Our Miracle Rogue guide features the best deck list for Season 44, with Mulligan advice, strategy tips, card combos and more.
Miracle Rogue is a Hearthstone deck archetype that will be very familiar to those of you have have played the game since its very earliest days. The way this deck works is pretty simple on paper: control the early game by using minions and spells to efficiently clear the board, then feed spells into Gadgetzan Auctioneer so that you draw into a very healthy hand that's absolutely stuffed to the brim with damage potential.
From here, it's a case of obliterating the opponent's health pool into nothing, although in practice it's rarely so simple. We've compiled this Miracle Rogue guide to help you get started, although we should be clear in saying there's no substitute for hard experience when it comes to truly mastering this archetype. If you're looking for shortcuts for climbing the ladder faster, this is not the deck you're looking for.
In our guide for the format we've got a very solid Frozen Throne deck list for you, along with an overview of the strategy involved in playing it. After that we've got some important Mulligan tips, before we wrap things up with a look at all the combos you can play around with.
FROZEN THRONE UPDATE
UPDATE #2 - We've once again updated our Miracle Rogue guide to reflect the latest changes in the new Frozen Throne meta. This is a gently reworked version of mryagut's deck list, and we've preserved the original in the comments for you if you want to compare. This deck will continue to be refined over time, but we think is in pretty good shape right now.
Our Frozen Throne: Best Decks and Guides hub contains everything you need to get stuck into the new meta!
Miracle Rogue deck list and strategy
Here's a revised version of mryagut's Miracle Rogue deck list to get you started in the Frozen Throne meta. If you've played a different, potentially more powerful version of the deck yourself, let us know the details in the comments section so we can take a look at it!
|2 x Backstab||1 x Patches the Pirate|
|2 x Counterfeit Coin||1 x Bloodmage Thalnos|
|2 x Preparation||2 x Questing Adventurer|
|2 x Hallucination||2 x Gadgetzan Auctioneer|
|2 x Swashburglar||2 x Arcane Giant|
|2 x Eviscerate|
|1 x Sap|
|1 x Shiv|
|1 x Edwin VanCleef|
|2 x Fan of Knives|
|1 x Mimic Pod|
|1 x Sherazin, Corpse Flower|
|2 x Vilespine Slayer|
|1 x Valeera the Hollow|
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The Miracle Rogue concept revolves around building a deadly hand by fuelling your Gadgetzan Auctioneers, but the route you take to victory depends very much on the type of opponent your facing in any given match.
It takes a long time to build your finishing hand together, and so it is absolutely vital that you don't let aggressive opponents develop their board too much. In these matches removal is king, and you'll want to draw on all of your early removal spells to ensure that those middling minions of theirs don't end up dishing out a lot of damage over many turns.
In terms of your own early minions, it's Swashburglar (who'll hopefully pull Patches for you, as well as a free card) and Shiv who'll help support you in this mission for early control. If you can somehow weave together all of your cards so that you get a decent Edwin VanCleef on the board, you'll find things a lot less stressful. Just be wary of going all in on this card against slower opponents, as they'll likely have bags of removal. You also have access to Questing Adventurers in this latest version of the deck too.
Another source of power for this deck comes from Sherazin, Corpse Flower, a card which merely becomes dormant - rather than dead - when the opponent kills it. This dormant mechanic requires that you play 4 cards in a single turn to bring it back to life - something you should find pretty easy as you simultaneously feed your Gadgetzan Auctioneer(s) with cheap spells to fatten your hand further. Assuming this minion isn't Hex'd or Polymorph'd then it can dish out a stupid amount of damage over a number of turns, and eat up a lot of your opponent's removal options in the process.
Apart from this bothersome creature, you should find it pretty easy to set up cheap or even free Arcane Giants over the course of a match as well. Just try to keep track of your opponent's potential removal options when it comes to committing these creatures to the board.
Let's take a quick look at the new Knights of the Frozen Throne cards included in this deck, and see what they bring to the table:
- Valeera the Hollow is the Rogue's Death Knight Hero card. When you play this you'll gain stealth until the next turn and a hero power that adds a “cloning spell” to your hand. This card always takes the vanilla form of the last card you played - it won't gain any extra stats, so just be mindful of this in the context of Edwin VanCleef, for example.
(For the Wild version of this deck, make sure you take a look at our Wild Miracle Rogue deck list guide)
More great Rogue guides:
Miracle Rogue Mulligan guide
As we've already mentioned, removal is everything against aggro decks, and so you're always going to want to hold on to the likes of Backstab and also Swashburglar, as he's your sole Patches the Pirate enabler. Other good keeps here include Edwin VanCleef and Hallucination.
Everything's up in the air with the Frozen Throne launch, and so we'll be adding in hero-specific Mulligan advice at the start of the next season. The above info should keep you ticking over in an uncertain meta until then though - it represents pretty evergreen advice.
Frozen Throne Miracle Rogue tips, card combos and synergies
Here are the most important combos to be found in this Un'Goro version of Miracle Rogue:
- Bloodmage Thalnos boosts the strength of every damage-dealing spell by 1. Consider cards like Backstab, Eviscerate and Fan of Knives in this context.
- You'll need to play a total of four cards to bring your dormant Sherazin, Corpse Flower back to life..
- Edwin VanCleef grows in strength for each card you played ahead of him on the same turn. Be wary of over-committing strength to this one minion in an uncertain metagame.
- Every you time you play a card - on any turn - your active Questing Adventurer minions gain extra stats.
- If Patches the Pirate is in your deck pile rather than your hand, Swashburglar will pull him into play. Don't forget to use this extra damage before hitting End Turn without thinking!
- Your Arcane Giant cards become 1 Mana cheaper for each spell you cast earlier on in the match. You should find it quite easy to make both of these minions very cheap, or even free a lot of the time.
- When Gadgetzan Auctioneer is out on the board, you'll an extra card from your deck for each spell you cast. With the retirement of Conceal to the Hall of Fame, it's important you get plenty of value from this minion during the same turn he's played.
- Vilespine Splayer is capable of obliterating any enemy minion, but you must play another card first and on the same turn for the effect to go off.