Our Big Recruit Warrior Hearthstone deck guide features the best deck list for the new Kobolds and Catacombs meta, with Mulligan advice, strategy tips, card combos and synergies.
Big (or Recruit) Warrior is a Hearthstone deck list that's widely tipped to make a large impression on the Kobolds and Catacombs meta once things have settled down in the new meta. It's the arrival of Recruit-heavy cards like Gather Your Party and Woecleaver that we think will make the deck viable in the new expansion, and the deck is built around the kind of interactions resulting from these powerful new cards.
In our starter guide, we've got an early deck list for you to chew over. Next we've highlighted the general strategy involved with this kind of deck, then wrapped things up neatly with a teardown of the combos contained within the list. These, more than anything else, will help you learn how to play this kind of deck in the early days. We've also got some general Mulligan advice for you to keep in mind as well.
As always, please be careful with your crafting dust when it comes to making this new deck. It will certainly go through many revisions in the first few weeks of the new expansion's life, and certain cards may not make the cut. Still, if you find yourself grabing these cards from your pack openings and want something new and fun to try them out with, you could do a lot worse than start here!
Update 14th December 2017
As expected Big Warrior has gone through rapid refinement in the days following the launch of Kobolds and Catacombs - and we suspect the job's far from over. We're highlighting the list that's proving most successful as of today, and rebuilt the article to reflect all of those card replacements.
We'll keep updating this one throughout the month, so keep this bookmarked if you're planning on playing a lot of this archetype.
Big Warrior deck list and strategy
This is the most popular version of Big Warrior being played right now, but it still requires further refinement. We'll update the list again in a few days.
|2 x Shield Slam||2 x Sleepy Dragon|
|1 x Whirlwind||1 x Ysera|
|2 x Execute||1 x Deathwing|
|1 x Forge of Souls||1 x Deathwing, Dragonlord|
|2 x Slam||1 x Y'Shaarj, Rage Unbound|
|2 x Sleep with the Fishes|
|1 x Reckless Flurry|
|2 x Shield Block|
|2 x Blood Razor|
|2 x Brawl|
|2 x Gather Your Party|
|2 x Unidentified Shield|
|1 x Grommash Hellscream|
|1 x Scourgelord Garrosh|
|1 x Woecleaver|
Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.
Deck Import ID: AAECAQcK0gL8BMIGogmoqwKfsAL2zwKf0wLK5wL95wIKS6IEkQb/B7IIxsMCzM0C5tMCz+UC6ucCAA==
If you've played much Control Warrior in the past then you'll be able to transition to Big Warrior very easily.
As tempting as it is to blow your removal options on dealing with whatever threat has been put into play, it can be better to hold back a little. It's often better to tank some damage, and then obliterate the board right before you move into a big play through Gather Your Party, for example. Just be very mindful of how close you are to taking critical damage, and avoid being too greedy.
In slower match-ups be very wary of putting too much of a threat onto the board, as there are many big removal effects in the game at this stage of 2017. Having massive stuff on the board early is your major advantage with Big Warrior, but once it's gone it's very hard to get back into a match.
Big Warrior Mulligan guide
Although it will be a little while yet before we can provide hard and fast advice for what to keep against specific opponents, we can provide some general tips for handling certain types of player:
In this kind of match you really want all of the early removal you can get your hands on. If you don't get Blood Razor in your opening hand, hold onto Forge of Soul as it'll provide you with the weaponry you need. With a blade taken care of, you'll want Sleep with the Fishers, and another enable for that spell in the form of Whirlwind.
You can and should play things more slowly against slower opponents, as you have the breathing space to reach deeper into your deck. Keep Forge of Souls again because it's just so versatile, but don't toss back Gather Your Party either. Assuming there's a slow start on both sides, this card will give you a huge headstart as you transition from the mid into the late-game.
More great Warrior guides:
Big Warrior tips, combos and synergies
Take some time to study these combos quite carefully. This is a new kind of deck, being played in a very uncertain meta and so it's important to understand how the cards synergise with one another.
- Whirlwind does one point of damage to all minions (friendly or otherwise), and so acts as a great enabler for Sleep with the Fishes.
- Once damaged by any source - including your minor spells - even the biggest enemy minions get bought into range of Execute. You may not be able to do anything about the Deathrattles, but you'll definitely be ahead of the game with this play.
- Forge of Souls is guaranteed to put Blood Razor in your hand, so work that into your Mana planning.
- Your Hero Power can be used to boost up the strength of Reckless Flurry, but there's further synergy in this regard with Shield Block.
- If performing a little trading on the board will increase the chances of you getting a favourable result from Brawl then do so!
- Gather Your Party grabs a minion from your deck pile and puts it straight onto the board. Remember that it is not a copy of the card, it is the card itself.
- All of your minor damage-dealing spells can also be used to trigger the extra damage of Grommash Hellscream. Beef him up and he'll be able to dish out ten points of damage on the same turn he's put into play.
- Scourgelord Garrosh will give you a 4 / 3 weapon that also damages the minions either side of your chosen target. Choose your victim appropriately!
- Woecleaver costs a lot to play for little Attack value, but note that you'll Recruit one of your massive minions onto the board every time you take a swing with it.
- At the end of your turn, Y'Shaarj, Rage Unbound will grab a random minion from your deck pile and pop it onto the board alongside him.
- When Unidentified Shield travels from your deck pile and into your hand it will gain one of the following randomly chosen bonus effects:
- Tower Shield +10 - Gain 5 Armor. Gain 10 more Armor.
- Serrated Shield - Gain 5 Armor. Deal 5 damage.
- Runed Shield. Gain 5 Armor. Summon a 5 / 5 Golem.
- Spiked Shield. Gain 5 Armor. Equip a 5 / 2 weapon.