the changes introduced with the set rotation. Tomb Pillager naturally leaves the game as a member of the League of Explorers set, while both Azure Drake and Conceal have been consigned to the Hall of Fame. The good news is that a few new Un'Goro cards ensure this deck remains very, very viable indeed.
To help you get going with Miracle Rogue, we've got an outline of a deck list that's already been used by some of the game's best players to hit Legend rank in the current season. After that we'll explain how to actually pilot the deck with some strategy advice, followed by an overview of the Mulligan process. Finally, we've broken down all of the combos contained within this particular version of the deck.
Editor's note - June 2017 Update: Miracle Rogue survives the transition into Season 39 with very few changes to take into account. Sap and Cold Blood have been taken out in favour of a pair of Questing Adventurers. It remains to be seen whether one or two of these minions is the right balance to strike here, but we'll update our guide again in time for the start of the next season.
Miracle Rogue deck list and strategy - July 2017
We've seen a few subtle variations on Miracle Rogue in the Un'Goro metagame so far, but this one seems to be the best of the bunch. We'll keep an eye on how the archetype develops over the next few weeks, and update our recommendation as necessary.
If you've played a different, potentially more powerful version of the deck yourself, let us know the details in the comments section so we can take a look at it!
|2 x Backstab||1 x Patches the Pirate|
|2 x Counterfeit Coin||1 x Bloodmage Thalnos|
|2 x Preparation||2 x Gadgetzan Auctioneer|
|2 x Hallucination||2 x Arcane Giant|
|2 x Swashburglar|
|2 x Eviscerate|
|2 x Razorpetal Lasher|
|1 x Edwin VanCleef|
|2 x Fan of Knives|
|1 x Mimic Pod|
|2 x Questing Adventurer|
|1 x SI:7 Agent|
|1 x Sherazin, Corpse Flower|
|2 x Vilespine Slayer|
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The Miracle Rogue concept revolves around building a deadly hand by fuelling your Gadgetzan Auctioneers, but the route you take to victory depends very much on the type of opponent your facing in any given match.
It takes a long time to build your finishing hand together, and so it is absolutely vital that you don't let aggressive opponents develop their board too much. In these matches removal is king, and you'll want to draw on all of your early removal spells to ensure that those middling minions of theirs don't end up dishing out a lot of damage over many turns.
In terms of your own early minions, it's Swashburglar (who'll hopefully pull Patches for you, as well as a free card) and Razorpetal Lasher who'll help support you in this mission for early control. If you can somehow weave together all of your cards so that you get a decent Edwin VanCleef on the board, you'll find things a lot less stressful. Just be wary of going all in on this card against slower opponents, as they'll likely have bags of removal. Try to grow a Questing Adventurer or two at the same time!
The final source of power for this deck comes from Sherazin, Corpse Flower, a card which merely becomes dormant when the opponent kills it. This dormant mechanic requires that you play 4 cards in a single turn to bring it back to life - something you should find pretty easy as you simultaneously feed your Gadgetzan Auctioneer(s) with cheap spells to fatten your hand further. Assuming this minion isn't Hex'd or Polymorph'd then it can dish out a stupid amount of damage over a number of turns, and eat up a lot of your opponent's removal options in the process.
Apart from this bothersome creature, you should find it pretty easy to set up cheap or even free Arcane Giants over the course of a match as well. Just try to keep track of your opponent's potential removal options when it comes to committing these creatures to the board.
Did we mention that Miracle Rogue is a tricky deck to play? We did, and although it will take you some time to master this deck, the rewards involved make it very worthwhile. Every time this deck gets written off ahead of an expansion, it always seems to come back and haunt the metagame.
Assuming you're ready to get stuck into your first match though, we'll move onto the Mulligan advice.
(For the Wild version of this deck, make sure you take a look at our Wild Miracle Rogue deck list guide)
More great Rogue guides:
Miracle Rogue Mulligan guide - July 2017
As we've already mentioned, removal is everything against aggro decks, and so you're always going to want to hold on to the likes of Backstab and also Swashburglar, as he's your sole Patches the Pirate enabler. Again you have more valuable removal in the form of Eviscerate, as well as the extra ping provided by Razorpetal Lasher. If you've got The Coin, then SI:7 Agent is another very precious keep as you're very likely to get a nice clean kill from it.
Take away the removal spells and SI:7 Agent and you have the same advice for starting off slower match-ups, but you now also want to look for cards like Sherazin, Corpse Flower, and maybe even Mimic Pod. The jury's out a bit really.
Miracle Rogue tips, card combos and synergies - July 2017
Here are the most important combos to be found in this Un'Goro version of Miracle Rogue:
- Bloodmage Thalnos boosts the strength of every damage-dealing spell by 1. Consider cards like Backstab, Eviscerate, the Razorpetals and Fan of Knives in this context.
- You'll need to play a total of four cards to bring your dormant Sherazin, Corpse Flower back to life. Look for zero Mana spells here, and the petals that you may have accrued.
- Edwin VanCleef grows in strength for each card you played ahead of him on the same turn. Be wary of over-committing strength to this one minion in an uncertain metagame.
- Every you time you play a card - on any turn - your active Questing Adventurer minions gain extra stats.
- SI:7 Agent can be a very handy source of removal, but you must play a card ahead of him on the same turn in order to trigger the combo effect. Consider again how your zero Mana spells interact with this minion. The same advice applies to Vilespine Slayer.
- If Patches the Pirate is in your deck pile rather than your hand, Swashburglar will pull him into play. Don't forget to use this extra damage before hitting End Turn without thinking!
- Your Arcane Giant cards become 1 Mana cheaper for each spell you cast earlier on in the match. You should find it quite easy to make both of these minions very cheap, or even free a lot of the time.
- When Gadgetzan Auctioneer is out on the board, you'll an extra card from your deck for each spell you cast. With the retirement of Conceal to the Hall of Fame, it's important you get plenty of value from this minion during the same turn he's played.