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Frozen Throne Control Paladin deck list guide - August 2017 - Hearthstone

The latest deck list and guide for playing Control Paladin in the Frozen Throne expansion.

Our Frozen Throne Control Paladin deck guide features the best deck list for Season 41, with Mulligan advice, strategy tips, card combos and synergies.

Control Paladin is a Hearthstone deck that's all about playing the long game, so those of you who fancy a brisk and breezy climb up the ladder should probably look elsewhere for their fix right now. If you favour something a little slower and more control-orientated though, then you're in for a great time. Just don't expect the learning process to be a gentle one as you get to grips with the challenges of playing this archetype!

It's not a particularly easy deck to play well, then, but in skilled hands this deck can be devastating. In our guide, we'll outline an early Frozen Throne deck list, and explain some of the fundamental thinking behind playing it in the live game. After that we've got some handy Mulligan advice, along with a complete breakdown of all the card synergies involved.

FROZEN THRONE UDPATE

Control Paladin has been a consistent performer on the competitive ladder for a few months now, and it's predicted to continue enjoying success in the Frozen Throne meta. The deck list we're highlighting for launch is Trump's theorycrafted take, and so is subject to change very quickly - it's quite pricey too, so be careful what you craft eh?

We will be updating all elements of our Frozen Throne Control Paladin guide during the launch window, from the deck list itself to the strategy tips and advice associated with it. Please let us know how you're getting on with the archetype in the comments, as it'll help us track the latest developments!

Our Frozen Throne: Best Decks and Guides hub contains everything you need to get stuck into the new meta!

Frozen Throne Control Paladin deck list and strategy

Here's a version of Frozen Throne Control Paladin that streamer Trump cooked up ahead of the expansion launch. You should expect many changes to this list as the archetype is refined for the new meta. We'll be revisiting it ourselves over the launch weekend.

PaladinNeutral
2 x Equality2 x Doomsayer
2 x Hydrologist2 x Wild Pyromancer
2 x Aldor Peacekeeper2 x Stonehill Defender
2 x Rallying Blade2 x Corpsetaker
1 x Wickerflame Burnbristle1 x Stampeding Kodo
1 x Chillblade Champion1 x The Curator
2 x Consecration1 x Primordial Drake
1 x Bolvar, Fireblood
2 x Spikeridged Steed
1 x Sunkeeper Tarim
1 x Ragnaros, Lightlord
1 x Tirion Fordring
1 x Uther of the Ebon Blade

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FCvoG2wrmrgK5sgK8vQK5wQLJxwL30AKO0wLQ4gIKigHcA/QF9gePCdmuArPBApvCAojHApboAgA=

The early game is all about preventing your opponent from making meaningful progress on the board, and then stalling the match out until you can start developing a presence of your own. Check the Mulligan section further down the page for more on this process, although note that things are subject to change quickly in the new meta.

Once you've navigated the first few turns though, you can start making use of your classic Paladin stalwarts like Truesilver Champion and Aldor Peacekeeper to keep control of the board. Note that you also now have access to Corpsetaker on Turn 4, the Battlecry of which should trigger multiple times if played early on.

More Frozen Throne cards appear in the mid to late game. Bolvar, Fireblood - grown by your Corpsetaker(s) in particular - will gain additional strength when its own Divine Shield is chipped off. Chillblade Champion can attack on the same turn its played, and has the Lifesteal ability too, restoring a point of Health to you for every point of damage dished out.

Then there's Uther of the Ebon Blade who doesn't just give you a 5 / 3 weapon with Lifesteal, but also grants access to a new hero power that summons a 2 / 2 Horseman onto the board. Summon all four of these spooky dudes onto the board and your opponent will be destroyed outright - now that's the kind of win-condition we can get behind!

Here are some tips for dealing with both aggressive and controlling opponents on the ladder. This will be updated a great deal once the new meta is on its way:

Aggro

Your first three to four turns are all about controlling the board and stopping your opponent from getting out of control.If you can survive these early stages of the game you are in a great position to stabilise with cards like Spikeridged Steed, The Curator, and so on into the late game where you should dominate.

Always try to seek a balance between getting maximum value out of your board clears, while also maintaining enough Health that you can reasonable stabilise and mount your comeback without having to constantly worry about how close to death you are.

Control

You need to play a hard value game when it comes to control-focused enemy heroes. Keep working your hero power whenever you can, while fielding minions like Stonehill Defender. The wider the board you have when the mid-game comes around, the more likely you are to drop a Sunkeeper Tarim that leaves you in a very favourable position.

You have your Wild Pyromancer / Equality combo to deal with particularly problematic boards, but don't forget about the power of Aldor Peacekeeper and Stampeding Kodo. This combo is great for removing even the most stubborn of creatures from the board, while leaving you yourself with a couple of perfectly serviceable mininons to play around with!

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Frozen Throne Control Paladin Mulligan guide

Note that the advice below was published before the release of Knights of the Frozen Throne, although it should still prove applicable for now, as most of your new cards show up in the mid and late stages of the game. The following advice will be revised again shortly after launch, although we'll add a quick note here that Corpsetaker is surely worth keeping even at a cost of four Mana!

Against aggressive opponents, you should prioritise cards like Doomsayer (which they'll almost certainly be unable to remove), Hydrologist (for sheer board presence and some Secret assistance) and Wickerflame Burnbristle. This latter card not only provides a fine presence in his own right, he's also incredibly frustrating for aggro opponents to deal with. The Attack-reducing power of Aldor Peacekeeper isn't so important in aggro match-ups, so you can afford to play him as a straight 3 / 3.

If you find yourself up against a slower, more control-orientated opponent then dig deep for cards like Hydrologist and Stonehill Defender. As a Paladin you have the opportunity to draw into some truly disgusting Taunt minions, and you need to put up the most stubborn bodies possible to survive and then thrive in the long game.

More great Paladin guides:

Frozen Throne Control Paladin tips, combos and synergies - August 2017

Although Control Paladin has been around now for a little while now, the latest expansion adds some new twists you need to know about:

Here's a rundown of what you need to be thinking about.

- You can create a total board clear - Divine Shield effects aside - by putting Wild Pyromancer into play, then casting Equality. Every minion will be reduced to 1 Health, then blasted off the board.

- The same effect can be achieved by playing Equality, followed by Consecration. In this instance, your own minions remain alive with point of Health each.

- If you have a Primordial Drake, a Stampeding Kodo or a Hydrologist left in your deck, The Curator will pull one of each into your hand when played.

- Make sure your hand is empty of weapons before triggering the Deathrattle effect of Tirion Fordring.

- Primordial Drake's damage-dealing Battlecry will be cast against your own minions as well as the opponent's.

- When played, Sunkeeper Tarim sets the Attack and Health values of every minion (except himself) to 3.

- You can use Aldor Peacekeeper to bring even the biggest enemy minion into range of Stampeding Kodo. You should of course try to remove any other small minions first to avoid taking out the wrong target by sheer bad luck!

- The Stegadon spawned by the Spikeridged Steed spell is a 4 Mana 2 / 6 Beast with Taunt.

- Corpsetaker gains the Taunt, Divine Shield, Windfury and Lifesteal effects if you still have minions with these keywords left in your deck pile.

- Each time a friendly minion loses its Divine Shield, Bolvar, Fireblood gains two points of Attack. Note that losing his own shield will increase his stats as well.

Comment on this article

  • mikekoopmans50 #1 11 days ago
    Holy mother: 7 LEGENDARIES?! As if Paladin needed that much of a boost, why don't we just add two more potentially great Legendaries to the roster. Most expensive class by far, with almost no less expensive alternatives available without seriously decreasing the power of the decks... The Paladin is the prime example of where Blizz has gone wrong with Un'goro (making most top decks REALLY expensive), and they show no signs of changing that with the Frozen Throne expansion. I consider myself lucky enough to own quite a lot of cards and top tier decks (well luck had nothing to do with: my playing and spending of real money did...) but I can absolutely understand how frustrating this must be to newer players who don't have much gold/dust/money to spend...
    Sign in to reply
  • Bedders #2 10 days ago
    @mikekoopmans50 I was not lucky with the 150 packs I opened this morning tbh, and I'm going to have to be very selective with what I play - at least until I've smashed through a lot of Arena games for new packs.
    Sign in to reply
  • mikekoopmans50 #3 10 days ago
    My luck was considerably better then. I opened a relatively small amount (max 30 packs I think) but I got a golden Lich King (made my day; the best and most versatile card in the set if you ask me :)), a golden Ultimate Infestation (a really, really strong card if you ask me), Arfus and a load of golden cards and epics. Also got Garrosh as the free DK card. Immediately made the Control Warrior, with a small adaptation when compared to the one on the site here. Commented on that article too. Looks like a really fun expansion and can't wait to see what decks pop up as the top tier! :)
    Sign in to reply
  • ez2bcheezy #4 5 days ago
    I feel like any late game control deck needs to be running at least 1 copy of Skulking Geist, or you just straight up lose to Jade Druid
    Sign in to reply

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