Our Midrange Hunter deck guide features the best deck list for Season 40, along with Mulligan advice, strategy tips and crucial card combos.
Midrange Hunter is a deck that's been popular in Hearthstone since time immemorial. It has the power to take a controlling position against more aggressive opponents, yet can quickly switch to a more aggressive stance of its own when you need to finish a game against slower opponents who threaten to starve you of cards. Suffice to say, a broad understanding of the state of the current metagame will go a long way when it comes to winning more games with this archetype.
The Gadgetzan expansion gave Midrange Hunter more than a few new tricks to play with in the form of Alleycat, Smuggler's Crate, Trogg Beastrager and Dispatch Kodo. Only Alleycat has survived into the first version of the deck in the Un'goro metagame although things may change. Note that there are a number of new cards at play as well: Jeweled Macaw, Crackling Razormaw and Golakka Crawler.
In the next of our Un'Goro deck guides, we'll walk you through the basics of playing the very latest version of Midrange Hunter, give you some pointers on how to Mulligan correctly in an uncertain metagame, and then finally run through all of the most important card combos that exist in this version. We expect this deck to continue going through quite a few changes in the weeks and months ahead of us, but feel this is a pretty solid starting point for this stage of the UNn'Goro metagame.
Editor's note - July 2017: The Midrange Hunter continues to undergo a little light refinement in the twilight weeks of the Un'Goro metagame, so make sure you update your deck list to reflect our recommendation. We've added some extra tips to the strategy section of this guide, and also embedded a video guide to playing the archetype. Trump's a man who knows his onions with this kind of deck, so take some time to brush up on the basics - even veterans will likely learn a trick or two.
Midrange Hunter deck list and strategy - July 2017
This is about as strong a Midrange Hunter deck as you can pilot right now:
|2 x Alleycat||2 x Hungry Crab|
|2 x Jeweled Macaw||2 x Golakka Crawler|
|2 x Crackling Razormaw|
|2 x Kindly Grandmother|
|2 x Scavenging Hyena|
|2 x Animal Companion|
|2 x Eaglehorn Bow|
|2 x Kill Command|
|2 x Rat Pack|
|2 x Unleash the Hounds|
|2 x Houndmaster|
|1 x Infested Wolf|
|1 x Tundra Rhino|
|2 x Savannah Highmane|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8CuwXOrgIOqAK1A7sD6wfbCe0JgQr+DLm0Auq7Auy7AuTCAonDAo7DAgA=
Alternative deck lists:
The fundamentals of playing Midrange Hunter haven't really changed with Un'Goro. The aim is still very much to frustrate opponents who are playing very aggressively, while moving a little faster against slower opponents. Just keep one eye on potential AOE plays your opponent could make in the near future, leaving themselves with a very favourable board. Under these conditions, you would place a great emphasis on control.
You've got plenty of early-game options to ensure you start building a board from the very start of a match, and you should try to get your Hero Power off whenever possible once the mid-game comes around. It's a great way of increasing pressure, while at the same time conserving cards. You won't run out of cards too quickly with this deck, but the Hero Power is a surprisingly effective way of getting you over the finishing line, used across the entire length of a match.
This archetype's been shaken up quite a bit with the new expansion, so you'd be wise to refamiliarise yourself with all of the combos outlined further down the page. It's from these that you'll gain a greater understanding of the strategy involved with playing the Midrange Hunter right now.
Here are some tips for dealing with particular types of opponents as well:
- Make sure you curve out cleanly on your opening turns, with a play on Turns 1-3 that uses all of your Mana each turn. You can't afford to fall behind on the board or use your Mana inefficiently.
- Your tech cards in this version of the deck - Golakka Crawler and Hungry Crab - should always be held back for those heroes who are like to be packing Murlocs or Pirates. Otherwise just play them as perfectly acceptable early-game vanilla Beasts.
- If you can make a trade and have your minion survive great. It can also be worth sacrificing a minion if it means your other, more meaningful characters live to fight another day.
- Don't dance with your aggro opponent forever. It takes experience to know when this moment comes, but remember to start focusing on their health pool when the tide of battle begins to turn firmly in your favour.
- You play things a little slower against control opponents, with the meat of your game picking up around Turn 4 when you start buffing sticky minions with cards like Houndmaster.
- Once you are in the mid-game it is almost certainly time to forget about trading on the board and start hammering home victory with pure health pool damage. There's a sweet spot with this deck but it doesn't last forever. When you have cards like Savannah Highmane active on the board, it's time to put the opponent under pressure.
- Remember that against control opponents you're far more likely to have to contend with major AOE effects. Think ahead to the tools your opponent is likely to gain access to in the near future, and play out irritating sticky minions with Deathrattle effects to frustrate their attempts to reset the game in their favour.
Finally, here's Trump with his Un'Goro Deck Teachings guide to playing the Midrange Hunter.
Few people play the game better than this guy, and a bit of time spent watching these games will go a very, very long way in making you a better Midrange Hunter player, faster
More great Hunter guides:
Midrange Hunter Mulligan guide - July 2017
With Midrange Hunter you want to focus on making every drop of Mana count in the first few turns. You will always want to keep a fantastic one drop such as Alleycat or Jeweled Macaw, while on Turn 2 you can use Crackling Razormaw to boost that first play. A quick shout out here for Kindly Grandmother too, an excellent two Mana card that can prove annoyingly sticky for your opponent to deal with.
If you're confident you're up against a slower deck, then you might be able to justify keeping something a little heavier here such as Animal Companion or even Rat Pack. Note, however, that you really want to get a boost on this latter card so you can benefit from a greater number of creatures spawning from its corpse!
You should also value Hungry Crab against likely Murloc opponents, and Golakka Crawler if you suspect a Pirate-fuelled deck in front of you.
(For the Wild version of this deck, make sure you take a look at our Wild Midrange Hunter deck list guide)
Midrange Hunter tips, combos and synergies - July 2017
With an influx of new cards comes a whole load of new synergies to think about. Midrange Hunter may be a bit of an old dog at this point, but it's certainly picked up a few new tricks with the latest expansion.
Here's a quick look at some of the most crucial combos - old and new - that you need to keep in mind as you play through every game.
- Every Beast class of card will empower Kill Command and have it dish out more damage.
- The more powerful Rat Pack is, the more bodies spawn from its corpse. Cards like Dire Wolf Alpha, Houndmaster and Crackling Razormaw can be used to beef up this Beast quite handily.
- As long as Tundra Rhino remains out on the board, any Beast cards will be able to attack on the same turn they're played.
- If Scavenging Hyena is on the board, it'll gain extra stats for each Beast minion that dies.
- Be careful with your positioning of Dire Wolf Alpha, as you may need to “cycle” through weak minions as you trade - you want as many of them to get the benefit of this boost as you can.
- Houndmaster can be used to boost any Beast card and give it the Taunt feature as well.
- Hungry Crab can be used to chomp on an enemy Murloc and gain +2 / +2 stats as a result. Similarly, Golakka Crawler gains +1/+1 as it destroys a Pirate.