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Kingsbane Weapon Rogue deck list guide - Hearthstone - Kobolds & Catacombs (KAC)

How to play an early version of Kingsbane Weapon Rogue in Kobolds and Catacombs.

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Our Kingsbane Weapon Rogue deck guide features the best deck list for the new Kobolds and Catacombs meta, with Mulligan advice, strategy tips, card combos and synergies.

Weapon Rogue is a Hearthstone archetype that unsurprisingly looks to the hero's weapon damage for its strength, but it's the arrival of new Legendary Weapon Kingsbane that make things really interesting in this context. Even if Kingsbane is destroyed, it'll get shuffled back into your deck, and even better it'll keep any buffs you applied to it before it was crushed.

In the third edition of this guide, we're looking to a Pirate-infused version of the deck, but it's important to note that there are many possibilities for this archetype once the live meta starts. We will be tracking this one very closely, and will change our deck list as the meta settles down. Until then we've got broad strategy advice for you, Mulligan tips, and then a breakdown of all the core combos that power this new archetype.

As and when this deck list is refined, we'll update our recommended deck list and also tweak the rest of the guide around it. Until then, have fun and don't forget to let us know how you're getting on with Weapon Rogue in the comments!

Update - 14th December 2017

The Kingsbane deck continues to be refined over time and we've updated our guide with the very latest deck list that's seeing the most play on the ladder. We've also updated the rest of the guide to match up with those changes, so all of the combo and strategy advice remains relevant.

Kingsbane Weapon Rogue deck list and strategy

This is the most powerful version of Kingsbane Weapon Rogue that we're aware of at this moment in time. As a new archetype it will continue to be refined over time though, and we'll be keeping an eye on developments over the next week or two.

RogueNeutral
2 x Backstab1 x Patches the Pirate
1 x Counterfeit Coin1 x Bloodmage Thalnos
2 x Preparation1 x Leeroy Jenkins
2 x Deadly Poison
1 x Kingsbane
2 x Swashburglar
2 x Cavern Shinyfinder
2 x Eviscerate
1 x Sap
1 x Edwin VanCleef
2 x Fan of Knives
2 x SI:7 Agent
1 x Elven Minstrel
2 x Fal'dorei Strider
2 x Vilespine Slayer
2 x Sprint

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHCLICzQOvBO0F9bsCkbwC2+MCu+8CC7QBywP2BJsFiAfdCIYJkrYCgcIC3NEC5dECAA==

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Your weapon really is god in this match-up, and you'll be doing the bulk of your damage to the opponent using this regularly refreshed blade throughout each encounter. For that reason you should not idly spend your Cavern Shinyfinders, and do what you can to have them bring up a nicely buffed-up Kingsbane whenever possible.

While your buffing and bashing the opponent with your weapon, you can use your minions to generate further value, and your removal spells to keep the opponent locked out of the match as much as possible.

It remains to be seen whether Kingsbane Weapon Rogue will prove an archetype in its own right, or whether the weapon will simply be absorbed into more traditional and established Rogue decks. If this does take off as an independent deck though, we'll update this section of our guide considerably. Watch this space for updates.

Kingsbane Weapon Rogue Mulligan guide

Although Kingsbane is the stand-out card to dig for, you're not going to throw away the likes of Backstab in a hurry as it does such an outstanding job of dealing with early-game threats - in an uncertain meta it could be an extremely potent tool.

In an ideal situation you'll also get Kingsbane and at least one of your buffs, so you can start improving the weapon for when it inevitably gets shuffled back into your deck, whether through removal or usage. If things are looking grim on that front, Cavern Shinyfinder will give you the guaranteed means to pull it into your hand, but you need to get value from this new minion.

Swashburglar's another nice keep as it'll give you a new tool to play with from your opponent's class and pull Patches onto the board for free - assuming this guy's still in your deck pile and not in your hand, of course.

It's obviously very difficult to give more specific advice than that at this stage, but as soon as the expansion has settled down a little we'll be expanding on this Mulligan advice considerably. Eventually, and once things have properly calmed down, we'll add in a hero-by-hero chart of what to keep against which opponent.

More Rogue guides:

Kingsbane Weapon Rogue tips, combos and synergies

It really pays to understand all of the synergies available to you with Weapon Rogue, so you can extract as much value as possible from each play.

To help with that, we've split out all of the combos from this particular deck list so you understand how everything works together. As the deck list is refined, so too will the advice in this section of our Weapon Rogue guide.

- Let's start with the basics. Any buffs you put on Kingsbane such as Deadly Poison are retained when the weapon is destroyed and shuffled back into your deck.

- Once Preparation has been cast, your subsequently played spell will cost three Mana less than it otherwise would have. Sprint has particular synergy with this card, providing you with a very cheap way of refuelling your hand.

- Cavern Shinyfinder is guaranteed to put Kingsbane back into your hand when played, as it's the only weapon that exists in this particular deck list.

- Swashburglar will pull Patches the Pirate onto the board alongside them. For this effect to go off, Patches must still be hidden somewhere in your deck pile though, and not sitting in your hand at the time.

- Bloodmage Thalnos will increase the damage output of Eviscerate and Fan of Knives by a single point.

- In its vanilla state, Eviserate will only do two points of damage but if you played a card earlier on the same turn that value goes up to four.

- Likewise, Vilespine Slayer can be used to eliminate any enemy minion, but only if you played another card first.

- SI:7 Agent is another card that requires an activator if you're to see the bonus Battlecry effect go off.

- Edwin VanCleef grows larger for each card you played earlier on in the same turn. Factor cards like Backstab, Counterfeit Coin, Preparation and all of your other low cost spells and you're capable of building an absolute monster early on in the game.

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