Our Face Hunter Hearthstone deck guide features the best deck list for the new Kobolds and Catacombs meta, with Mulligan advice, strategy tips, card combos and synergies.
Face Hunter isn't exactly the most complicated deck archetype you can pilot in Hearthstone if we're honest. What it lacks in strategic depth, however, it more than makes up for in terms of speed and consistency - particularly useful qualities when it comes to making a quick climb up the ladder at the very start of each season. It's slipped in popularity quite a bit since its dominant days of the League of Explorers meta, but it looks like it's making a bit of a comeback in the Kobolds and Catacombs meta.
In our overhauled Face Hunter guide, we've outlined what we believe is the most powerful deck list you can play right now, along with some general gameplay advice. After that we've outlined some of the Mulligan considerations you need to think about before the match begins, before wrapping things up with a look at how all of the cards in this deck interact with one another. With all that under your belt, you should be in fine shape to commence your climb up the ladder!
UPDATE: 14th December 2017
Face Hunter is definitely headed for a comeback and so we've taken the opportunity to update this guide with the most popular version of the list that's currently seeing play on the December ladder. We've also tweaked the rest of this article to incorporate all of those changes.
Face Hunter deck list and strategy
We think this should prove to be a pretty stable starting point for Face Hunter in the first few weeks of the Kobold and Catacombs metagame. Let us know in the comments about any changes you make to the following list:
|2 x Alleycat||2 x Dire Mole|
|2 x Candleshot||1 x Patches the Pirate|
|2 x Crackling Razormaw||2 x Southsea Deckhand|
|2 x Animal Companion||2 x Dire Wolf Alpha|
|2 x Eaglehorn Bow||2 x Southsea Captain|
|2 x Kill Command||2 x Cobalt Scalebane|
|2 x Flanking Strike||1 x Leeroy Jenkins|
|2 x Houndmaster||2 x Corridor Creeper|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAR8CrwSRvAIOqAK1A6gF1AXZB+sH/gzquwKOwwLKywLd0gL70wLh4wKL5QIA
The rules might have changed but the game very much remains the same with this Kobolds and Catacombs version of Face Hunter.
As always, the purpose of playing this deck is to slam damage repeatedly into your opponent's face, and wear them down completely before they can catch up with you. It's not a complex strategy - and it's not even a particularly fun one to play once you've gorged yourself on it - but it can be effective and cheap way of climbing the ladder if you've the stomach for the repetition involved.
The Mulligan and combo sections of this guide contain all the strategy advice you need to know, but there are a few things that you need to keep in mind, even with this simplest of decks.
First of all, make sure you pop your Hero Power whenever you can, while still fielding something onto the board. You will burn through the cards in your hand extremely quickly when playing Face Hunter, and it's often better to hold one guy back and fire two points of damage off instead if you can - particularly if you have reason to fear an imminent board wipe.
You should also use your weapon damage to clear down the board - rather than hitting your opponent's face - unless doing so will set you up for lethal damage on the next turn. Focusing your own attacks on the enemy's threats will allow your minions to charge in and deliver damage over a number of extra turns instead.
That doesn't mean you should avoid minion-trading altogether though. If sending one minion into an opposite number will help another soldier survive to do more damage overall, it's often well worth making that sacrifice!
That's about as complex as things ever get when it comes to playing Face Hunter, but these minor points can make a massive difference to your overall win-rate - and that's crucial with a rapid-fire deck like this.
Don't let the naysayers wear you down here either. There is an element of skill to this deck archetype, it's just that the skill ceiling is markedly easier to hit than it is with other decks!
More great Hunter guides:
- 1. Spell Hunter - Spell Hunter deck list guide
- 2. Big Hunter - Big Hunter deck list guide
- 3. Face Hunter - Face Hunter deck list guide
- 4. Midrange Hunter - Midrange Hunter deck list guide
- 5. Deathrattle Hunter - Deathrattle Hunter deck list guide
- 6. Kobolds and Catacombs decks - Best Kobolds and Catacombs decks
Face Hunter Mulligan guide
There's nothing complicated to worry about here. You want to be able to start with a 1 Mana Beast, and then spend all of your Mana on the subsequent few turns. If you have the 1 drop taken care of, Crackling Razormaw has obvious value for Turn 2. Just make sure you're using your Mana efficiently in the first three or four turns as it's very tough to come back from a slow start with this kind of aggro deck.
That's a very simplistic view of things, and you should never struggle to find minions to play onto the board. Much of your decision-making will be dependant on the hero you're facing, and only experience will teach you how greedy you can play things in any given match-up.
Face Hunter tips, card combos and synergies
There are a few new synergies to take into consideration when playing the latest Frozen Throne flavour of Face Hunter.
Here are the most important combos that you need to familiarise yourself with before heading to the ladder!
- If you receive the Leokk creature from Animal Companion, all of your other minions will gain an extra point of Attack. This has obvious synergy with cards like Unleash the Hounds.
- If any of the minions you have out in play are classified as a Beast, then Kill Command deals five points of damage instead of three.
- Keep your weakest minions on one side of the board and your strongest on the other. That way you can drop Dire Wolf Alpha between the little guys and cycle through the boost if you need to make trades against an obstacle on the board.
- If you have a friendly Beast class minion on the board, you can target it with Houndmaster and grant it +2 / +2 stats and Taunt as well.
- New card Flanking Strike will not only deal three points of damage to a targeted minion, you'll also gain a 3 / 3 Wolf minion in the process. It's a nice way of catching up if you've had an agonisingly slow start (hello Mana Wyrm).
- Southsea Deckhand or Southsea Captain will bring Patches the Pirate onto the board for free, but only if Patches is left hidden in your deck pile somewhere, and is not in your hand. Remember to use the extra damage afforded by Patches before hitting End Turn!
- When you end your turn Cobalt Scalebane will choose a random friendly minion and grant it an extra three points of Attack power. The Scalebane cannot target itself, however.
- If you target a friendly Beast minion with Crackling Razormaw then it will be put through the Adapt process. You'll be presented with three buff options that are randomly selected from the following pool of ten:
|Crackling Shield||Divine Shield|
|Flaming Claws||+3 Attack|
|Liquid Membrane||Can't be targeted by spells or Hero Powers|
|Living Spores||Deathrattle: Summon two 1/1 Plants|
|Rocky Carapace||+3 Health|
|Shrouding Mist||Stealth until your next turn|
|Volcanic Might||+1 / +1 stats|