Our Big Spell Mage deck list guide features the best deck list for Season 46 (January 2018). Our Big Spell Mage guide also contains Mulligan advice, card combos and strategy tips.
Big Spell Mage is a new kind of Hearthstone deck that leverages some of the hero's larger spells in order to empower new cards from the Kobolds and Catacombs expansion. By playing these new cards, you gain extra value from characters such as Arcane Tyrant and Dragoncaller Alanna.
In our guide to playing this new deck, we've got the best deck list you can use in the current meta. We still expect it to go through many further changes between now and the start of the next season, however, so check back regularly for updates.
We've also outlined the general strategy involved in playing Big Spell Mage, provided a few Mulligan tips, then created a teardown of all the card combos that you'll find in this particular version of it. Rest assured we'll be expanding on all aspects of this guide considerably once the Kobolds meta settles down fully.
UPDATE: 9th JANUARY 2018
Big Spell Mage has really struggled to establish itself in the longer-term Kobolds meta, but if you're determined to ladder with it our guide now includes the most powerful version of the deck list currently in use. We'll keep updating this one over time, but we suspect its chances of reaching the highest tier of competitive decks are slim.
Big Spells Mage deck list and strategy
This is the most popular version of Big Spell Mage that's being played right now, although it will no doubt be refined further over the next month or so. Let us know of any changes you've made to the formula in the comments and we'll try them out for ourselves.
|2 x Arcane Artificer||2 x Dirty Rat|
|2 x Raven Familiar||2 x Doomsayer|
|2 x Polymorph||2 x Acolyte of Pain|
|2 x Dragon's Fury||2 x Tar Creeper|
|2 x Blizzard||2 x Arcane Tyrant|
|2 x Meteor||1 x Skulking Geist|
|2 x Firelands Portal||1 x Medivh, the Guardian|
|1 x Flamestrike||1 x Alexstrasza|
|1 x Dragoncaller Alanna|
|1 x Frost Lich Jaina|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAf0EBsUE7AehtwKgzgKb0wKj6wIMTYoByQP7DKO2AsrDAt/EApbHAtvTAtXhAtfhApbkAgA=
The general strategy behind playing Big Spell Mage involves gathering a collection of spells together, controlling the board during the early to mid stages of the game, and then unleashing all hell as you approach the late-game.
In the early game that means fielding cards like Raven Familiar, Acolyte of Pain and Tar Creeper onto the board so they can provide their own individual value for you. Don't forget Doomsayer as well, as this character will almost certainly stop any aggressive opponents dead in their tracks.
When the mid-game rolls around you should have enough spell fuel in your hand to get a free Arcane Tyrant onto the board, while Medivh, the Guardian will help you summon a fair few free minions onto the board in the late-game. Dragoncaller Alanna will reward all of your huge spell plays with a feast of free Dragons, and Frost Lich Jaina and her Water Elementals provides further end-game value should it prove necessary for getting over the finishing line.
That's the very broad overview of playing Big Spell Mage, then, but we'll be updating this section of our guide with specific match-up advice in a future update. Until then, share your own tips for handling aggro and control opponents in the comments section!
More great guides:
Big Spell Mage Mulligan guide
Now that things have settled down a little bit we can give some very generalised Mulligan advice for Big Spell Mage.
It's not actually that hard to Mulligan this deck, and in pretty much all match-ups right now you'll benefit from holding onto the following cards. We've ranked them in some kind of order of importance but they all have their own uses:
Raven Familiar - You have a lot of big spells in this deck and so you have a great chance of drawing into one of your powerful control options using this minion.
Doomsayer - This card puts the brakes on the early game, which again is very useful against aggro players in particular. It simply buys you more time and with this kind of deck that's crucial.
Tar Creeper - An annoying wall for your opponent to deal with, especially aggro players who typically want to slam minor minions into your face right from the start.
Acolyte of Pain - A particularly useful card for the Big Spell Mage, given the Hero Power and need to draw into as many pieces of the deck as possible, as early as possible.
Big Spell Mage tips, combos and synergies
Here are the most important card combos that you need to keep in mind while playing this particular version of Big Spell Mage. As the deck list changes over time, so will this breakdown of synergies:
- Every time you cast a spell, Arcane Artificer will grant you Armor equivalent to its cost. Your opponent is not going to let this card live on their turn, so you want to combo this with your bigger spells in the late-game.
- Dragoncaller Alanna will add one 5 / 5 Dragon minion onto the board for each spell you cast previously that cost five or more Mana. In this deck, those spells are: Dragon's Fury, Blizzard, Meteor, Firelands Portal and Flamestrike.
- Note that Tar Creeper only gains extra Attack during the opponent's turn and so you should try to set things up on your turn to take advantage of that larger threat.
- Never forget that you can ping your own Acolyte of Pain using your Hero Power to get some extra fuel for your hand.
- When you play Firelands Portal, you'll be provided with a randomly chosen five-Mana minion. You can cast this spell onto a minion, or straight into the opponent's Health pool.
- You need to juggle Health values quite carefully with Frost Lich Jaina. If you ping a minion with your new Hero Power and your target dies you'll gain a free 3 / 6 Water Elemental for the board. You can target your own minions, however, and so sometimes it's worth "refreshing" a worn-out minion with a new one!
- You are guaranteed to dish out at least four points of damage when Dragon's Fury is played, as Polymorph is your cheapest spell in the deck.
- If you can cast a five-Mana or higher spell card on the same turn, you can put Arcane Tyrant into play for free!
- When Medivh, the Guardian is put into play you'll gain a 1 / 3 weapon along with Medivh's own presence on the board. Each time you cast a spell with the weapon equipped you'll gain a minion that costs the same amount as that spell. Your weapon loses a point of Durability each time this happens though.