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Elemental Rogue deck list guide - September 2017 - Hearthstone

Our starter guide to playing the new Elemental Rogue deck on the ladder.

Our Elemental Rogue deck guide features the best deck list for Season 42, with Mulligan advice, strategy tips, card combos and synergies.

Elemental Rogue is one of the more unusual Hearthstone decks to make itself known in the Frozen Throne meta. This very tempo-focused deck looks to the Elemental category of cards in the game to weave together some high-value Battlecry and combo plays.

Some of the secret sauce at play here includes Prince Keleseth. Given the absence of two-Mana cards in this deck list - unusual for the Rogue - this ensures that all of your subsequently played minions have an extra +1 / +1 of stats.

In this first edition of our guide to playing Elemental Rogue, we've outlined a pretty typical deck list for the archetype, then provided an overview of the strategy behind it. After that we've got some Mulligan advice, before we finish up with a look at all of the card combos this deck list contains.

If this deck continues to prove popular in the Hearthstone metagame, we'll be back with further updates to getting more out of it on the ladder!

Elemental Rogue deck list and strategy

Here's a pretty typical deck list for the Elemental Rogue. It's still finding its feet in the metagame, so you should be ready for a few changes by the next time we update this article.

RogueNeutral
2 x Backstab2 x Fire Fly
2 x Swashburglar1 x Patches the Pirate
1 x Shaku, the Collector1 x Southsea Deckhand
2 x SI:7 Agent1 x Prince Keleseth
2 x Shadowcaster2 x Tar Creeper
2 x Vilespine Slayer2 x Fire Plume Phoenix
2 x Grave Shambler
1 x Tol'vir Stoneshaper
2 x Servant of Kalimos
1 x The Black Knight
2 x Blazecaller
2 x Bonemare

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAaIHBtQF+AyRvALJvwKZwgKc4gIMtAHdCNyvApK2AoHCAqzCAuvCAsLDAsrDAsjHApzOAqbOAgA=

As with all Tempo-orientated decks, the main thing is to look for advantage over your opponent at all stages, and look for high value plays that reduce their threat while enhancing your own. If you can remove targets while preserving or even empowering your own minions, you're on the right path basically.

Against aggressive opponents, getting any kind of taunt out on the board is crucial so you can't be overwhelmed. In the early to mid-game you have the likes of Tar Creeper and Tol'vir Stoneshaper to help you achieve this, while later on you have Bonemare and The Lich King. Don't forget the importance of board control via the extra effects of SI:7 Agent and Fire Plume Phoenix either.

When playing against control decks, it's more important to race towards the finishing line and snowball a solid threat on the board. Let them do the trading wherever it makes sense to do so, and just keep pushing damage into their health pool whenever the opportunity to do so presents itself - do be aware of potential board clears though and thin their numbers down if a wipeout looks likely next turn.

More great Rogue guides:

Elemental Rogue Mulligan guide

In every match-up going your most important card is going to be Prince Keleseth because the sooner you draw him, the more benefit you're going to gain from his unique effect.

Swashburglar is another fine keep, because it'll also bring your Patches the Pirate into play for free on the same turn. Likewise, Tar Creeper has value in all kinds of match-ups, so is worth hanging onto, especially if you have The Coin and can drop it on Turn 2.

In aggro match-ups, cards like Fire Fly has obvious value (and also provides a handy trigger for Tol'vir Stoneshaper), while Backstab will help you remove something small, nice and quickly. It's also got combo potential as well.

A special note on Edwin VanCleef. As powerful as he can be in the early game, he's only really worth keeping if you can beef him up quickly through the likes of The Coin or Backstab.

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Elemental Rogue tips, combos and synergies

Here's a breakdown of every combo available in this particular version of Elemental Rogue:

- Whenever Shaku, the Collector attacks on the board, he'll add a random card to your hand from your opponent's class.

- SI:7 Agent can dish out two points of targeted damage when played, but only if you played another card on the same turn first. Look to the likes of The Coin and Backstab for free ways of enabling this play very early on in the match.

- Likewise, Vilespine Slayer can destry an enemy target when played, but only if you played another card earlier on in the same turn.

- Fire Fly produces a bonus Elemental, which can be very useful for triggering the bonus effect of Tol'vir Stoneshaper, Servant of Kalimos and Blazecaller. Consider holding this back for a more powerful play later on.

- Other Elemental cards that empower those three minions are Tar Creeper and Fire Plume Phoenix. Plan your turns carefully, so that you can trigger the bonus effect on a subsequent turn.

- If Patches the Pirate is still tucked away in your deck, he'll be pulled onto the board for free when you play Southsea Deckhand. If Patches is in your hand though, the effect won't be triggered.

- Whenever your hero power dagger is destroyed, your active Grave Shambler will gain an extra +1 / +1 of stats.

- Save your Black Knight for late-game threats! If you have a better way of dealing with the problem in front of you, it's almost always better to use it. You never know what a life-saver this card may prove to be...

- Bonemare not only grants a friendly minion +4 / +4 of stats, it also grants them taunt.

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