Our Frozen Throne Control Warlock deck guide features the best deck list for Season 41, with Mulligan advice, strategy tips, card combos and more.
Control Warlock is a Hearthstone deck that packs in a heap of the new Frozen Throne cards to provide board clear options at just about every stage of the game, before building up to a big finish in the late-game. It's a mix of old and new here, with a lot of very intimidating end-game options to field.
In the next of our Frozen Throne guides, we've got a powerful deck list for you to get started with, and some Mulligan advice for starting each match on the right foot. We'll be expanding on the strategy section a great deal if this archetype takes off, but you'll find loads of useful insight by studying the combo tips section towards the bottom of the article.
If you have any questions about this deck, let us know in the comments and we'll do our best to help you out.
UPDATE #1 - Now that we've been able to properly roadtest the Control Warlock in the live game, we've expanded on our advice about transitioning the Mulligan stage. We're also in the process of adding greater insight into the general strategy required for playing this deck. You'll find this underneath the deck list itself.
Our Frozen Throne: Best Decks and Guides hub contains everything you need to get stuck into the new meta!
Frozen Throne Control Warlock deck list and strategy
This is J4CKIECHAN's early version of Control Warlock which went on a staggering 26-2 winstreak with in the opening hours of the new expansion. Good enough for us!
|2 x Mortal Coil||2 x Mistress of Mixtures|
|2 x Voidwalker||2 x Tainted Zealot|
|2 x Defile||2 x Earthen Ring Farseer|
|2 x Drain Soul||2 x Happy Ghoul|
|2 x Shadow Bolt||1 x The Lich King|
|2 x Hellfire|
|2 x Despicable Dreadlord|
|2 x Dread Infernal|
|2 x Siphon Soul|
|2 x Abyssal Enforcer|
|1 x Bloodreaver Gul'dan|
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As the Frozen Throne expansion has only just got underway it's going to take a little while before we can flesh out the strategy section of our guide properly.
In simple terms though, your aim is to stop the opponent developing the board in the early game, start building your own presence in the mid-game, and then dominate in the late-game where your cards really shine - you have bags of removal options to achieve this. Check the combo tips section at the bottom of the page, as this contains much of the insight you need to get going at this early stage.
Here's a look at all of the new Frozen Throne cards that feature in this deck:
- Defile is a very powerful card in aggro match-ups as you're likely to see several clears as a result of casting it. Note that this does affect your own side of the board as well, but you're in it for the long game so it shouldn't be too much of a problem.
- Drain Soul is another great early game removal spell which not only does two points of targeted damage but also returns two points of Health to your hero at the same time.
- Despicable Dreadlord is a meaty mid-game presence that does a point of damage to all enemy minions at the end of each turn where he survives on the board. Expect this to be taken out by your opponent as a priority.
- Bloodreaver Gul'dan is your powerful Death Knight Hero card. It resummons all Demons you've played onto the board - a bit like our old friend N'Zoth, the Corruptor - and is a very powerful late-game play. The new hero pwoer Siphon Life does three points of damage and restores three points of Health via Lifesteal.
- Tainted Zealot is an early-game minion with a handy Divine Shield bubble. It also gives you an extra point of spell damage which may well prove helpful for some of your early cards like Defile and Drain Soul.
- Happy Ghoul can be played for free if you healed your hero on the same turn. Check the combo section at the bottom of this page for more detail on these interactions.
- The Lich King is your other big Legendary card. At the end of each turn he's out on the board, you'll be rewarded with a random Death Knight card. Again, the tips section at the bottom of this article has a breakdown of what's on offer.
You are a control deck by name and nature, so when you're facing off against aggressive opponents you absolutely, positively, have to lock them out of the match and prevent them from gaining a foothold on the board. You have bags of removal to achieve this aim (and our Mulligan advice just below has more detail on how these cards can be used here.
If you can make it to the mid-game and start gaining an advantage on the board, you are heavily favoured to win. Despicable Dreadlord will keep chugging out minion damage, while Dread Infernal - not to mention Abyssal Enforcer - packs a mean Battlecry punch. Between Bllodreaver Gul'dan's resummoning effect and the wall and fuel provided by The Lich King, your opponent should be out of meaningful options.
The advice is much the same against slower decks. You obviously want to keep fielding Demons throughout the game so that Bloodreaver Gul'dan provides you with a solid late-game presence to match the opponents. Those mid to late-game Demon minions are pretty intimidating in their own right, however, and you'll have to choose between controlling the board or pushing to the finishing line - you'll have to judge your hand on a game to game basis here.
Here's a video of J4CKIECHAN's notorious deck being piloted on the ladder. This should give you a good visual overview of how the deck plays out:
More great Warlock guides:
- 1. Zoo Warlock - Frozen Throne Zoo Warlock deck list guide
- 2. Control Warlock - Frozen Throne Control Warlock deck list guide
- 3. Demon Warlock - Frozen Throne Demon Warlock deck list guide
- 4. Handlock - Frozen Throne Handlock deck list guide
- 5. Top Hearthstone decks - Top Hearthstone decks - August 2017
- 6. Best Wild decks - The best Wild Hearthstone decks
- 7. Tier List - Deck Tier List
Frozen Throne Control Warlock Mulligan guide
Let's talk about some of the choices you need to consider when playing this early version of Control Warlock. Obviously things are in a very fluid state right now - and so it's quite tricky to give hero-specific advice on what you should keep against whom - but there are at least some guidelines you can following.
Now that we've had a bit of time to play around with this deck in greater depth, there are some tips we can share for building a better starting hand:
Mistress of Mixtures is always a fine early play, for the simple reason that you would rather trigger that healing earlier on in the game, when you're still happy to control the early game and use here as a minion trade. There's nothing worse than having this card sat in your hand in the late-game, where you daren't put her on the board because you're simply too close to the finishing line.
Voidwalker is another solid early keep, although he obviously provides greater protection and value against more aggressive opponents. A slower opponent such as the Warrior is liable to pack a Fiery War Axe, whack it in the face and then spit out the bones right afterwards. Still, a card to consider - and hey at least it eats a swing of the axe, right?
Defile is a lot of fun, and will crush the dreams of any aggro opponent you face. Although the meta's a long way from being firmed up, keep it against likely aggro opponents like Paladins, Warriors, Hunters, and other Warlocks. Basically this spell gets triggered over and over if a minion is killed - this'll happen a lot with aggro decks, but do keep in mind that your own minions get clobbered as well.
Mortal Coil remains a solid keep as always, but this time around you need to plan your use of it a little more clearly. It may be that you can play it first and then combo it with Defile in order to guarantee a chain reaction of minion deaths. It's a little more complex to plan out, but you are playing a control deck at the end of the day.
Drain Soul is another fine card for dealing with early aggro pushes, but again it requires anticipating an aggro deck on your opponent's part if it's to provide guaranteed early-game value.
Frozen Throne Control Warlock tips, combos and synergies
There are lots of important combos to consider in this deck, so take a bit of time to study the list carefully!
- If Tainted Zealot is out in play, all of your spell cards will gain an extra point of damage. The following cards apply: Mortal Coil, Defile, Drain Soul, Shadow Bolt and Hellfire.
- Happy Ghoul will cost zero Mana to play if you managed to heal yourself on the same turn. The cards that synergise here are Earthen Ring Farseer, Mistress of Mixtures, Drain Soul and Siphon Soul.
- When you play Bloodreaver Gul'dan, your board will be filled up with Demon minions that died earlier on in the match!
- At the end of each of your turns The Lich King will add a random Death Knight card to your hand. Here are the eight cards you can potentially draw into:
|2||Death Coil||Deal 5 damage to an enemy, or restore 5 Health to a friendly character.|
|2||Death Grip||Steal a minion from your opponent's deck and add it to your hand.|
|2||Obliterate||Destroy a minion. Your hero takes damage equal to its Health.|
|3||Death and Decay||Deal 3 damage to all enemies.|
|4||Anti-Magic Shell||Give your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”|
|5||Doom Pact||Destroy all minions. Remove the top card from your deck for each minion destroyed.|
|6||Army of the Dead||Remove the top 5 cards of your deck. Summony any minions removed.|
|7||Frostmourne||Deathrattle: Summon every minion killed by this [5 / 3] weapon.|