Our Nightfall Exodus Crash guide for Destiny 2 contains tips, tricks and tactics for each encounter, and a walkthrough for beating this tough challenge.
Exodus Crash is one of the five new Strikes that are now available with the launch of Destiny 2. It's recommended that you only head into this group challenge when you have a power level of 140 on the standard difficulty, which shouldn't be too hard to achieve by the time this content has actually unlocked for you!
Basic version not quite enough of a challenge for you? Well, if you want to tackle the Nightfall edition - with damage and time modifiers galore - you'll need to have 230 Power to step through the door, and a little extra on top of this will make life a lot easier. Much, much easier in fact, as we've found these challenges to be quite a step up in difficulty since we've started playing them ourselves.
Assuming you've got the necessary gear for the vanilla version of the encounter though, here's a complete walkthrough for making it all the way through to the end of Exodus Crash, where Thaviks awaits you for a final fiery showdown.
(If you want to be the best at every area of the game, don't forget to bookmark our PVP, Campaign walkthrough and Subclass guide pages - they've got everything you need if you want to get more out of Destiny 2, and will be continuously updated in the weeks ahead.)
UPDATE #3: We've added a Nightfall Strike walkthrough to the top of this page, including information on the modifiers and strategies you'll need to employ in order to beat this challenge. You'll find our normal mode walkthrough below the Nightfall, and it's worth having a read of this if you want to absorb even more strategy!
Nightfall: Exodus Crash tips - Tuesday 19th September 2017
With the weekly reset comes the next Nightfall Strike taking place in Exodus Crash - arguably one of the toughest Strikes in the game!
For those unfamiliar with the Nightfall concept, each week a Strike is selected and upped in difficulty using two modifiers that significantly alter the way things usually play out. What's more, players will be time restricted, meaning you can't sit back and take your time. It's a race to the finish, where you're constantly scrabbling to gain time back and coming up with unique strategies to overcome the obstacles that the modifiers present.
Nightfall Strikes are for Guardians who relish a really tough challenge, and - of course - the chance to bag some max-level gear. Let's not forget that completing them also count towards your weekly Milestones and Clan rewards too - so it's absolutely worth getting a fireteam together to take one on.
The Nightfall modified Exodus Crash is a rather tricky customer, so we've prepared a number of tips and tricks that'll guide you through and help you beat this challenge.
We'll overhaul this section when we get some hands on time with the Nightfall ourselves - stay tuned!
The modifiers affecting Exodus Crash this week are:
- Timewarp: Anomalies
Prism sees the energy type change periodically, meaning you'll have to match it to deal bonus damage to enemies. If you don't, you'll do far less damage to targets. We highly recommend taking in a nice balance of energy weapons, so you always have a member of your fireteam dealing bonus damage at all times.
Attrition sees enemies drop orbs of "Restorative Light" - seemingly at random. Walking over these shiny, glowing orbs restores your health bar entirely so it's worth picking them up if you're in a pinch.
Anomaly involves shooting glowing blue structures that resemble Nessus' Data Lattices. Taking them down grants +30 seconds. You'll know if they're in the area because a prompt will appear at the bottom left of your screen which states "Anomaly Detected". However, it's no mean feat finding them as they're tucked away in all sorts of sneaky areas.
We recommend having one or two team members actively seek out these anomalies, before taking them out once you clear an area or objective.
Nightfall: Tips and Tricks
Arc Pulses 1
Get on your Sparrows, forget the mobs and focus on getting through those Arc Pulses as fast as possible. Get a couple of your fireteam on this job, while the other scans the area for Anomalies. There are quite a few in this section of the Strike, so don't be afraid to be thorough and search high and low for them. They'll be nestled in the corners of the map, on ceilings and in enclosed spaces.
Once you've done this, you've got to take out the Fallen. Stay behind cover and make sure you're matching the present energy type. It's essential that you simply remain alive here, perhaps using Power Weapons or one super to clear this part swiftly.
Make your way over the Exodus Black's aft, taking out the Fallen as you go.
Firstly, don't worry about Anomalies in here as there aren't any to shoot!
Prioritise taking out the Overcharge Shanks as soon as they appear, otherwise they'll electrify the arena and severely delay your progress through this objective.
Ensure that at least one person is stood by Ghost and that you're all focusing on the Overcharge Shanks, before turning your attention to the Marauders and Dregs respectively.
At some stage two Servitors will spawn into the arena, and it's vital you've got your Power weapons and Supers at the ready. The moment they pop in, hit them as hard as you can until they go down. It's tricky, but always keep an eye out for Overcharge Shanks - don't let them roam freely.
When Ghost is nearing 100% progress, three Heavy Shanks will spawn in, although they aren't your main priority. As long as someone's been stood by Ghost the entire time, the objective should change a little after they've appeared so you can hightail it out of there.
Arc Pulses 2 and Fallen Walker
Again, don't worry about Anomalies here. Simply get on your Sparrows and get through those Arc Pulses as quickly as possible.
Head over to the Fallen Walker when you're done and whip out your Power Weapons or activate your Supers. Ensure that someone's matching the selected energy type too - doing all this will make the Walker drop in no time.
Explore the Exodus Black's Aft
Here you'll enter a darkened area which you'll have to platform up and quickly exit.
There's a number of Anomalies in here, so have one or two members of your fireteam pick them off as you ascend. They're fairly easy to spot due to the glowing blue hue they give off. Constantly keep on the lookout as you clamber up and shoot them on sight.
Exit the area to trigger the boss fight.
Defeat Thaviks, the Depraved
Your main priority here is to kill as many Overcharge Shanks as you can. Position yourselves in the center of the map and cluster together. If you've got a Warlock in your fireteam, get them to drop a Healing Rift as often as they can.
Now it's a case of matching the energy type and keeping an eye out for Thaviks. When he appears, always equip your Power weapon and hit him as hard as possible until he disappears. We recommend using your Super to clear mobs if you're getting overwhelmed, and only using it on Thaviks when you're certain the coast is clear.
Rinse and repeat this strategy and eventually he'll go down. Again, we reiterate taking out the Overcharge Shanks before focusing your attention on Thaviks - it'll make things much easier.
NORMAL MODE WALKTHROUGH BELOW
Clear the Main trench and reach the Transmitter Chamber
The Strike begins in the Prodromus Down region of Nessus and right from the start you'll have to deal with a pretty intimidating chunk of enemies. It's recommended that you deal with this pack methodically, and deal with the Fanatics in particular from range. If you don't, you run the risk that they'll detonate close to you, and you'll find that they can inflict a pretty intimidating amount of explosive damage!
Located all around you'll notice patches of light that reach up into the sky. Have the team break off and go to investigate each one of these pillars, and if you've unlocked our Sparrow, you shouldn't be afraid to jump onto a vehicle to get this relatively tame part of the Strike wrapped up nice and quickly.
Just be conscious of enemy locations while you're going about this, and keep a very close eye on those bothersome Fanatics. There's always someone in the team who needs to be resurrected during this process, so keep an eye out for fallen comrades too!
As you make your way uphill you'll have to destroy a load of Minotaur and Goblin enemies before handling the Vandals who lie a little further ahead. Another pack of enemies - which includes some Shanks as well as a Captain - also lies between you and the indoors section you need to reach a little further up ahead.
Our most popular Destiny 2 guides:
The following links will take you to all of our Strike guides
- 1. Strikes - Destiny 2 Strike guide
- 2. Nightfall Strikes - Destiny 2 Nightfalls Strikes guide
- 3. Exodus Crash - Destiny 2 Exodus Crash guide
- 4. Inverted Spire - Destiny 2 Inverted Spire guide
- 5. Lake of Shadows - Destiny 2 Lake of Shadows guide
- 6. Pyramidion - Destiny 2 Pyramidion guide
- 7. Savathun's Song - Destiny 2 Savathun's Song guide
- 8. The Arms Dealer - Destiny 2 The Arms Dealer guide
Cargo Storage and Transmitter Chamber
Keep heading forwards and right into the transmitter chamber itself, clearing your way through the Dregs and the Goblins.
When you've finished clearing the enemies out of the room ahead, make your way over to the yellow beacon that should be pretty easy to spot. While the data is being extracted from this transmitter, you're going to have to defend yourselves against a wide variety of enemy types, so be ready for a pretty intense firefight.
Watch out in particular for the Shanks who electrocute the floor. In total you'll have to deal with several waves of Goblins, Shanks, and then two of those tricky Servitors. Because of the immunity protection granted to the other enemies by these Servitors, it's vital that you take them down as a priority. This is a common mechanic you'll encounter in Destiny 2, so make this target prioritisation second nature!
Stick to the transmitter area, use the available cover when you can, and make sure you kill the Servitors before switching your attention directly to the Shanks. When they're all dead, you should be in much better position to mop up any other trash that's still lurking about, and do so without losing any teammates.
The fight's not over just because you've taken out the trash, however. Once the Servitors have been taken out of action you'll have to fight a Hydra. Focus the Hydra down, then deal with the Fanatics before they can get close to you. When all these enemies are dead, you'll be able to move onto the next phase of the Strike.
Reach the Fallen Base and kill the Walker
You'll have to analyze more of those electrical points at this stage of the Strike. You can either attack these one by one as a group, or just spread out and tap each one individually. Just be ready to leg it quickly if you find yourself getting overwhelmed, and make your way to the next zone as quickly as possible
To deal with the mechanical monster Walker you come to, shoot at its legs so that it eventually exposes a weak spot - it's coloured orange and is situated at a point between its head and its body. There will be Shank enemies to deal with during this fight as well, but if you keep exposing this weak spot you'll take the mini-boss down in pretty short order.
As soon as this metal enemy is out for the count, make your way into the entrance point it was guarding before you showed up and ruined its day. At this point you should all be able to mount a Pike vehicle now, so just race down towards the massive pile of wreckage to start the encounter against...a Fallen Walker! Once again, kill the Shanks as a priority and then concentrate your team's firepower on the main target whenever you have the opportunity to do so.
The next area you're about to enter into is extremely dark and you'll have to fight your way in. The first section here contains plenty of Vandals, Wretches and Dregs, and you'll also need to do a fair bit of platform jumping too. Take your time, deal with the enemies you encounter as you reach them, and you'll find this section pretty easy.
To help guide you on your way, use the orange lighting which will lead you towards your next destination, and be ready to deal with enemies on each platform that you move to. When you reach the end of this section, make sure the entire team is together so that you pass through into the final boss encounter together.
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The following links will take you to our most important guide hubs:
Tips, tricks and tactics for killing Thaviks
Thaviks both moves quickly and packs a mean ranged weapon, so you're going to have to stay extremely nimble if you're to survive through the fight. Although his ranged attacks are pretty intense, he can also dish out a fair bit of melee damage too, so watch your distance and always be ready to move away from melee danger. You and the rest of your team need to be switched on here.
He'll also put up a sort of cloaking shield during the encounter as well, but if you track his shimmering form you'll have no trouble continuing your team's onslaught. Just keep firing away, and be aware that it can be harder to spot his melee approaches while he's somewhat obscured in this state.
Work together to remove a third of his health as quickly as you can, although one or two of your buddies might need to break off to deal with the Vandals and Shanks that will appear. It depends entirely on your team skill level and equipment really, but communicate with each other so you have all areas covered.
Someone should also do their best to take out the Shanks that appear in this area throughout the fight. They electrify sections of the floor, and if the team gets caught up in this - easy to do when you're running from Thaviks, then they'll take damage and have their movement slowed. Combined, this can prove to be a deadly problem.
Once you've chipped off a third of the boss's health though, he'll scurry back to safety, then move towards the entrance, spawning more mobs for you to deal with.
Take another chunk of his health off, and he'll scuttle off once more until you've cleared the room of trash. After you've done so, he becomes even more frenzied, favouring a melee-based assault from here on out. There'll also be more of those floor-charging Shanks to contend with as well.
Just keep your nerve, work together, perform your role correctly and eventually you'll get him down.