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Hearthstone: Control Paladin deck list guide - May 2017

The latest deck list and guide for playing Control Paladin this season.

Our Control Paladin deck guide features the best deck list for Season 38, with Mulligan advice, strategy tips, card combos and synergies.

The Control Paladin deck is all about playing the long game, so those who fancy a brisk and breezy climb up the ladder should probably look elsewhere for their fix right now. If you favour something a little slower and more control-orientated though, then you're in for a great time. Just don't expect the learning process to be a gentle one as you get to grips with the challenges of playing this archetype!

You'll find plenty of powerful Deathrattle cards peppered throughout all versions of this deck. In our preferred version, the most powerful of these are Tirion Fordring and Cairne Bloodhoof, but it's the addition of N'Zoth, the Corruptor that really provides the end-game power - every expired Deathrattle minion is brought magically back to life on the board when he's played.

It's not a particularly easy deck to play well but in skilled hands this deck can be devastating. In our guide, we'll outline one of the most popular deck lists currently in use, and explain some of the fundamental thinking behind playing it in the live game. After that we've got some handy Mulligan advice, along with a complete breakdown of all the card synergies involved.

Editor's note - May 2017 Update: With the retirement of Sylvanas Windrunner to the hall of Fame, you might think Control Paladin would have be a lot weaker in the Un'Goro metagame, but it's looking surprisingly resilient right now. Time will tell whether or not this deck makes the cut into the list of truly competitive decks, but right now it's a great way to make a slow but steady climb up the ladder.

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Control Paladin deck list and strategy - May 2017

Here's a solid version of Control Paladin for you to get going with.

Given how many changes have hit this deck archetype in a short space of time, we'll keep a close eye on this one and update again when we feel it's necessary.

PaladinNeutral
1 x Forbidden Healing1 x Dirty Rat
2 x Equality2 x Doomsayer
2 x Hydrologist2 x Wild Pyromancer
2 x Aldor Peacekeeper2 x Stonehill Defender
1 x Wickerflame Burnbristle1 x Infested Tauren
2 x Consecration1 x Cairne Bloodhoof
2 x Truesilver Champion1 x N'Zoth, the Corruptor
2 x Ivory Knight
2 x Spikeridged Steed
1 x Sunkeeper Tarim
1 x Lay on Hands
1 x Ragnaros, Lightlord
1 x Tirion Fordring

The early game is all about preventing your opponent from making meaningful progress on the board, and stalling the match out until you can start developing a presence of your own. To that end you have cards like Wild Pyromancer and Equality combo to wipe out early aggro board floods.

It's very unlikely your opponent will be able to deal with Doomsayer - efficiently at least - in the early stages of the game, and so that's another perfectly valid Turn 2 play as well.

Once you've navigated the first few turns, you can start making use of your classic Paladin stalwarts like Truesilver Champion and Aldor Peacekeeper to keep control of the board. From here you need to keep controlling the game through to the later stages, where you have enormous sources of power like Cairne Bloodhoof, Tirion Fordring and Ragnaros, Lightlord.

Many of these cards represent even more fuel for your massive N'Zoth play. If you've made it this far, getting over the finishing line should feel like a mere formality!

More great Paladin guides:

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Control Paladin Mulligan guide - May 2017

If you suspect you're up against an aggro opponent, you should prioritise keeping the combo of Wild Pyromancer and Equality in your starting selection. Try to bait out as much as you can before triggering this effect, as you have plenty of recovery options at your disposal.

Otherwise, cards like Doomsayer and Stonehill Defender are worth holding onto as well - the latter's great for filling a gap in your Mana curve. If you have The Coin, Truesilver Champion becomes a viable keep, and particularly so if you're up against a slower sort of opponent.

Control Paladin tips, combos and synergies - May 2017

This is a pretty new deck archetype to play around with, so even the most seasoned Paladin player would be wise to take a good look through all of the core card combos involved.

Here's our rundown of what you need to be thinking about.

- You can create a total board clear - Divine Shield effects aside - by putting Wild Pyromancer into play, then casting Equality. Every minion will be reduced to 1 Health, then blasted off the board.

- The same effect can be achieved by playing Equality, followed by Consecration.

- Every Deathrattle minion that is killed or silenced during the course of a match will be resurrected when N'Zoth, the Corruptor is played.

- The cost of the spell created by Ivory Knight equals the amount of hero health that will be restored when the card is played.

- Make sure your hand is empty of weapons before triggering the Deathrattle effect of Tirion Fordring!

- The Stegadon spawned by the Spikeridged Steed spell is a 4 Mana 2/6 Beast with Taunt.

Comment on this article

  • wubwub-AR #1 26 days ago
    "Every Deathrattle minion that is killed - not silenced or transformed - during the course of a match will be resurrected when N'Zoth, the Corruptor is played."

    Silenced minions still come back with N'zoth, it's only transform effects that prevent deathrattle minions to come back. This is a pretty serious mistake on the guide guys.
    Sign in to reply
  • Bedders #2 25 days ago
    @wubwub-AR Hello! Thanks for pointing this out Someone actually mailed us about this the other day (yourself?) and I've made the change. A bit embarrassing but you learn something every day...
    Sign in to reply

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