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Control Warrior deck list guide - September 2017 - Hearthstone

Our guide to climbing the ladder with the latest Control Warrior in Season 42.

Our Control Warrior deck guide features the best deck list for Season 42, with Mulligan advice, strategy tips, combos and synergies.

Control Warrior is a Hearthstone deck archetype that requires the wielder of it to - rather unsurprisingly - maintain control of the board right throughout every stage of a match. This is achieved through the use of efficient removal cards in the early game, and a slowly snowballing threat in the mid to late-game that should overwhelm the opponent altogether.

It's a deck archetype that's never really gone out of fashion, although it does require you to have rather deep pockets - hence its nickname: Wallet Warrior. If you've got a solid collection of Hearthstone cards though, you should find this deck to be one of the most dependable during your climb up the ladder. It certainly does a fantastic job of dealing with the swarm of aggro decks that are so prevalent at the start of each expansion. If you're in no rush to climb, then it's a steady way to hold back the competition, even if matches can drag on a bit.

In our Control Warrior guide, we'll start with a breakdown of one of the most common, consistent deck lists being used right now, before outlining the basic strategy involved in playing this archetype. After that we've got some Mulligan suggestions for you, along with a teardown of all the most important combos and synergies in the deck.

FROZEN THRONE UPDATE

We're highlighting Trump's theorycrafted Frozen Throne Control Warrior for the first edition of this guide. There are a total of three (count 'em) Legendary cards in this version though, so do be careful with spending your resources on these new cards. Still, it's not as though Control Warrior has ever exactly been cheap, and they do seem like crucial cards for the format.

As with all of our Frozen Throne decks we'll be revisiting this guide throughout the launch window and refining both the deck list and the advice associated with it. We'd love to hear of any versions of Control Warrior you're finding success with in the comments too!

Our Frozen Throne: Best Decks and Guides hub contains everything you need to get stuck into the new meta!

Control Warrior deck list and strategy

Here's Trump's theorycrafted Control Warrior for the start of the Frozen Throne meta. Once things have settled down a little, there will be further tweaks based on the competition that emerges on the ladder.

WarriorNeutral
2 x Shield Slam2 x Acolyte of Pain
2 x Armorsmith1 x Elise the Trailblazer
2 x Execute2 x Primordial Drake
2 x Fiery War Axe1 x The Lich King
1 x Forge of Souls
1 x Slam
2 x Sleep with the Fishes
2 x Ravaging Ghoul
2 x Shield Block
2 x Blood Razor
2 x Alley Armorsmith
2 x Brawl
1 x Rotface
1 x Scourgelord Garrosh

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQcGsgjPxwKGzQLCzgL2zwKf0wIMS5EDogTUBJEG/wf7DIKtAv68AsbDAsnHAszNAgA=

No prizes for guessing that the objective with this deck is to use your removal options and sticky minions to frustrate the opponent's development of the board at every stage of the game, leaving you free to unleash all end-game hell against them.

In the early-game you'll be looking to build a commanding position through the likes of Fiery War Axe and Ravaging Ghoul, along with smart use of your cheap removal spells. Acolyte of Pain isn't a disastrous early game play against aggro, but you would rather proactively ping him to ensure you get a couple of bonus cards for your hand. Note the inclusion of new card Forge of Souls, which will pull two weapons into your hand for just 2 Mana - great value!

As for the late-game you've got some interesting new options in the new expansion. You are capable of inflicting lots of minor self-damage with this deck, so Rotface can build a board for you. The Lich King adds one of his associated cards to your hand (see the combo section at the bottom of the page), while Scourgelord Garrosh provides further self-damage with a hero power that deals 1 damage to everything out on the board.

We'll update this section of our guide with advice for handling specific opponents once the Frozen Throne meta has been established properly. Until then, we'd love to hear of your own tips for surviving the onslaught in the comments!

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More great Warrior guides:

Control Warrior Mulligan guide

Difficult though it is to provide hard and fast Mulligan advice right now, there are some obvious contenders, even in an uncertain meta. Fiery War Axe has long been the default keep, but if you manage to get Forge of Souls you can keep that instead and get both of your weapons on Turn 1.

As for minions, you're going to face a lot of aggro at the start of the expansion so keeping Ravaging Ghoul is probably a good shout, and Armorsmith provides a pretty quick way of chipping off weak minions while contributing towards your defenses.

That's obviously a very simplistic overview of the Mulligan process. The next time we update this guide we'll be able to bring you a snapshot of how to choose cards against specific opponents, along with a closer analysis of why you want to keep each card. The meta's just too uncertain to do anything more right now.

Control Warrior tips, combos and synergies

There are some important combos to juggle when you're playing Control Warrior, and this Frozen Throne version of the classic archetype adds a new twist or two. Here's a breakdown of all the most important synergies you have at your disposal.

- Shield Slam becomes more powerful for each point of Armor you have at the time its cast. Your pre-transformation hero power can of course be used to boost this up, but don't forget cards like Shield Block and the indirect gains of Armorsmith here either.

- If an enemy minion has received even the most minor of wounds, you can Execute to take it out of play. Cards that empower this removal effect in this deck are: Ravaging Ghoul, Shield Slam, Slam, Blood Razor (Battlecry and Deathrattle), and any of your actively inflicted weapon damage.

- Any damaged minions on the board (friendly or otherwise) will take an extra three points of damage when Sleep with the Fishes is cast.

- Whenever Rotface takes - and survives - damage, he'll summon a random Legendary minion onto the board for you. The quality of your Legendary is not something that can be determined, of course, but the addition of this monstrosity seems like an obvious choice for this kind of deck.

- Scourgelord Garrosh provides you with a 4 / 3 weapon that also damages minions adjacent to the one you actively target. You also gain a new hero power which does one point of damage to everything (see the interactions above).

- At the end of every turn that he survives on the board, The Lich King will reward you with a randomly selected Death Knight card. Here are the options that you can potentially draw into via this minion:

CostNameDescription
2Death CoilDeal 5 damage to an enemy, or restore 5 Health to a friendly character.
2Death GripSteal a minion from your opponent's deck and add it to your hand.
2ObliterateDestroy a minion. Your hero takes damage equal to its Health.
3Death and DecayDeal 3 damage to all enemies.
4Anti-Magic ShellGive your minions +2 / +2 and “Can't be targeted by spells or Hero Powers.”
5Doom PactDestroy all minions. Remove the top card from your deck for each minion destroyed.
6Army of the DeadRemove the top 5 cards of your deck. Summony any minions removed.
7FrostmourneDeathrattle: Summon every minion killed by this [5 / 3] weapon.

Comment on this article

  • mikekoopmans50 #1 A month ago
    The deck is looking pretty good! Played one game so far, against a Miracle Rogue with Frozen Throne cards (the DK Valeera was played), and I was on top the entire game. The end was pretty tight, but I am really impressed with Bloodrazor. It is incredible, with Armorsmith and Acolyte this thing is just plain awesome. Didn't get to play the DK Garrosh, but did play the Lich King. Immediately got destroyed by Vilespine Slayer, but a good threat for sure.

    Only card I switched out (both because I am not convinced that it is really any good and because there is a perfect alternative that I already own and that doesn't cost me 1600 dust) is Rotface for Grommash. While I understand it has the potential to be good, I do not like the RNG part. Grommash does the trick quite well too, synergising very well with all the self damage in this deck for an almost guaranteed 10 damage charge. Really interested to see how this deck will hold its own in the meta and how it will develop!
    Sign in to reply
  • Bedders #2 A month ago
    @mikekoopmans50 This is actually one of the few decks I got all the pieces for and I too played around with it last night. Had an absolute blast (and picked up no end of Concedes after what looked like certain losses!), but I share your thoughts on Rotface.

    When he works, he's incredible, but by the time I got him on the board I found I'd actually used up quite a lot of my trigger spells. The Legendaries he spat out where good, but this is a deck that's going to need a huge amount of collective gameplay from the community before his spot's confirmed.

    A lot of fun though, I think I'm squarely back in the land of maining Control Warrior now!
    Sign in to reply

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